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E3 Hands-On: Pure
Posted by Mark Melnychuk, 136 days ago

In case some of you MotoGP fans were beginning to think that because of this lighter approach to racing, ride customization would not be included, you thought wrong, quite wrong. Since ATVs are generally composed of far fewer parts then say an Ilmor GP, the team decided to start you with nothing more than a bare metal frame, and let the choices take off from there. Utilizing a wide array of real world licensed parts that have effects on a bike’s five different performance attributes, players can conjure up nearly 60,000 different variations of custom ATV’s that can be used in any of the games single or multiplayer modes.

Now if you’re like me, and your experience with ATVs only goes as far as a videogame, there is an option to automatically tune your ride and lean the construction towards competing in different modes such as race or freestyle. For the real hardcore, Black Rock told us that the customization feature can be used with in an even more precise manner by designing bikes with specific tracks in mind. Players can only begin creating so many different rides at first, but will unlock more garage space as they progress in the world tour mode.

During our playtime, we found Pure to be fairly easy to pick up and start racing, with realistic handling and sliding on messy dirt roads that never left us crashing at every corner like a sim racer. Accessibility aside, Pure is still coming with a wealth of customization options and surprisingly deep race-driven gameplay with the stunt and boosting system. Black Rock looks to be crafting a complex, but not frustratingly complicated, off-road racer that should satisfy most gamers, as well as the people who are probably sitting on their ATV while reading this article.

Pure is slated to release September 2008 for Xbox 360, PlayStation 3, and PC.


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