As you have probably already gathered, this game is far from perfect, but the truly annoying component is its sound. Not so much in terms of the music track that sports quality hits like Boston’s "Foreplay/Longtime" and "Eye of the Tiger," but the incredibly poor voice acting. Every coach and announcer only has about three different lines of advice for a fighter between rounds, and will keep repeating them over and over. Regardless of having varying character models, the voices always stay the same. Even when playing a classic match set in the 30’s, the announcer will have the same voice found in all the others.
Prizefighter shows that it really wanted to bring to gamers the world of boxing outside the ring, somewhat like the NBA Ballers series. However, none of these elements factor into the gameplay in any significant way, making Prizefighter’s scope no larger than the bare skeletal frame of your archetypal boxing game. The fact that the game falters inside the ring as well only makes things worse, and by that I mean the faulty hit detection, cluttered controls, and frequent graphical glitches. Prizefighter doesn’t get completely knocked out, and isn’t utter torture to play, but only offers what feels like a very long, boring drawn out fight that not even Don King himself could sell.