Quantcast
Xbox 360 Playstation 3 Nintendo Wii iPhone Video Game Reviews iPhone App Search Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Community
  Upcoming Releases
  Latest Releases
  Video Game List
  Game Reviews
  Weekly Game Giveaways!
  Inside The Games
  Previews
  iPhone App Search
   Weekly Features
  Good, Bad and Shipping
  BitMaps
  Rumor Killers
  The Bargain Bin
  Very British Gamer
   PodCasts
  Game On
  Big Red Potion
  Game Zombie TV
   SECTIONS
  Downloads
  Gamer Blogs
  Videos
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  TGR Staff
  Write With Us
  Advertising Information
  Submit Gaming News
  Submit a Review
  Submit Content
  Video Game Advertising
   Video Game Industry
  Resources
  Video Game Industry Events
  Features and Opinion
  Video Game Company List
Affiliated with:
GameZone.com

Friends:

360 sync


360 Voice

iPhone Sites

iPhone App Index

iPhone App Reviews
Game Reviews Index » Articles Send this page to a friend
The Renaissance of the Stealth Game
Posted by Martin Gaston , 43 days ago

The recent demo of Metal Gear Solid: Peace Walker gives players a glimpse at a game that’s staggeringly well presented, exquisitely crafted and undeniably compelling. It’s also visually exquisite, with graphics so resplendent you can’t help but wish you were outputting them on a big television in high definition. But it also makes one thing abundantly clear: old dog Hideo Kojima has no interest in learning any new tricks. It’s a true entry in the Metal Gear series, without doubt.

That’s not to say Kojima Studios doesn’t know how to tinker with the formula. Former PSP outings Metal Gear Ac!d and Metal Gear Solid: Portable Ops played with the franchise like an enthusiastic child being thrown into a ballpen for the first time. Good games, but hardly nuanced in their design, and downplayed by the developer as whimsical detractions. And whilst there’s also the upcoming 360/PS3 title Metal Gear Solid: Rising, which teases players with "lightning bolt action", it’s still to be confirmed whether Rising is even a stealth game. Fans of the series will probably attest that Rising’s protagonist, the cybernetic techno-ninja Raiden, probably has little need for the series’ traditional sneaking missions.

How much has the Metal Gear Solid series really changed since its early days?

Those fans will also argue that the series itself has also undergone drastic changes. The weapon customisability of the fourth and most recent entry opens up whole new opportunities in dispatching your assailants. It would also be very unfair to claim the third game - my personal favourite and the springboard for Peace Walker - to be similar in execution to any of the others. But I argue the series’ core stealth experience has remained largely unchanged since the original in 1998.

Elsewhere, the genre has been undergoing a bit of a renaissance. Ubisoft’s upcoming Assassin’s Creed II uses stealth to empower the player in a way that the Metal Gear Solid series lacks. Ezio’s predecessor Altair snuck up on the unsuspecting masses to great effect in the 2007 original. What’s the difference? Assassin’s Creed, for all its faults, used stealth as a powerful weapon instead of an artificial difficulty bump, and the sequel looks more than likely to continue this tradition.

The genre, for anyone that’s happened to miss it creeping up behind them, has traditionally functioned by encouraging the player to avoid enemies entirely, usually by disuading the player from combat by giving their character poor offensive capabilities. Your foes are generally only weak from behind, so these games end up a connected series of trials and errors, with a heavy emphasis on error.


Rating: 0.0, votes: 0
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 


Video Game Reviews Twitter
Weekly Video Game Podcasts
Inside The Games

Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions

iphone game
The Game Reviews Picks of the Month: Halo Wars | Killzone 2 | Street Fighter 4 | Resident Evil 5 | Tom Clancy's HAWX