By TGRStaff, on March 23rd, 2009% Due to the constant demands for new content on any columnist, there are certain gimmicks and pitfalls to which they all eventually succumb. Eye-rolling features like The List, The User Submission, and The Pictorial are all the last refuge of a writer that just can’t think of a decent topic. Naturally, being a pretentious new [...] . . . → Read More: Bitmaps 71: How You Can Be Like Me
By TGRStaff, on March 16th, 2009% Every generation hits maturity around the times companies see profit in repackaging and reselling its own past back to itself. As seen by the trend in movies, I’d say the crop from the 80s has hit prime harvesting time. Despite being a denizen of the day-glo era, I find these attempts to be largely unsuccessful. [...] . . . → Read More: BITMAPS 70: Gamers Misunderstood by Marketers
By TGRStaff, on March 9th, 2009% This is the internet, a digital dreamscape where fantasies are allowed to rage unbound. Frequently this power is used to multiply the number of penises on anthropomorphic foxes, but today let’s spin a yarn of only slightly less incredulity. Let’s say you’re on a blind date. You’re excited because your social graces, honed to precision [...] . . . → Read More: BITMAPS 68: Where Skate It and Fallout 3 Find Common Ground
By TGRStaff, on March 2nd, 2009% Star Ocean is a fundamentally troubling game. There are a number of superficial reasons for this. The game is – and I mean this in the most negative way possible – absurdly anime. By that I mean the main character is a hydrocephalic neon-haired waif named Edge Maverick. A number of characters speak in registers [...] . . . → Read More: BITMAPS 68: Japan’s Fallen Star
By TGRStaff, on February 23rd, 2009% The sound of clicking buttons and wild expletives ring through apartments and bedrooms across the nation. Money is dropped on controllers whose relative worth is judged by their weight and size. Suddenly people give a damn which company made the buttons in their controllers, whereas such topics wouldn’t render a passing thought in weeks bygone. [...] . . . → Read More: BITMAPS 67: How Street Fighter IV Falls Short of Mortal Kombat and DDR
By TGRStaff, on February 16th, 2009% Humans are irrational, in a variety of ways. There are obvious examples of this all around – for instance your average gamer leveraging haughty complaints about the dearth of innovation in the industry, sounding quite impressive to the GameStop clerk, while purchasing a game ending in a number greater than three. I could dissert on [...] . . . → Read More: BITMAPS 66: Onechanbara’s Misguided Reception
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