Quantcast
Xbox 360 Playstation 3 Nintendo Wii iPhone Video Game Reviews iPhone App Search Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Community
  Upcoming Releases
  Latest Releases
  Video Game List
  Game Reviews
  Weekly Game Giveaways!
  Inside The Games
  Previews
  iPhone App Search
   Weekly Features
  Good, Bad and Shipping
  BitMaps
  Rumor Killers
  The Bargain Bin
  Very British Gamer
   PodCasts
  Game On
  Big Red Potion
  Game Zombie TV
   SECTIONS
  Downloads
  Gamer Blogs
  Videos
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  TGR Staff
  Write With Us
  Advertising Information
  Submit Gaming News
  Submit a Review
  Submit Content
  Video Game Advertising
   Video Game Industry
  Resources
  Video Game Industry Events
  Features and Opinion
  Video Game Company List
Affiliated with:
GameZone.com

Friends:

360 sync


360 Voice

iPhone Sites

iPhone App Index

iPhone App Reviews
Game Reviews Index » Articles Send this page to a friend
Review: 1942: Joint Strike
Posted by Lucas Tollini,
 Rating Preview
 Fun Factor
 8.5 
 Graphics
7.5
 Sound
4.5
 Multiplayer
9.0
 Single Player
4.0
 Controls
8.5

1942: Joint Strike is a classic top-down shooter developed by Backbone Entertainment and published by Capcom, appearing on both the Xbox Live Arcade and Playstation Network. Many know that this isn’t the first game in the 1942 series: the franchise is one of Capcom’s jewels and is considered a classic. The series extends back to 1984, the days when arcades ruled above home consoles. While many features and visuals have been altered, the basic formula has pretty much remained unchanged: shoot through a horde of airplanes, tanks, and ships, while dodging a massive amount of bullets.

Joint Strike is a short game that doesn’t have too much depth. To start off, you have a choice between three different planes, which isn’t a lot, and each plane isn’t very special either, so it doesn’t really matter what plane you choose because it makes a minimal difference while playing. You have your basic power-ups -- red, blue, and green -- and each power up is good in its own way, but the way you collect them is the problem. To acquire the power-up, you must run your plane into a power-up block (which appears randomly), but every three to four seconds the different powers shift from red to blue to green. This might be the way you originally had to obtain the power-ups but it isn’t a good method. You’ll often find yourself going for the red power-up and as soon as you pick it up, it shifts to blue and you’re left with the laser (which is my least favorite weapon). Also, I was expecting to be able to make my weapon extremely powerful, maybe powering it up around four to five times, but once you power-up your weapon twice, that’s as strong as it gets; any other power-up of the same color you collect becomes bonus points.

A big change in the series is the fact that it plays in widescreen. Many people might not notice it, but it makes the game considerably harder, seeing that you have to cover a lot more ground with a lot less space to move up vertically; in fact, it makes the game way too hard. You start off with nine lives and while it’s pretty easy to blast through the horde of enemies, once you get to the boss battles, you’re pretty much sure to die. The bosses pretty much take up the whole screen, leaving you with very little space to anticipate the path of bullets. You’ll find your lives dwindling down from nine to zero in no time, and since there are no checkpoints or game saves, once you lose your lives, you must start the whole game over again. Extra lives float across the screen every once in awhile, but seeing one is almost as rare as a Bigfoot sighting. The game can still be fun, but while playing on the easiest setting, I really should be able to play through a level without dying.

There are four different difficulty settings, and there is little difference between each one. It seemed that the easiest setting was just as difficult as the hardest setting, which shouldn’t be the case. The hardest setting is just slightly faster than the easier settings, but hit points and health remain the same. That being said, it took me about nine tries to beat the game on the easiest setting. It’s not fun when you’re just trying to go through the game easily but you find that it’s still really hard; Backbone Entertainment didn’t do a good job on distinguishing the two.

 Our Rating for Review: 1942: Joint Strike
8.5
Fun Factor
It’s fun… until you start dying and restarting the game over and over again.
7.5
Graphics
The visuals are pretty good, but not the best you’ll see around.
4.5
Sound
Bad sound effects and a weak soundtrack make for a bad listening experience.
9.0
Multiplayer
This is what saves the game: the co-op mode is much more entertaining than the single player.
4.0
Single Player
The bad part of the game: no depth with a frustrating game experience.
8.5
Controls
Controls keep the game simple and make it easy to pick up and play.
6.5
Overall
This game doesn’t have too much depth and after you beat it, you probably won’t come back.
 


Video Game Reviews Twitter
Weekly Video Game Podcasts
Inside The Games

Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions

iphone game
The Game Reviews Picks of the Month: Halo Wars | Killzone 2 | Street Fighter 4 | Resident Evil 5 | Tom Clancy's HAWX