
I’m really starting to dig the way developers are buying into the idea of downloadable content, especially as it pertains to high-profile releases. Even better, based on the continued success of the Burnout Paradise model of updates, more and more of this content is coming to us for free, as is the case with Motorstorm: Pacific Rift.
In a post on the PlayStation.Blog, game director Nigel Kershaw excited fans by making some big announcements about the promise of constant DLC for the Motorstorm sequel, and the fact that a large chunk of it won’t cost a dime.
“Once were all rested its back to the development bunker to finish off the DLC we have lined up for you guys in the coming months," Kershaw wrote. "We’ve got a pile of stuff waiting in the wings, and, you’ll be glad to know, a lot of it is free. We’re going to try and give you something new to play with every week, and we’ve also got some major packs in development that should be on the store after Christmas.”
The interesting thing is that it’s showing me that developers are finally realizing how to make a significant dent in used game sales; they simply have to provide us with games we don’t ever want to give up. I’ve been hanging onto Burnout Paradise for almost a year now due to the constant free content, and if Motorstorm follows a similar path, you can bet that one will stay on my shelf for a long time too. What do you think? Is this the best way for studios to damage used sales? Do you keep games longer when there’s a constant stream of free content heading your way? Are all these questions so easy that you wonder why I even bother to ask them in the first place?
In a post on the PlayStation.Blog, game director Nigel Kershaw excited fans by making some big announcements about the promise of constant DLC for the Motorstorm sequel, and the fact that a large chunk of it won’t cost a dime.
“Once were all rested its back to the development bunker to finish off the DLC we have lined up for you guys in the coming months," Kershaw wrote. "We’ve got a pile of stuff waiting in the wings, and, you’ll be glad to know, a lot of it is free. We’re going to try and give you something new to play with every week, and we’ve also got some major packs in development that should be on the store after Christmas.”
The interesting thing is that it’s showing me that developers are finally realizing how to make a significant dent in used game sales; they simply have to provide us with games we don’t ever want to give up. I’ve been hanging onto Burnout Paradise for almost a year now due to the constant free content, and if Motorstorm follows a similar path, you can bet that one will stay on my shelf for a long time too. What do you think? Is this the best way for studios to damage used sales? Do you keep games longer when there’s a constant stream of free content heading your way? Are all these questions so easy that you wonder why I even bother to ask them in the first place?













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