The Good, The Bad, and The Shipping May 10 – 17


Nintendo DS 

1. Desktop Tower Defense

2. Girl Time

3. Mission Runway

4. My Farm Around The World

5. Black Sigil: Blade of The Exiled

6. C.O.R.E

7. Drama  Queens

8. Dreamer Series: Babysitter

9. Dreamer Series: Shop Owner

10. Garfield Gets Real

11. Imagine: Music Fest

12. Puchi Puchi Virus

13. Puffins: Island Adventure 


Nintendo Wii 

1. Garfield Gets Real

2. Guilty Gear XX . . . → Read More: The Good, The Bad, and The Shipping May 10 – 17

TGR Awards 2009

2009 has been a strong end to the Noughties for gaming. The PlayStation 3 has come into its own with some blockbuster exclusives, while the Xbox 360 and Wii have both delivered excellent games of their own. We’ve seen two new handheld iterations in the Western release of the DSi and the global release of . . . → Read More: TGR Awards 2009

Sonys PR Problems in 2009

It’s been a good year for Sony. The PS3 Slim has been well received both critically and commercially, and the happy side effect of the new design means the silly Spider-Man font has been consigned to the basement with the rest of Ken ‘Krazy’ Kutaragi’s ideas. There have also been some cracking first-party titles and, . . . → Read More: Sonys PR Problems in 2009

Gaming’s Worst Xmas Guests

Yes, Christmas is a time for family, friends, and festive cheer. Also, thanks to the tradition of exchanging gifts, it’s a time for playing excessive amounts of brand new video games. With relatives often round to share in the fun – and just about everything else in the house – Xmas also becomes the season . . . → Read More: Gaming’s Worst Xmas Guests

TGR’s Winter Spectacular! (Day Six)

There’s a chill in the air, the holidays are almost over, and 2010 will be here before we know it. TheGameReviews is ringing in the New Year with a bang!

Every day, for the next week, we’re giving out some great prizes – a total of over $400 worth. Games, accessories, prize packs – you . . . → Read More: TGR’s Winter Spectacular! (Day Six)

By the Numbers: The Lost Art of Procedural Generation

Just like cinema in its early decades, video games have always been driven on by a breakneck pace of technological progress. As with other software, the history of games has been tied firmly to the history of the computing platforms on which games are developed and played; just as the first computers were big enough . . . → Read More: By the Numbers: The Lost Art of Procedural Generation

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