There must be few video games released with glitches left in intentionally. Last year’s Mega Man 9, for example, was full of the blighters. To recreate the look and feel of the cerulean sensation’s previous 2D outings, Capcom ensured that series-defining bugs like screen flickering, slow down, and so on were included as optional extras, satisfying those who prefer nostalgia over ease of play.
It was an inspired move, harking back to when faulty code was as commonplace as encyclopaedic game manuals. Forget cheat codes, with retro games it was all about the glitches. Everyone knew about Super Mario Bros.’ warp zones, but what about the trick to finding its Groundhog Day level, Minus World? Players had to pass through a certain solid wall in World 1-2 to come across this mysterious glitch, only to find themselves trapped in a curious underwater level with an exit that would send them back to its start, over and over again. Then there was Guile’s famous handcuff glitch in Street Fighter II, with which he could freeze opponents in a pose of injury, only to release them when he wanted to. Of course, the game would eventually freeze if the player didn’t un-handcuff their opponent, but that’s entirely missing the point.
The worthy point it does raise, though, is of glitches breaking a game. Not in the amusing ways listed above, but in the more frustrating ways that give players an unfair advantage. Fighters like Street Fighter II are blighted to this day by unblockable combinations of moves, while Mario Kart DS’ online play was ruined by the ability to endlessly snake and boost around its circuits. Some believe that the skill required to utilize these advantageous glitches actually justifies them. It’s certainly how Mario Kart DS snakers defend themselves, as do those who bunny hop in first-person shooters. Bunny hopping is as it sounds--the art of jumping repeatedly instead of running--in order to move faster. I first remember coming across it in Unreal Tournament, but it’s featured in many FPSs - most notably in the Battlefield 2, in which it became a kick/ban-worthy offence on some servers. Eventually, it was totally abolished by a game patch, to much rejoicing and almost as much outcry.
But what of glitches now? Despite extensive testing and quality assurance, it’s the incredible complexity of modern games that provides the platform for modern glitches. There’s simply too much going on for everything to be covered. Just today, I came across an awesome glitch in Super Smash Bros. Brawl. Each time Yoshi eats Jigglypuff after a cancelled final smash, the pink puffball will come back out double the size. Doing this over and over creates a gargantuan, Cloverfield-esque Jigglypuff to terrorize other cutesy Nintendo bastards with.
As surely awesome as this is, most modern-day glitches tend to be predictable in truth. I’ve seen my share of frozen, floating characters, walls that can suddenly be jumped through, and peeks into the gaping expanses of empty nothingness. As exciting as the gaming void was the first time, it feels like glitches are becoming less and less interesting. Either they’re totally game-breaking, or just something that ruins the immersion of a virtual world. And if they’re seriously screwy, they’ll get fixed eventually via a patch. If Brawl was a Xbox 360 game, Jigglyzilla wouldn’t have had a long lifespan. But is that actually true, or am I viewing gaming’s past in rose-tinted spectacles?
My friends and I seem to be glitch magnets. If there’s something in a game they’re not expecting players to do, we’ll find it. Even in relatively recent games like Oblivion, I’ve found ways to cheat, both intentionally and otherwise, without using actual cheat codes or console workarounds. (For example, I was one of the few people I knew who’d managed to keep the Boots of Springheel Jack for the entire game.) Of course, not all glitches are cool, like if you manage to uber-jump your way into a "city" from the outside, only to discover that, in the words of Monty Python, "It’s only a model." This is probably one of my favorite articles on here. (I’d love to find a site dedicated to listing in-game glitches. Not that I’ve looked very hard for one.)