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Mirror’s Edge Video Game Preview
Posted by Eddie Inzauto,

Electronic Arts’ Digital Illusions Creative Entertainment (EA DICE) have proven to be a talented group of developers time and time again with a number of successes in their critically acclaimed Battlefield series. Their newest project, Mirror’s Edge, aims to take the free-running and complex 3D platforming style found in games such as Prince of Persia and Assassin’s Creed, and apply it in the first-person perspective. Many have questioned the viability of such a concept, but after playing through the demo, all of those doubts can be laid to rest.

Mirror’s Edge takes place in a fictional metropolis where the governing entities keep a firm hold on the populace, enacting a strict policy of surveillance and regulation. Some citizens have herded like good little sheep, while others have chosen to rebel, thus being been cast out of the "normal" society. The game’s backstory (or what little was presented in the demo) appears to borrow themes from George Orwell’s Nineteen Eighty-Four, another tale of dystopian totalitarianism...until the gameplay kicks in.

 



This is not your typical first-person shooter. In fact, the game’s protagonist, Faith, is encouraged to avoid conflict with government agents whenever possible. She is but a runner--a physical transmitter of messages between members of the outcast society--and cannot even hope to combat the heavy hand of the government. This feeling of helplessness and the adrenaline-pumping chases that result from enemy encounters help form a bond between players and the woman who they embody in the game.

Another difference between Mirror’s Edge and the average FPS is that players are always very aware of the physical space that Faith occupies. Her arms and legs are often visible in the HUD-less field of view as she grabs ledges, climbs structures, vaults over obstacles, and leaps from building to building. The camera, too, moves as if stuck inside of Faith’s head. As she runs, the camera bobs up and down, and all of the tumbles, slides, and swings whip the camera in whichever direction her eyes would realistically be looking at any given moment. Even so, navigating and observing the environment feels smooth and natural.

The parkour controls in Mirror’s Edge consist of the normal dual-analog movement that players have come to expect in first-person games, combined with a simple up-action and down-action setup. "Up" moves are things like jumping, climbing, vaulting, and wall-running, and "down" moves are used for crouching, sliding, releasing Faith’s grip, etc. A 360-degree turn button is included for quick direction changes and Mario-esque wall jumps, and at times when balance is a necessity, the left analog stick keeps Faith from falling to her untimely demise.

Rating: 1.0, votes: 1
 
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