By now, the reviews, wikis and fan pages for Elder Scrolls 5: Skyrim listing the plethora of items, quests, mobs and locations to be found in game have all been poured over and everyone has their favorite bookmarked. The plus and minuses of the Gameplay, the bugs and the graphics of new Creation Engine and [...] . . . → Read More: Elder Scrolls V: Skyrim – One More Take.
In the last edition of Challenging Conventions, I wrote about a game that mixed and matched genres questionably. This time I’m talking about a game that combines genres more gracefully way, and that game is Uncharted 2: Among Thieves. At its core, none of Uncharted 2’s gameplay styles are unique. Its cover shooting is reminiscent [...] . . . → Read More: Challenging Conventions 3: Unlimited, Unpredictable & Uncharted
The recent demo of Metal Gear Solid: Peace Walker gives players a glimpse at a game that’s staggeringly well presented, exquisitely crafted and undeniably compelling. It’s also visually exquisite, with graphics so resplendent you can’t help but wish you were outputting them on a big television in high definition. But it also makes one thing [...] . . . → Read More: The Renaissance of the Stealth Game
_ ___ _ _______ __ | | / (_|_) / ____(_) /_ | | /| / / / / / /_ / / __/ | |/ |/ / / / / __/ / / /_ |__/|__/_/_/ /_/ /_/\__/ ——————————————————————– aAa – Introduction a.1 – Game Stats Game: Wii Fit Version: English ((North America)) Platform: [...] . . . → Read More: WiiFit walkthrough
Inside The Games Interview with Kate Paiz of Turbine who is the senior producer of Dungeons and Dragons Online. THE GAME REVIEWS: What is your name, and who do you work with? KATE: I am Kate Paiz, the Senior Producer on Dungeons and Dragons Online. I started in the games industry about eight years [...] . . . → Read More: Inside The Games Interview with Kate Paiz of Turbine
The Game Reviews: What is your name, Title and who do you work for/with currently? Andrew: Andrew Parsons, Lead Level Designer at Firefly The Game Reviews: What is your lineage, your story, from education to now, how did you get to be the Lead Level Designer? Andrew: Well I went to Uni (Bournemouth, 2.1, BA [...] . . . → Read More: Inside The Games Interview with Andrew Parsons Lead Level Designer at Firefly