By TGRStaff, on February 27th, 2009% We recently had the chance to speak with Rueben from Ladytron TheGameReviews: I’ve been a fan of your music for a while now. Are any of your older songs going to appear on future games? Ladytron: Hello, nothing planned as yet – but we’d rather our newer songs to be used actually, because that’s where [...] . . . → Read More: Interview: Ladytron
By JoeDelia, on February 17th, 2009% We spoke with an EA rep at Comic Con to get some details about the upcoming downloadable shooter. TheGameReviews: So Battlefield 1943 was just announced last week. Is this mostly a remake of 1942 or does it offer any changes to the original? EA: It uses some of 1942’s maps: Wake Island, Water Canal, and [...] . . . → Read More: TGR Comic Con Interview: Battlefield 1943
By JoeDelia, on February 16th, 2009% While at Comic Con, we recently had the opportunity to talk to Bert Jennings from TopWare Interactive about the upcoming action-adventure game: X-Blades. Check back through we week for additional Comic Con Coverage. TheGameReviews: So tell us a little bit about X-Blades. Bert Jennings: Sure. X-Blades is a great hack and slash game that is [...] . . . → Read More: TGR Comic Con Interview: X-Blades
By John Laster, on February 4th, 2009% We recently had the time to speak with Dave Woldman, Producer for the upcoming title The GodFather II. TheGameReviews:The Godfather movies are regarded as cinematic masterpieces. What have you done to capture that feel for the player? Dave Woldman:The team members are all huge fans of the Godfather films, and creating a game based on [...] . . . → Read More: GodFather II Interview
By TGRStaff, on January 28th, 2009% We recently had the chance to talk with Daniel Jones, Managing Director of Binary Tweed about their upcoming title Clover. TheGameReviews: Tell us a little about Binary Tweed. How’d you get started and what did you do before Clover? Daniel Jones: I was manager of a multi-discipline, trans-continental team of around 16 people working [...] . . . → Read More: Binary Tweed Interview: Clover
By John Laster, on January 15th, 2009% The Game Reviews: With Stoked, are you aiming to present a more realistic representation of snowboarding, a more arcade experience, or somewhere in between? How does the analog-based control scheme facilitate your intentions? Do you feel the control system is an improvement over other snowboarding games? Peter Anthony Chiodo ("Tony"): Stoked is a realistic snowboarding [...] . . . → Read More: Stoked Interview
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