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Review: Mega Man 9
Posted by Harry Smith, 47 days ago
 Rating Preview
 Fun Factor
 8.5 
 Visuals
9.0
 Sound
9.5
 Single Player
8.0
 Controls
9.0
 
0.0

Frustration and fun aren’t two concepts you’d expect to see side-by-side, particularly when it comes to videogames. However, one thing the Mega Man franchise is renowned for is it’s extremely difficult gameplay. If a title in the series isn’t as difficult as the last one, fans will feel disappointed. To many, this will seem odd – why would people want a game to be so difficult? It’s hard to pinpoint exactly why, but Mega Man 9 seems to get away with it.


Perhaps the biggest factor is the way in which it’s more an action-oriented game of trial and error than anything else – you could see a ’Game Over’ screen ten times in a stage and keep going, as every time you repeat a stage you learn why you failed and how to do it right next time around. It feels like you’re actually earning your victories and this makes it oh-so rewarding when you finally clear each stage. This applies to boss fights too – these battles have always been the highlight of the series, and to beat each one requires a pinpoint strategy and knowledge of their ’pattern’. You may die several times before you work out how to dodge their attacks which again, makes victory all the sweeter. The subconscious knowledge that you’re learning from your mistakes as you play is what will keep you going through this treacherous game and ultimately, what sets it apart from any other series.


With this iteration, Capcom have returned to the series’ roots, not only in the 8-bit graphical presentation, but also in the actual gameplay mechanics. The slide from Mega Man 3 is no longer present, and neither is the charge shot. There’s no hiding the fact that the title is indeed a fan service and the publisher has made no efforts to convince anybody otherwise. The few differences that do exist (The presence of achievements and online hi-score tables) don’t impact the core gameplay in any way, rather add longevity to an 8-bit game attempting to shift units in gaming’s current narrative-driven and sophisticated state.

Gameplay-wise, this stands up as one of the best, if not the best, in the series – the level design is fluid yet challenging and the pacing is extremely consistent throughout. The platform sections are just as fast-paced as the boss battles and while both may be unforgiving, there’s no escaping the fact that they are fair. The game also possesses a ’one more go’ quality that makes progression feel a lot less rigid, with continues available – the only penalty being having to start the stage from the beginning rather than half-way or at the boss battle. Admittedly, this can become incredibly infuriating when it happens numerous times – you may make it to the boss of a stage with one life left, only to have it swiftly taken away by a boss you’re completely unprepared for, forcing you to play the whole level again.

 Our Rating for Review: Mega Man 9
8.5
Fun Factor
The game is extremely entertaining and will keep you busy for a while as you work out the kinks of your runs through each of the stages. It can be occasionally frustrating, but it never feels boring.
9.0
Visuals
This review takes into consideration that the game is intended to be viewed as a NES Game, and as such, the visuals are pretty stunning for the technology it was designed for.
9.5
Sound
For 8-bit fans this will be a real treat for the ears - there is not a single bad track in the game. Sound effects are also all unmistakably retro and true to the original games.
8.0
Single Player
The game isn’t that long itself, but the in-game challenges will keep you coming back for a long time, even if some are insanely difficulty or nearly impossible.
9.0
Controls
Simple. Movement is responsive and the only three buttons you’ll need are start, A and B. The game suffers slightly on the 360 due to the less-than-stellar D-Pad, but this is no fault of the game.
9.0
Overall
An extremely enjoyable title, bringing frustrating but fun old-school gaming to the modern table in style. It could indeed prove for many to be the best entry in the series due to it’s expert design, foot-tapping music and unforgiving-but-fair difficulty
 

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