After a bit of walking and chit-chat from allied troops, you get your first encounter with the creatures. The combat will take some getting used to: the two trigger buttons are for shooting your pistols and the right analog stick is used for the main sword. Maneuvering the right analog stick in different directions makes Baldur perform different sword strokes and swings. This is where the combat gets some getting use to, as Baldur will move automatically to the next enemy in a dash sort of movement. You get no real control on which enemy to go to next, unless you stop fighting all together and go to the enemy, but again, when using the right analog Baldur may still attack a different enemy. The combat is fast, but a bit too simplistic and easy for my liking.
Another little problem I saw while playing is the camera: you are unable to move it around. It’s on a fixed position and can only, by pressing the LB button, be centered behind Baldur again. When not in battle, you can hold down the LB button and look around using the left analog stick, but when moving, you are unable. This is certainly a problem that could cause some major frustration later on in the game.
The demo shows off some impressive cinematics and dialog, while features like leveling up and skill points weren’t really shown off, but there’s more teased at by Silicon Knights on what to expect from the full game. I will be honest and say the first time I played through it, it didn’t impressive me much, but after playing it a few more times, getting used to the combat system, etc., I thought, “Damn, this game is going to be awesome.” The demo is a little teaser on what to expect in the full game released in August, and I can’t wait.