Games on TV: In the Wake of Gameswipe

Besides obviously being a social menace and devourer of souls, television has always acted as a kind of cultural barometer, its broadcasts mirroring the trends and preoccupations of the societies tuning in to them. As television has become more widespread through more channels, services and broadcast hours, its cultural net has widened too. TV has [...] . . . → Read More: Games on TV: In the Wake of Gameswipe

Spoony Bard: How I Learned to Stop Worrying and Love The Halo

In my last column, I briefly mentioned that Halo was a good example of a game that impressively managed to bring plot to the traditionally plot-bereft first-person shooter genre. Upon further though, I’ve decided that perhaps I was too hasty. I’m sure you can take a guess as to what’s seemingly changed my mind so [...] . . . → Read More: Spoony Bard: How I Learned to Stop Worrying and Love The Halo

The Renaissance of the Stealth Game

The recent demo of Metal Gear Solid: Peace Walker gives players a glimpse at a game that’s staggeringly well presented, exquisitely crafted and undeniably compelling. It’s also visually exquisite, with graphics so resplendent you can’t help but wish you were outputting them on a big television in high definition. But it also makes one thing [...] . . . → Read More: The Renaissance of the Stealth Game

Darkest of Days Video Game Review

 Rating Preview  Fun Factor  4.0   Visuals 4.0  Sound 3.5  Single Player 4.0  Controls 4.0   0.0 Darkest of Days is flat out offensive. This isn’t on account of the loads of enemies to slaughter; I’m not Native American, I don’t have any German in me, and I think all of my ancestors got out of [...] . . . → Read More: Darkest of Days Video Game Review

The Greatest Story Not Told

Imagine, if you will you’ll, that you’re looking at someone standing in an empty cave the size of a stadium, fighting a creature a hundred times their size. You don’t need words to explain this. It’s your classic David vs Goliath struggle, a story told entirely in images. An image, after all, is worth a [...] . . . → Read More: The Greatest Story Not Told

Making Exploration and Storytelling Compatible

Playing through Batman: Arkham Asylum, I realized that while I loved hunting down all the hidden collectibles and solving the wealth of Riddler challenges, it didn’t make sense for Batman to be taking time out of his busy schedule to do any of that. True, this has been the case with the majority of games, [...] . . . → Read More: Making Exploration and Storytelling Compatible

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