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Challenging Conventions 16: Bite-Sized Gaming

I wasn’t planning to write about E3 in this column as that will be discussed elsewhere, but there’s one trend in the gaming industry that E3 really reminded me of. No, it wasn’t motion control. Nor was it open-world games. It was downloadable titles. Once thought to be a curiosity full of vintage classics and . . . → Read More: Challenging Conventions 16: Bite-Sized Gaming

Challenging Conventions 15: What’s the Hurry?

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them.

Life’s too short. There’s so much I want to accomplish in my time on Earth: go skydiving, see Paris, learn to play a . . . → Read More: Challenging Conventions 15: What’s the Hurry?

Challenging Conventions 13: Graphics So Bad They’re Good

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them.

Lately I’ve been on sort of a guilty pleasure kick. I think it was God of War 3 with its gorgeous visuals and . . . → Read More: Challenging Conventions 13: Graphics So Bad They’re Good

Challenging Conventions 12: Anticlimax is the New Climax

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them. This edition of the column contains spoilers concerning Demon’s Souls, Half-Life 2, Killer 7, The Darkness, and Prince of Persia: The Sands . . . → Read More: Challenging Conventions 12: Anticlimax is the New Climax

Challenging Conventions 10: BioShock 2 does Parenting Better than Heavy Rain

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them. In this piece, Jeffrey talks about Heavy Rain and BioShock 2. Be warned, there are major spoilers for both those games.

What do . . . → Read More: Challenging Conventions 10: BioShock 2 does Parenting Better than Heavy Rain

Challenging Conventions 9: Heavy Rain Fails to Understand what Interactive Drama Means

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions or those that try to overcome them.

After many years of hype, David Cage’s experimental blend of cinema and gaming, Heavy Rain, has been released. Touted as an “interactive . . . → Read More: Challenging Conventions 9: Heavy Rain Fails to Understand what Interactive Drama Means

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