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Electronic Arts Gets Help From an Unexpected Source
Posted by Nick24444, Mar 4, 2008 14:09

Last week we reported on the attempts by EA to obtain Take-Two Interactive, first by approaching its Executive Chairman Strauss Zelnick. then by directly appealing to the shareholders of Take-Two, and possibly considering hostile takeover of the firm itself. Over the weekend, however, EA has seemingly found an ally in the size and shape of Florida Attorney Jack Thompson, who has so often been a thorn in the side of the gaming industry. Still, he has extended his help to EA’s CEO John Riccitiello due to the fact that he is a shareholder at Take Two.

Thompson’s letter to EA seems to be consistent with his usual overly dramatic energy, as he painted a very negative picture of Strauss Zelnick to whom Thompson referred to as “ the Zelnick Trojan Horse,” which he wished to “evict... from within Take-Two’s corporate walls.” Thompson states that he is doing this in order to “get the new Take-Two into the clear as to the trouble I and others can send its way.” Thompson has also identified Zelnick as “the source of trouble headed Take-Two’s way, not I” and believed that “EA can make the case, with my help, that such trouble can be avoided.”

Gamepolitics.com, who originally carried this story, also uncovered some details that make Thompson’s motives look highly suspicious at best. It seems that Thompson is a shareholder, but he may not hold more than one share of the stock in the company, which Thompson stated was obtained in 2005, so that he could join in at T2’s shareholder’s meeting at which Thompson did not appear. Another facet of this story that makes Thompson’s reasons for assisting EA seem even more doubtful is that GamePolitics ran another story in the past, which features Thompson pouring fire down on EA’s The Sims 2 due to its supposed extreme sexual content.

The Florida attorney’s claims regarding The Sims 2 were due to the fact that the game contained “full frontal nudity, including nipples, penises, labia, and pubic hair. The nudity placed there by the publisher/maker, Electronic Arts, is accessed by the use of a simple code that removes what is called ‘the blur’ which obscures the genital areas” which meant that The Sims 2 “was released to the public by the manufacturer knowing that the full frontal nudity was resident on the game and would be accessed by use of a simple code widely provided on the Internet…”

Oh, Jack... why do you continue to break our hearts so?

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Rating: 8.9, votes: 38
 
 


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