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Another Look: Why Gears of War 2’s Combat is Broken
Posted by Jared Newman, 350 days ago
  Gears of War 2
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Not so with Gears of War 2, in which the thrills are more in the moment of combat than a result of considerable efforts. It’s fun to pop a distant foe with your sniper rifle, and it’s even better to sneak up close and use your Lancer’s chainsaw, but it never quite compares to the feeling of outsmarting your enemies. For a game that claims to have more strategy than your average run-and-jump shooter, that’s a let down.

You could argue that Gears of War’s imbalance of regenerating and limited health is corrected in multiplayer. But the single-player game sets up an expectation of how multiplayer works, and you can see how fans are upset when they don’t get a similar experience. Think back to the original Gears of War. The overuse of the shotgun in multiplayer was a common complaint; players wanted to fight with their Lancers, like they did in single player. They didn’t want matches to be decided by whoever was best at shooting from the hip at close range.

As a fix, Epic weakened the shotgun this time around, but that Band-Aid measure actually created more problems. Players continue to move in for the close range kill because it just can’t be done from afar, but they’re now using the chainsaw to resolve their showdowns.

I don’t envy Epic for the gameplay situation they’ve created (though I do envy their success and resultant wealth). There are two possible solutions here, and neither is perfect.

Gears of War 2

You could give the Locust regenerating health in single player, but this would force you to play an entirely different game. Your teammate would play a much greater role, as flanking and devising joint strategies would be crucial. This solution would also change people’s expectations and perceptions of multiplayer, as they’d probably be using similar close-quarters strategies in the solo campaign. Of course, that idea is too unpredictable. There’s no telling how people would respond to such a drastically different single player experience, and it’s possible that players could still resent the multiplayer.

A better solution might be to eliminate regenerating health altogether. You could instate health packs, but a solution similar to that of Ninja Gaiden 2 might work best, in which you’d have a finite amount of health that restores after the enemy threat is neutralized. This translates well into multiplayer, as you’d simply have limited health for each round of play.

I’m no game developer, and I know a lot of them hate this kind of Monday morning quarterbacking, but that’s why we’re here. That’s why everybody complains about shielded shotguns and infinite matchmaking wait times in the first place. Despite what I’ve just said, I really did enjoy playing Gears of War 2 for its white-knuckle set pieces and oozing testosterone.

I write these things not out of hate for the franchise, but out of love. Would you believe it?


Rating: 2.3, votes: 6
 
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  #1 Dec 13, 2008 14:17:25 350 days ago
Cain141
35 Comments

It depends on what you were looking for from Epic.

If you like Gears of War, Gears of War 2 is smashing success as it’s very similar to the original game, just improved in nearly every way (except matching making at the moment).

If you didn’t like Gears of War, Gears of War 2 is a failure as it’s very similar to the original game, just improved in nearly every way (except matching making at the moment).


  #2 Dec 15, 2008 19:56:29 348 days ago
Yenzer
1 Comments

Being Critical of the Health system is waaaaay too nit-picky, if you are going to say this then we need to be giving the COD series a huge slap in the face.  At least in Gears we can try to attribute the ability heal from bullet wounds to the fact that they are the best of the best in regards to their military.  What is COD’s excuse? 

I think that you present sound ideas and issues on many other points within this note, but being critical of Gears for using a new standard within FPS design just comes off as anti-fanboy-ish.


 


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