Another stunning interaction that takes place is watching enemies react when they are shot. We’ve all become accustomed to baddies grabbing at their legs dropping their firearms when taking damage, but Killzone really takes it to a new level. The reactions are so visceral, so real that you almost wonder what sort of twisted research the guys on the development team did to figure out how someone would react to a gunshot wound. For example, at one point in the demo I was able to sneak up behind an enemy and plug him in the back with a pistol round. I didn’t want to kill him yet, just see what he would do, and the faceless soldier didn’t disappoint. The moment the bullet hit, the soldier tensed up as if he had a sudden lower back spasm, and he began reaching for the wound. After a few moments of realistically coping with the pain (I can only imagine the grimace if I had been able to see his face), he slowly turned, still affected by the shot, and opened fire. As I finished him off, every shot I landed further convinced me of the painstaking detail the team has put into this aspect of the game, one of those little things few people will likely even notice, and yet it’s simply incredible.
The only issues I can possibly see going forward with Killzone is that the controls seemed awfully twitchy, and the lack of a map or objective marker can make finding your objectives difficult. As for the aiming, I can assume for now that the sensitivity was turned way up, or that at least some sort of adjustment will be made available for the final version. As for the lack of any real indication of what you’re supposed to be doing next, that may be a bit of a sticky wicket. Hopefully, some sort of objective marker or waypoint system will be implemented in the final build. Otherwise, Killzone 2 may suffer a fate similar to Haze where you spend a lot of time wandering around with no clear objective in mind or general concept of when you’re about to arrive.
As our demo ended (taken down in the midst of a tank battle) and we handed over controls to the next lucky soul, it crystallized that Killzone 2 is shaping up to be a very special game. While we’ll have to wait until February 2009 to get our hands on the final version, what we’ve seen so far is nothing short of incredibly. While there may not be any need for a “Halo killer” anymore, this shooter is shaping up to be worthy of mention in the same breath as Bungie’s Xbox opus.
It’s come a long way from being the butt of everyone’s jokes, hasn’t it?