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Atari Details PS3 Alone in the Dark "Improvements"
Posted by Brad Hilderbrand, Oct 13, 2008 10:19

It’s unfortunate that, given the hype and general excitement surrounding the title, that Alone in the Dark flopped both critically and commercially when it was released on the Xbox 360 earlier this year. Reviewers were particularly harsh, noting the game’s clunky inventory system, eclectic difficulty and spotty controls made the game more of a burden than a fright-filled joy. Well, Atari believes they have remedied all the maladies of the 360 version, and have released a list of updated features for when the game hits the PS3 later this year. Here’s the full rundown, with that fresh-from-the-press-release smell:

Full 360 degree camera control: enhanced camera controls allows complete freedom of the camera and better handling of third person movement for even more immersive gameplay enabling players to view the fire and mass destruction they are causing in all of its glory

Fine-tuned controls: quicker and smoother reactivity of the hero’s movements in third person view increases the pace of the game and makes for faster, reflexive gameplay during tense fighting scenarios

Inventory system more accessible: more logical jacket inventory system with the ability to scroll rapidly through the inventory with the D-pad or analog stick to combine objects. In addition, gameplay is paused when accessing the inventory system to allow maximum creativity in combining items to create unique flammable weapons

More tips: additional on-screen tips will help players quickly adapt to controls and easily understand how to overcome tricky situations

Spectral Vision tuning: a tutorial earlier in the storyline explains the need to burn roots in order to gain spectral vision (a power that grants you the ability to see the unseen) and difficulty tuning means less spectral vision is required to reach the end of the game

Improved car dynamics and handling: driving has been tuned with increased suspension and reduced drifting giving overall better handling to make driving a fun walk in the park every time

59th Street level tuning: one of the game’s most exciting sequences just got better. 59th Street has been tweaked for a more satisfying race against the fissure with difficulty tuning, an added checkpoint at Columbus Circle and clear voice directions given by Sarah

Brand new thrilling action sequence: an exclusive new sequence has been added in Episode 6 for even more excitement and variety of gameplay in the episode

The title is also getting a shiny new subtitle, Inferno, just so you know that fire will be involved at some point in your adventure.

So what’s the fan consensus? Are these fixes enough for you to consider giving the PS3 version a try, or is the whole game simply too fundamentally flawed for your liking? Please tell us, we need to know these things!

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