Written by Cooper
Published by CroTech
Yes, Ubisoft is creating a RTS (Ubisoft Shanghai to be exact). But don’t get me wrong, this isn’t another RTS ported from the PC to a console, with lack of controls. No, this RTS is made specifically for the Xbox 360, with the controls to boot. It is evident that Ubisoft is trying to re-invent the RTS on the console by adding the feature of voice. Voice, yes voice will be a huge feature in this RTS game. The team is working hard on it, and it may very well revolutionize the RTS. All your commands, movements, placements and orders will be done through voice. Don’t expect this voice to be like the voice in Rainbow Six Vegas, where when your mom asks you: “Do you want another soda?” And your AI reacts by throwing a grenade, while you pleasantly reply to your mom: “No, thanks” as the Game Over screen loads.
The map and multiplayer system is going to change.
EndWar is like a RTS on a diet, instead of having hundreds of different types of soldiers, they have 7. Riflemen (dudes with guns), Engineers (dudes with bigger guns), Tanks (well, you know), Transports (carry the dudes with guns), Helos (helicopter just doesn’t sound cool enough), Artillery (long-range vehicles), and Command Vehicles (your pimped out mobile war room, with an array of missiles and of course, fuzzy dice.) Each has their own weaknesses and strengths, making the game almost feel like a hardcore rock, paper, and scissors game.
Here’s another number: 12. That’s the maximum amount of soldiers you can have on the field at any time. Money is another thing, but instead of, “I have $300 and this costs $250…..” Everything costs the same; it’s virtually what YOU want to buy and what you need at the moment.
So theres the overlook on the early impressions for Tom Clancy’s EndWar. This game stands to revolutionize the RTS on a console world, but, we will have to wait till the end of the year to find out.