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Too Human Did Not Take Ten Years
Posted by James Barr, Jul 22, 2008 12:13

Too Human’s release on the Xbox 360 is edging closer and closer and with that, TGR sat down with Silicon Knights CEO Denis Dyack at this year’s E3 to talk about the upcoming release of Too Human. One assumption that everyone makes in regards of Too Human is how long it took to develop, starting on the Playstation 1 and finishing up on the Xbox 360 with ten years of development time. We thought it was about time we got to the bottom of this and asked Denis himself.

“We did some early work on the PS1, but when we became a second party in Nintendo, we stopped working on it completely. We started working on Eternal Darkness, and when we finally came back around to working on it recently, after we broke away from Nintendo, we then started working on the 360.

“That has really been the development cycle on it. You know, we had to certainly rewrite the engine and there have been issues there of course, those are all public, but essentially it has not been this crazy long super-development cycle that people tend to claim in the industry.”

When we asked was if he ever worried that they would never find the time to get back to it, Dyack replied:

“We actually planned on bringing it to the GameCube after we finished Eternal Darkness. Eternal Darkness was originally planned for the N64, and then we moved it to the GameCube.

“We started working on Metal Gear and you know that whole thing actually caught us quite by surprise as well. And then after that, we said, ’Okay, now we are going to do Too Human,’ and we moved to the 360.”

There you have it: Too Human did not take ten years to develop. The idea was in foundation for ten years but development wasn’t. Too Human will be released this August in America and Europe exclusively for Xbox 360. Be sure to check back for the whole Too Human interview right here at TheGameReviews.com.

Read about our Too Human Demo Review as well.

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