By TGRStaff, on June 18th, 2009% Sony’s R&D department must have a giant banner hanging on every wall proclaiming the division’s slogan: “Wouldn’t it be crazy if…?” Some nights an engineer looks up from the dull glow of his CAD program and meekly asks if anyone would actually want or use what they’re creating. The supervisor walks sternly to the wall [...] . . . → Read More: BITMAPS 82: The PSP Go is All Wrong
By TGRStaff, on June 8th, 2009% Adolescent fantasy is the strongest motivating factor in our entire lives. The fevered dreams we concoct during that magical age without limit, rational thinking, or sexual restraint haunt the rest of our lives. We settle for less, fearing to lose what we have. You probably did the same – thought “how cool would it be,” [...] . . . → Read More: BITMAPS 81: E3′s Not What You’d Expect
By TGRStaff, on June 2nd, 2009% Most weeks I search my consciousness for some subject about which to write. This involves spinning around in my computer chair, head lagged on my shoulder like a stroke victim, making intermittent and unintelligible noises. The creative process is both magical and wondrous. Luckily, this week I have a convenient excuse to skip such pastimes. [...] . . . → Read More: BITMAPS 80: Sony’s starting a Cold War
By TGRStaff, on May 26th, 2009% Having a girlfriend has exposed be to several things – romantic comedy type things – against which slovenly bachelorhood insulated me in days past. Most recently this exposure lead to the live action adaptation of Nodame Cantabile, a show that anyone – provided they have ever laughed at someone falling down – will love. Watching [...] . . . → Read More: BITMAPS 79: The Hardcore Gamer’s Damage
By TGRStaff, on May 19th, 2009% As a child, my gaming purchases focused entirely on which games could absorb as much of my bored life as possible. I, like many child gamers, had two times during the year to procure new games, and my birthday and Christmas are very close together. The eleven months and three weeks between the two composed [...] . . . → Read More: BITMAPS 78: Patapon 2′s Needless Obscurity
By TGRStaff, on May 11th, 2009% I’d always regarded the “You always get what you want the moment you stop needing it” proverb like an investment banker being offered a quarter from a homeless man. “No thanks, proverb,” I said, with a smug grin plastered all over my impeccably groomed face. “I think I know more about getting and needing things [...] . . . → Read More: BITMAPS 77: The PC Gaming Market’s Rebirth
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