Quantcast
Xbox 360 Playstation 3 Nintendo Wii iPhone Video Game Reviews iPhone App Search Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Community
  Upcoming Releases
  Latest Releases
  Video Game List
  Game Reviews
  Weekly Game Giveaways!
  Inside The Games
  Previews
  iPhone App Search
   Weekly Features
  Good, Bad and Shipping
  BitMaps
  Rumor Killers
  The Bargain Bin
  Very British Gamer
   PodCasts
  Game On
  Big Red Potion
  Game Zombie TV
   SECTIONS
  Downloads
  Gamer Blogs
  Videos
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  TGR Staff
  Write With Us
  Advertising Information
  Submit Gaming News
  Submit a Review
  Submit Content
  Video Game Advertising
   Video Game Industry
  Resources
  Video Game Industry Events
  Features and Opinion
  Video Game Company List
Affiliated with:
GameZone.com

Friends:

360 sync


360 Voice

iPhone Sites

iPhone App Index

iPhone App Reviews
Game Reviews Index » Articles Send this page to a friend
Prince of Persia Video Game Review
Posted by Jeff Matulef, 353 days ago
  Prince of Persia
  Prince of Persia Reviews | FAQ | Achievements | ScreenShots
| Video | Cheats | Boards | Prince of Persia Buy Now
 Rating Preview
 Fun Factor
 9.0 
 Visuals
9.9
 Sound
9.0
 Single Player
7.5
 Controls
9.5
 
0.0

The game makes yet another bold move in not allowing you to die. Ever. When you fall down a chasm, Elika will save you from certain death, bringing you back to the last sure-footed setting. When you get slain in battle, Elika will revive you and you’ll continue mid-battle, the only punishment being the enemy will have a slight health increase. This gives the Prince (and by extension the player) a Bill Murray in Groundhog’s Day level of quasi-suicidal riskyness. No wonder he’s so cocky all the time. This does make the game easier, but really it just trims the fat, so that practically every moment you’re playing you’re doing something new. For platforming sequences, I was grateful for the change as poor checkpointing can make even the most exhilarating sequence become a chore. I was less keen on it being used in combat, however, as I’d like a little more suspense regarding whether I die or not. Perhaps it would have been better if the enemies were to fully replenish their health (i.e. like starting back at the beginning of the fight), but I understand the designers’ reasoning behind this, as not everyone will be good at combat and wants to get held up for something that isn’t really the focus of the game.

That makes it all the more surprising that combat, the biggest bugbear in earlier POP games, is actually really good this time around. Utilizing a simple array of sword swings, grabs, magic attacks, blocks, and parries, combat is a simple, but involving, process. It’s always a one-on-one affair (or two on one, if you count Elika, making the odds in your favor), and this allows for a greater focus on the enemy at hand, without having to worry yourself about enemies off-screen. In fact, I’d go so far as to say that Prince of Persia’s combat camera does the best job I’ve seen yet of making things cinematic and visceral, while still framing all the necessary action.

The camera is equally amazing for the rest of the game, making it among the best I’ve seen in a 3D platformer. It always points you in precisely the direction you’re headed. This is no small feat as there multiple ways to traverse the environments, but the game always manages to read your mind. 3D platformer designers could really learn a lot from studying Prince of Persia’s camera.

Not all that glitter is gold, however. Aside from the new cast and art style, the core game design is much different, and not entirely for the better. That’s because a majority of the game is a collect-athon. That’s right, a series that has contained little to no collecting in its past has suddenly reverted back a decade to the good ol’ days of early 3D platformers.

The game is split up into an open web of different stages. After you restore an area (something that will rarely take more than a ten minutes), you’ll have to go about collecting "light seeds" in order to gain new powers, so you can go to new areas, restore them, and then go about collecting more light seeds. In all fairness, the restrictions are very limited as you’ll need little more than half of the 1,001 total light seeds in order to beat the game, but that’s what you’ll spend the majority of your time doing. In this regard, Prince of Persia reminded me more of the first Jak game and Rayman 2 than The Sands of Time trilogy. Depending on your point of view, this will either make the game feel padded and tedious, or it’ll add hidden depth if you’re attempting to collect all the light seeds, as some are dastardly hidden and will require a clever understanding of the games’ mechanics to seek out.

 Our Rating for Prince of Persia Video Game Review
9.0
Fun Factor
Ubi has really topped itself this time, creating some of the most ridiculously over-the-top platforming sequences ever. The combat is a lot of fun, too. The game design is rather simple, and repetitive, however.
9.9
Visuals
Not since Bioshock have I been this wowed by a game’s presentation. The hyper-stylized cel-shaded graphics are the closest I’ve seen to a playable hand-drawn animated film.
9.0
Sound
Aside from the actors not fitting the setting, their delivery is mostly good and the soundtrack compliments the action well.
7.5
Single Player
Only 8 or so hours if you just want to make it to the end, but you’ll be looking at closer to 12-14 if you want to collect all the light seeds. Otherwise, there’s little replay value (other than going for trophies).
9.5
Controls
The controls are almost too good, really. They’re so spot on that they can make things seem too easy at times, but that’s sort of the point.
9.0
Overall
Inspired graphics, solid platforming, and well-measured combat triumph over a somewhat lackluster collect-athon game design. It’s a tad on the short and easy side, but it makes every moment count.
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 


Video Game Reviews Twitter
Weekly Video Game Podcasts
Inside The Games

Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions

iphone game
The Game Reviews Picks of the Month: Halo Wars | Killzone 2 | Street Fighter 4 | Resident Evil 5 | Tom Clancy's HAWX