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Review: World of Goo
Posted by Jared Newman,
 Rating Preview
 Fun Factor
 9.5 
 Visuals
9.5
 Sound
9.0
 Single Player
9.9
 Controls
8.0
 
0.0

When most games try to “wow” a player, they do so by virtue of the actions themselves. “Look at those graphics,” you might say, as you hide from a cavalry of hostile aliens in Gears of War. “Look at that processing power,” you may enthuse, while staring out onto a mall full of zombies in Dead Rising. Rarer is that moment where you look at what you’ve done after the fact, and gasp in amazement.

But this is World of Goo, a WiiWare title that tasks players with constructing gelatinous masses of … something. We’re never told what the goo is, exactly, or why we want these creatures to find freedom through 47 levels worth of drainage pipes. The important thing here is to use them to build towers, bridges, platforms, and ladders to get from point A, your base tower, to point B, the aforementioned pipe. Any excess goo balls that are hanging around your constructions get sucked in, and each level requires the collection of a certain number of them to clear it.

Every little goo ball plucked from your base is an opportunity to build upwards, downwards, or sideways through two points of contact, forming a triangle that protrudes from your existing tower. Pretty soon you’re building upwards while adding cantilevers to stabilize the base, and counterweights to correct flaws in your design. The pace can become frantic as your tower starts to wobble from its own height, and you’ll pray to reach that drainage pipe before the whole thing comes crashing down.

There’s never a dull moment in the World of Goo. You’ll learn that the goo balls are a lazy lot, with some of them sleeping on distant platforms until you build a tower close enough to grab their attention. Only then will they cling to your construction, adding more raw materials. There are different types of goo balls as well. Some of them can be removed once they’re set in place. Some explode. Others catch on fire. There are also balloons that buoy your constructions, required at one point in the game to flip a massive tower end over end, bridging the gap between faraway platforms.

 

 



When all this is finished, you’ll likely stare in awe at your wobbling, towering solution to the puzzle. “I did that,” you think to yourself, suddenly rabid for the next challenge.

Behind all of this is a most abstract plot. The power is out in the World of Goo, and a mysterious entity called the World of Goo Corporation looms. The closest this game gets to a character is the “Sign Painter,” who leaves tips at every level on small, wooden panels. He (or she) is a clever companion, addressing you directly, joking about your surroundings, and pushing you to pursue the next goal. While the desire to complete each puzzle motivates the player initially, a natural curiosity about what mystery lies around the bend takes form later in the game.

Players will get answers to most of the questions this storyline raises, but there’s rarely any hint of a narrative. Instead, you’ll get meditations on the nature of the Internet and the ever-persistent theme of climbing higher and higher. Between levels players are free to visit the World of Goo Corporation campus, where they can build endless towers from the spare goo balls they’ve sucked up. As you build, the Wii’s WiFi connection snags data from other players around the world, comparing their towers to your own. Even when the main game is over it’s still suggested that something is up there. You’ll want to build higher and higher just to find out what it is, and just like that you’re part of the story.

There’s this sense of wonderment that World of Goo encapsulates. The mysterious Sign Painter; this strange world that channels Dr. Seuss in its art; the music, gentle at times and ferocious at others; these little goo balls that happily squeak when you build with them. It seems everything is working for a greater cause. In building the tower, so too is the player.

Wow.

 

 

 Our Rating for Review: World of Goo
9.5
Fun Factor
You’ll laugh and cry as your constructions meet with varying degrees of success.
9.5
Visuals
2D, cartoon-style animations fit perfectly with the overall aesthetics.
9.0
Sound
The music is pleasing, albeit a tad repetitive by the game’s end. The sound effects are dead-on.
9.9
Single Player
The game constantly evolves to provide new challenges, and ends at just the perfect time.
8.0
Controls
Using the Wii remote as a cursor is fun and easy, though a button to select through overlapping goo balls would have been helpful.
9.5
Overall
Unless you only like $50, big-budget games with too much testosterone and explosions, you really can’t go wrong with this one.
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  #1 Sep 13, 2009 11:36:09 71 days ago
Troy Bond
22 Comments

I only just recently picked this up for the PC, and have been pleasantly surprised by its addictive simplicity. (Not that the puzzles themselves are simple, just that the actual game mechanics behind it are deceptively so.) You definitely need to "think outside the blobs" for this one.

Not sure how I’d feel about aiming my WiiMote for that long at the TV, though. (The precision of the mouse is a godsend for something like this.)


 


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