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Noby Noby Boy Video Game Review
Posted by Bob Dunn, 268 days ago
 Rating Preview
 Fun Factor
 8.0 
 Graphics
7.5
 Sound
7.5
 Multiplayer
8.0
 Single Player
8.0
 Controls
7.0

Let’s get one thing out of the way first. Noby Noby Boy is NOT a game. I share that with you up front, because if I had realized that at first, it probably would have saved me a lot of frustration.
   
Noby Noby Boy (‘Noby’ loosely translates as ‘stretch’) is the latest product from Namco Bandai and designer, Keita Takahashi, of Katamari Damacy fame. NNB shares a lot of the same aesthetics and the same sense of bizarre giddiness that made Katamari a sleeper hit but without all of the goals and gameplay mucking up the works. At its core, NNB allows you to control ‘Boy’, a worm-like creature whose front and rear sections are independently controllable with the left and right analog sticks, respectively. Each map is a flat plane decorated with houses, playground and sports equipment, animals, flowers, cars, and other detritus that looks like it came out of an overturned toy box. There are also people and animals that Boy can interact with, and will hop on his back and ride around the environment with him.
   
NNB opens with a tutorial ‘quiz’ which explains the basic mechanics and encourages the player to simply relax and play and to not worry about scoring points or beating timers. Oh, if only I had listened. I started off trying to accomplish goals and make specific things happen. I had become so embroiled in ‘beating the game’ that I think I had forgotten just how to play. NNB is no more a game than a ball of Play-Doh or a wad of Silly Putty and offers just as much freedom of expression and creativity.

When I first started playing I was so concerned with doing it ‘right’ that I had worked myself into a frustrated frenzy, ready to grab my Noby Noby Boy around what I presumed to be his neck and squeeze until he was a Noby Noby Corpse. I kept thinking that I didn’t ‘get it.’ That this was some sort of trick. This was the ‘Emperor’s New Clothes’ of gaming and I was the only one who saw it naked. So, I stepped back, took a deep breath, and started again.

Letting go of gaming conventions, using NNB as a toy to enjoy instead of a challenge to beat, freed me from the conventions I had boxed myself into and allowed me to simply... play.  Running Boy across the world maps becomes a question of ‘What can I do next?’ while crawling around, over, and through the objects provided for you. Should you give the dog in the space helmet a ride around the map or gobble him up? Why not do both? Can you stretch your Boy long enough and still maintain enough control to weave him through the bars of a jungle gym? What happens if you wrap Boy around the base of a tree and try to uproot it?

Changing maps is simply a matter of entering a house on the map (which can also be used to propel Boy skyward, through the chimney) and choosing to switch. Maps are never finished; objects get replenished as you eat, destroy, or fling them into space, and can be changed on a whim with no reward or penalty for doing so. Speaking of eating, you can consume most non-structure objects and the longer your Boy is stretched, the more you can consume. Consumption is never permanent, objects eaten will find their way out of Boy one way or another and back onto the play surface. The maps are colorful, day-glo playgrounds that look like an Eric Carle book on mescaline. Each is a flat, square plane floating in space, and trying to maintain control of Boy as he becomes longer and longer and more and more unwieldy without sliding off the edge into nothingness can be a challenge. Fear not, because falling into the void simply means restarting in your house a few moments later.

Now, just because NNB is not technically a game doesn’t mean it’s without some kind of purpose to the play. It’s just that playing enough allows you to play more.

 Our Rating for Noby Noby Boy Video Game Review
8.0
Fun Factor
Trying to see what you can do next and finding new ways to wrap you Boy around the environment is more fun than you might think at first.
7.5
Graphics
The aesthetic is rooted in the Takahashi style. It’s simple and charming, but will not blow away graphics junkies. Occasional glitching mars the experience a bit.
7.5
Sound
The sound is basic, with pops, burps and bloops all where you’d expect them. Gentle acoustic music provides the soundtrack and plays into the relaxation factor the game tries to provide.
8.0
Multiplayer
While there’s no official multiplayer mode per se, the use of the player’s stats to progress the game and unlock new levels for everyone is a brilliant move. Checking the growth of Girl and your contribution to her is addictive. The ability to post and sh
8.0
Single Player
A surreal world where everything is at your disposal to play with, play on or eat and excrete. What could be better? Testing the limits of what your Boy can do and endure and what the robust physics engine under the hood can do should keep players coming
7.0
Controls
Controlling the two ends of Boy with the dual sticks works very well for the most part. Jumping, grabbing and trying to get the camera to cooperate, however... not so much. In addition, you will probably have to keep referring back to the manual quite oft
7.5
Overall
A unique and fun blend of surreal imagery and the forgotten joy of simple play. Incorporating all of the players in the effort to unlock new levels and being able to track that progress is inspired. Lack of goals and a complicated camera and some graphic
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