World of Warcraft by the Numbers Posted by Lawrence Sonntag, 65 days ago
A World of Warcraft player loves few things in this world more than numbers. Stats, gold, achievements, and phat stacks of loot: numbers drive serotonin levels in the brain of any WoW enthusiast. Catering to their audience, Blizzard Entertainment Co-Founder and Executive Vice President of Product Development Frank Peace and Production Director J. Allen Brack shared some of the MMO’s real-life stats at the Austin Game Developer’s Conference.
World of Warcraft has:
5,500,000 – Lines of code
1,500,000 – Art assets
33,681 – Production tasks
70,167 – Spells
37,537 – NPCs (non-player characters)
27 – Hours of music
2600 – Quests in the original World of Warcraft
2700+ - Additional quests in WoW: The Burning Crusade
2350+ - Additional quests in WoW: Wrath of the Lich King
7650+ - Quests total (how many have you finished?)
4,449,680,399 – Achievements earned by players since their implementation (this figure is already a few days old, and therefore outdated)
Patches:
4.7– Petabytes (4700 terabytes) of data delivered to players through patches
126 – Different versions issued of every patch, including those streamed to players and issued as self-extracting executables
Half – Of every patch’s size is audio
Servers:
13,250 – Server blades running WoW servers, with a total of
75,000 – CPU cores, and
112.5 – Terabytes of RAM
All the hairdryers at Wal-Mart – purchased to dry off server blades after a storm hit a server facility during Beta 5
Support:
179,184 – Bugs tracked by Blizzard (most of which have been fixed, according to the presenters)
2,056 – Game masters
340 – Employees in the billing department
2,584 – Total customer service employees
International:
10 – Languages into which WoW is translated
1,724 – Employees working in international offices
BlizzCon / Blizzard Events / Marketing:
28,000+ - Attendees to BlizzCon 2009
Every Blizzard employee – Still has to pay to get in to BlizzCon. Despite this, the con is still a huge loss of money for the company
100,000+ - Participants in BlizzCon 2009, including viewers of Direct TV coverage and online streams
1,604 – Official competitive events featuring Blizzard games
400 – Licensed WoW products, including apparel, plush dolls, cards, books, manga and comics
10,000,000+ - Views of World of Warcraft TV commercials (Night Elf Mohawk!)
10,000+ - Press articles featuring World of Warcraft (10,001+ now)
Blizzard Online:
12,000,000+ – Battle.net accounts
900,000+ - Files on WorldofWarcraft.com
When World of Warcraft launched, the company had:
60 – Developers on the World of Warcraft team
400 – Employees total
Now, the company has:
4,600+ - Employees worldwide
221 – Current job openings at Blizzard
20,000 – Computers
1.3 – Petabytes of total storage
1 – Unannounced MMO being developed currently
The message behind all these numbers from Peace and Brack is that operating an MMO requires far more than just game development. Servers, staff, marketing, infrastructure, and licensing make World of Warcraft much more than that dirty little secret you’re afraid to talk about at parties.