The initial platforming elements in Prince of Persia played out in the usual wall-running, ledge-clambering way, but the Prince has some new abilities such as the ‘roof run,’ where for a short time the player can move between ceiling mounted objects such as rings. A new tool, the gauntlet, will allow the Prince to ‘gripfall’ down vertical walls by sticking his claws in and descending at a safe speed.

There are also new elements to the combat system. Camera zoom gets you right into the action using an almost beat-em-up view, and visually striking bursts and trails of light punctuate the combat sequences. Armed with the gauntlet, the Prince is capable of tossing his opponents high into the air before performing some trademark gymnastic combos.
How the storyline and new sidekick elements develop throughout the game remains to be seen, but Ubisoft are clearly making a bold attempt to revamp the series and attract new audiences while retaining their fans. This new direction might grate with those who enjoyed the angstiness of the previous outing, but Ubisoft will be hoping that if they nail the new platforming and combat elements with style, the majority of gamers will view this as a breath of fresh air.