For its first six to eight weeks, SOCOM: Confrontation carried significant baggage, with server uptime and performance failing to meet expectations. But with several patches under its belt since release, the game is now a competent online-only tactical shooter. It’s still very much SOCOM, thriving on an awareness of your surroundings and the ability to move around while staying hidden.
SOCOM games are often an acquired taste, progressing at a slower pace than your average first-person shooter and demanding a more tactical approach. The maps are larger than usual, and almost every one offers water to swim and hide in. There are also plenty of spots to for cover, and you and your teammates must learn to take advantage of each one.

The game has a slightly stiff feel, as your avatar isn’t as nimble with turning compared to typical third person shooters. That means if someone is behind you, chances are you will die. This isn’t a bad game design choice, as it lends realism and increases the value of having teammates by your side. Still, the way you play will change depending on a variety of multiplayer options. In a mode where there are sixteen players on each team and you can’t respawn, you will want to stick together and be light on your feet. In other circumstances you might take a looser, more carefree battle plan.
Because the original SOCOM games dominated much of the PS2’s online gaming space, it seems developer Saint Six tried to recreate the core experience in terms of controls and gameplay. Although there are a few differences in bringing Socom to the PS3. Confrontation adds more control options such as the cover system, utilizing the Sixaxis controller, and the new control option to switch shoulders with the new shoulder camera. The changes, while minimal, still make the controller seem crowded, though this problem subsides as you get used to the new setup.
There are some subtle interface changes from the last game. Some data was removed from the HUD, and the whole interface is cast in the blue tint that Confrontation uses throughout, and overall these changes are direct and clean. The graphics have essentially the same art style as the previous games, but with much more detail. The sound design does a good job of changing relative to your position.
as an avid socom fan i have to say i was kind of dissapointed with confrontation. not so much because of the technical issues. it was more that they just didnt do anyhting new, and the menus feel totally antiquated. that being said though, i am more in line with what you think then most game reviewers. this game is NOT cod or halo, but what it does, it does very will in my opinion.