Fire Emblem: Radiant Dawn Item Guide by Chaet_legend Hello, and welcome to my guide about the items in the Game, Fire Emblem: RD for the Wii. This is best used as a reference, and it will also cover ALL known hidden items. I would be happy for any contributors. This guide *MAY* contain certain spoilers. If so, they won’t be huge. If your meticulous in this way, I suggest playing this game without this reference. I would like to say thanks to www.serenesforest.net for its great lists on every FE game thus far. This helped me do the FAQ, thats for sure. If you need help on any aspect, you should pay a visit there. Also, dr_burger, if your out there, thanks for introducing me to the FE series man. Without you, this guide would certainly not be here today!! If you are looking for a certain item, just use Ctrl F and type it in. With most other guides that I have done in the past, I get an unbelieveable amount of emails saying something is not in my guide when it sometimes has a whole section on it! This guide is based on the Normal mode. I assume Easy is the same, but Hard _MAY_ have one or two differences. Do not email me about my mistakes. If you want to contribute to the hard mode, please email me. Anyway, without anymore waffle, lets proceed to the main guide. =+=+=+=+=+=+=+=+=+ Table of Contents: Section 1: Contact & Legal Rights Section 2: Shops & The Bargain bin - No its not random Section 3: Hidden Treasures - Why use Sothe and Heather? Section 4: Forging Section 5: The Triangles, Trinities, and why to use Dark Magic Section 6: Treasure Chest Items, and items that are worth stealing Section 7: Blessing Items *spoilers* Section 8: The SS items, character Unique items and their locations Section 9: The Unobtainable items but are still there Section 10: Closing =+=+=+=+=+=+=+=+=+ Contact & Legal Rights: My email is firstname.lastname@example.org. Just to make it clear: -Please put something RD related in the title. It just helps my organisation. -Contributions, tips, are indeed welcome. Please be aware I am incredibly busy. If you don’t recieve a reply within 2 weeks, try again. I will almost always reply. -TEH GHEBINESS WILL RULE TEH WORLDZ!!!!1111!!11shift+1! OK. now I’ve got that out of my system, please do not send me any emails on his Ghebiness. Funny it may be, but I get lots of emails everyday and I would rather get through it quiclkly. There aren’t too many rules with this FAQ. The gist of Copyright basically. -No takies without my permission. I will almost always give permission. I would however like a link to the site, and a person who backs your opinion. @ DENNIS OF SUPERCHEATS: YES, YOU CAN HAVE THIS GUIDE!!! -If you do take this with my permission, I’m happy for you to keep at home or for your friends or whatever, but please give me full credit and do not alter the text. I do not want to have to deal with another Plagarism case :(. Also don’t make a profit out of this. Its for free use. -The site that may host this is www.gamefaqs.com. I am happy for its sister, GameSpot.com to have this FAQ, and the sites that I know are responsible, like AOL games & Yahoo Games. However, Game Cheats world and CCC are NOT allowed it EVER. =+=+=+=+=+=+=+=+=+ Shops and the Bargain Bin: You start off with Muston selling weapons, and Aimee selling staves and the Bargain Bin. Gradually, more stock will be added to each, with better weapons. NOTE: Contrary to the GBA FE games, Tomes (Wind, Thunder, Fire, Light, Dark) are now sold in the Armory, NOT the Shop. The way this list is set out is: Name + Type, Gold, Levels available (1-4 would be Part 1, Ch 4 for example). If I say 1-4 to 3-2, for example, this mean the weapon is available in every level from 1-4 to 3-2. F means Final (endgame). P means Proloug. All weapons are available at all 5 stages on 4-E. From means from that point on. Swd and Lnc mean Sword and Lance respectivley. Grt means Great. Your first encounter with the Convoy is base 1-4. The following missions have no armoury: 2-P, 2-1, 2-2, 3-P & 3-1. I know it sounds obvious and patronising but I have had cases asking the most obvious questions in the past, so I’m covering all the bases. Weapons: -----Swords Bronze Swd: 350g, 1-4 to 3-2, 3-4, 3-6, 3-7, 3-9 to 3-F, 4-F. Iron Swd: 500g, All. Steel Swd: 800g, 1-6 to 4-F. Silver Swd: 1800g, 3-9 and from 3-11. Iron Blade: 800g, from 1-8. Steel Blade: 1400g, from 1-F. Silver Blade: 3600g, from 3-12. Killing Edge: 3600g, from 3-12. Wind Edge: 700g, from 2-3. -----Lances Bronze Lnc: 450g, 1-4 to 3-2, 3-4, 3-6, 3-7, 3-9 to 3-F, 4-F. Iron Lnc: 600g, All. Steel Lnc: 690g, from 1-6. Silver Lnc: 2160g, 3-9 and from 3-11. Iron GrtLnc: 600g, from 1-8. Steel GrtLnc: 1120g, from 1-F. Silver GrtLnc: 2880g, from 3-12. Killer Lnc: 4320g, from 3-12. Javelin: 600g, from 2-3. -----Axes Bronze Axe: 250g, 1-4 to 3-2, 3-4, 3-6, 3-7, 3-9 to 3-F, 4-F. Iron Axe: 400g, All. Steel Axe: 640g, from 1-6. Silver Axe: 1440g, 3-9 and from 3-11. Iron Poleaxe: 400g, from 1-8. Steel Poleaxe: 700g, from 1-F. Silver Poleaxe: 1800g, from 3-12. Killer Axe: 2880g, from 3-12. Hand Axe: 625g, from 2-3. -----Bows Bronze Bow: 400g, 1-4 to 3-2, 3-4, 3-6, 3-7, 3-9 to 3-F, 4-F. Iron Bow: 750g, All. Steel Bow: 1050g, From 1-6. Silver Bow: 2250g, 3-9 and from 3-11. Iron Longbow: 2000g, 3-9, 3-11, from 4-P. Killer Bow: 2000g, from 3-12. Bowgun: 2000g, 3-2 to 3-8, from 3-10. Crossbow: 3500g, 3-6, from 3-11. -----Knifes & Daggers Note: Daggers are ranged, whereas Knifes are for direct only. Bronze Knife: 480g, 1-4 to 3-2, 3-4, 3-6, 3-7, 3-9 to 3-F, 4-F. Iron Knife: 800g, from 1-8. Steel Knife: 640g, from 1-8. Silver Knife: 1800g, from 3-12. Bronze Dagger: 270g, 1-4 to 3-2, 3-4, 3-6, 3-7, 3-9 to 3-F, 4-F. Iron Dagger: 360g, From 1-6. Steel Dagger: 640g, from 1-8. Silver Dagger: 1800g, 3-9 and from 3-11. Kard: 2400g, from 3-12. Stiletto: 3100g, 4-f only. -----Tomes Fire: 800g, 1-8 to 3-11 (excluding 3-6), from 3-F. Elfire: 2100g, 1-8 to 3-11 (excluding 3-6), from 3-F. Arcfire: 2500g, from 4-P. Thunder: 880g, 1-4 to 3-11 (excluding 3-6), from 3-F. Elthunder: 1470g, 1-6 to 3-11 (excluding 3-6), from 3-F. Arcthunder: 2550g, from 4-P. Wind: 720g, 1-8 to 3-11 (excluding 3-6), from 3-F. ElWind: 2030g, 1-8 to 3-11 (excluding 3-6), from 3-F. ArcWind: 2450g, from 4-P. Light: 960g, 1-4 to 1-F, 3-2 to 3-8, from 3-10. Ellight: 2240g, 1-6 to 1-F, 3-2 to 3-8, from 3-10. Shine: 2600g, 3-6, 3-12, 3-13, from 4P. Worm: 2400g, 4-5 and 4-F. Carreau: 3000g, 4-5 and 4-f. -----Staves Heal: 800g, all except 2-3 Mend: 1000g, from 1-8, except 2-3. Recover: 2250g, from 3-10 Physic: 3750g, from 4-F. Restore: 2000g, from 3-6. Ward: 2250g, from 4-F. -----Medicine Herb: 600g, All. Vulnery: 800g, from 1-6. Concotion: 1200g, 2-3, 3-F, from 3-6. Antitoxin: 450g, 1-8. Torch: 500g, 3-6. Door Key: 100g, 4-4. Olivi Grass: 1600g, 4-F. Pure Water: 900g, 3-7 to 3-9 and from 3-11. Panacea: 1500g, 4-F Spectre Card: 3000g, 22 to 3-9 and from 3-13. Reaper Card: 5000g, from 4P. Daemon Card: 5000g, from 4-F. -----The Bargain bin----- You may not have thought this, but the BB is indeed set. The items listed can only be bought once unless said so. ----- 1-4: Javelin: 600g Hand Axe: 625g Beast Killer: 1200g Ellight: 2240g Mend: 1000g ----- 1-5: Wind Edge: 700g Iron Longbow: 2000g Elthunuder: 1470g Spirit Dust: 8000g Arms Scroll: 8000g ----- 1-6-1: Javelin: 600g Hand Axe: 625g Kard: 2400g Mend: 1000g ----- 1-7 Wind Edge: 700g Iron Longbow: 2000g Secret Book: 8000g Arms Scroll: 8000g ----- 1-8 Wyrmslayer: 3600g Wind Edge: 700g Javelin: 600g Hand Axe: 625g Olivi Grass: 1600g ----- 1-9 Wind Edge - 700g Javelin - 600g Hand Axe - 625g Shine - 2600g Statue Frag - 8000g Master Seal - 10,000g Arms Scroll - 8000g ----- 1-F Wind Edge - 700g Javelin - 600g Hand Axe - 625g Iron Longbow - 2000g Master Seal - 10,000g Olivi Grass - 1600g Arms Scroll - 8000g Arcfire - 2500g Arcthunder - 2550g Recover - 2250 ----- 2-3 Killing Edge - 3600g Killer Lance - 4320g Horseslayer - 1300g Killer Axe - 2880g Hammer - 800g Steel Longbow - 4000g Killer Bow - 2000g ----- 2-F Slim Swd - 560g Killing Edge - 3600g Killer Lance - 4320g Killer Axe - 2250g Recover - 2250g Elixir x2 - 3000g each ----- 3-2 Wyrmslayer - 3600g Concoction - 1200g Arms Scroll - 8000g ----- 3-3 Dracoshield - 8000g Concoction - 1200g Arms Scroll - 8000g Flourish - 3000g ----- 3-4 Florete - 9000g Silencer - 8000g Olivi Grass x2 - 1600g each ----- 3-5 Wo Dao - 3000g Secret Book - 8000g Arms Scroll - 8000g Reaper Card - 5000g ----- 3-6 Silver Sword - 1800g Storm Sword - 4000g Silver Lance - 2160g Short Spear - 3000g Silver Axe - 1440g Short Axe - 1500g Short Spear - 3000g Silver Axe - 1440g Silver Bow - 2250g Steel Longbow - 4000g Silver Dagger - 1800g Beast Killer - 1200g Recover - 2250g Physic - 3750g Torch - 1000g Elixir - 3000g ----- 3-7 Rolf’s Bow - 2700g Olivi Grass x2 - 1600g Quickclaw - 2000g ----- 3-8 Olivi Grass - 1600 ----- 3-9 Arms Scroll - 8000g Reaper Card - 5000g Daemon Card - 5000g Shine Barrier - 800g Adept - 6000g ----- 3-10 Olivi Grass x6 - 1600g each Daemon Card - 5000g ----- 3-11 Thoron - 3200g Olivi Grass x3 - 1600g each ----- 3-12 Steel Longbow - 4000g Taksh - 6000g Beast Killer - 1200g Elixir - 3000g Reaper Card - 5000g Daemon Card - 5000g ----- 3-13 Storm Swd - 4000g Short Spear - 3000g Short Axe - 1500g Silver Longbow - 12,000g Stiletto - 3100g Thoron - 3200g Tornado - 2800g Blizzard - 700g Physic - 3750g Elixir - 3000g Reaper Card - 5000g Daemon Card - 5000g ----- 3-F Rolf’s Bow - 2700g Olivi Grass x5 - 1600g each ----- 4-P Olivi Grass x3 - 1600g each ----- 4-1 Wyrmslayer - 3000g Olivi Grass x3 - 1600g each ----- 4-2 Wyrmslayer - 3000g Olivi Grass x3 - 1600g each ----- 4-3 Olivi Grass x3 - 1600g each ----- 4-4 Chest Key x2 - 600g each Olivi Grass x2 - 1600g each ----- 4-5 Olivi Grass x2 - 1600g each Birdfoe - 1000g ----- 4-F-1 Wyrmslayer - 3600g Peshkatz - 12,600g Verrine - 5000g Arms Scroll x5 - 8000g each Shine Barrier x2 - 8000g each Laguz Stone x6 - 3000g each. =+=+=+=+=+=+=+=+=+ Hidden Treasures This section will list every single treasure that can be found in every level. However, if someone finds anymore that are not listed here, please do drop me an email. In the Japanese versions, there is a glitch which lets your lord search for treasure even when they have been greyed out. Simply click on them, and select "Order", and just keep clicking on the options and eventually, the item will sohw up. However, since the NA release, this glitch has been fixed. Also, why bother using Sothe and Heather? Simply because Rouge’s and Whispers get a massive bonus, which will almost give them a 100% sucess rate at every time. I’m not sue if this games Assasin gets this skill as well, could someone please confirm weather they do or don’t? The formulae for working your chances are: Luck + 60 if Rouge/Whisper + Biorhytm = Sucess % Biorhythm bonuses are as follows: Best + 20 Good + 10 Bad - 10 Worst- 20 I think you can work out your own characters chances from there. Well then, the list. The way I have done this is a coordinate system. The first number is going left to right, the second number is going down to up. You have to imagine that the square that is the furthest to the South West is counted as (1-1). ----- 1-3 Coin (10-9) ----- 1-4 Beastfoe (1-9) Coin (10-6, 10-7, 10-8) Master Seal (12-3) ----- 1-5 Concoction (3-14) Coin (11-6) ----- 1-6-1 Arms Scroll (10-8) Coin (19-11) ----- 1-6-2 Master Seal (8-13) ----- 1-7 Coin (3-18) Master Seal (17-16) ----- 1-8 Coin (5-3) Coin (1-8) Coin (20-13) Arms Scroll (24-15) ----- 1-9 Coin (1-6) Coin (6-7) Olivi Grass (4-1) ----- 2-2 Discipline (25-1) ----- 2-3 Coin (1-30) coin (13-20) Arms Scroll (7-22, can be found in a 5 square section) ----- 2-F Olivi Grass (4-15) Arms Scroll (22-8) Coin (1-6, 1-7) ----- 3-P Coin (15-21) ----- 3-1 Torch (13-8) Coin (13-16) ----- 3-2 Coin (17-6) Coin (27-8) ----- 3-3 Coin (1-15) ----- 3-4 Ettard (Alondite in the Jap version) (12-33) Coin (2-21) COin (9-27) ----- 3-5 Olivi Grass (10-1) Coin (4-18) Coin (19-2) Coin (19-14) Master Crown (Jap version only) (24-2) ----- 3-6 Brave Bow (6-7) I *think* there are 2 or 3 Olivi Grasses in this level, but I cannot remember the exact squares. Could someone confirm weather this is true or not? ----- 3-7 Coin (20-17) ----- 3-8 Coin (17-19) ----- 3-9 Coin (16-2) Spirit Dust (15-16) ----- 3-10 Coin (24-2) Coin (26-13) ----- 3-11 Coin (49-1) ----- 3-F Rescue Staff (19-14) ----- 4-P Master Crown (9-8) Arms Scroll (20-1) Coin (3-18) Coin (11-13) ----- 4-1 Arms Scroll (18-22) Satori Sign (4-22) Coin (5-14, 6-14) Coin (6-25) ----- 4-2 Arms Scroll (20-10) Coin (26-8) Coin (27-11) Coin (19-18) - Unconfirmed ----- 4-3 Dragonfoe (12-17) Coin (3-3) Coin (6-21) Daemon Card (4-14) Baselard (13-11) White Gewm (8-9) Laguz Gem (17-3) Stefan (21-12) A note on Stefan: It MUST be Micaiah who steps on the spot. If it is anyone else, I think they will get the Vague Katti, but not Stefan. However, if you have a data transfer from Path of Radiance, Lethe and Mordecai will also get Stefan) ----- 4-4 Coin (16-14) Maelstrom (skill) (2-16) ----- 4-5 Ashera Icon (14-17) Olivi Grass (5-14) Olivi Grass (12-11) Coin (2-22) Coin (6-9) Coin (17-14) Coin (21-26) From 4-1-F, there will be no more buried items. =+=+=+=+=+=+=+=+=+ Forging Forging, the only reason to use Coins, will become an on and off feature of the game, e.g., the later you get into the game, the less forging oppertunities you get. Since I’ve already touched on coins, I might as well explain them. When our in battle, try and get as many spoil coins and hidden coins as possible. When you come to forging, you will be given a random selection of 5 cards, all of which will add bonuses to your weapon (xcept the Vine and Raven cards). Pick the one you want (they are face down and shuffled), and there you go. The bonuses are as follows: Sword: Mt + 1 Axe: Mt + 2 2 Swords: Mt + 3 Arrow: Hit + 10 Arrow tip: Hit + 20 Feather: Crt + 5 Seraph Feather: Crt + 10 Soldier: Mt + 1 Hit + 10 Knight: Mt + 1 Crt + 5 Godess: Mt + 1 Hit + 10 Crt + 5 Vine: No effect Raven: Coins +4, no effect on Weapon. As you progress in the game, you get more powerful weapons/different tomes to forge off. You start off with an "Iron" Weapon to forge off, and Light and Thunder Tomes (for Micaiah and Illyana), and gradually, you will build up into the Silver and Throwing items. Please note you never get the chance to forge an El, Arc, Long-Range or S(S) tomes. Now you may have noticed that the way the Forger charges you varies. If you add say, +2 Mt to an Iron Swd, instead of +1, the amount you pay will increase not in a set amount, but simply put, the more you put on, the more the cost. For some reason, if you take off Mt, Hit, Crit, and put more weight on, it will still cost you. Note that there is no benefit to this, except "theoretically" you might get Weapon EXP from not kiilling an opponent and using the item more, but why would you want to do that? It is extremely easy to get SS ranks in this game, especially with over 15 Arms Scrolls Hidden and for Sale. Even though you get 5 hit and 3 crit every time you increase an amount, I will henceforth just call it +/-1, +/-2, and so on. It just makes it easier comparing with Weight and Mt, which only go in 1’s. +/- first level: +10% of original price. +/- second level: +40% of original price. +/- third level: +90% of original price. +/- fourth level: +160% of original price. +/- fifth level: +250% of original price. NOTE: For some reason, in the Japanese version, if you start with an item which has a base Critical rating higher than 0 (for example Thunder), if you then set the Crit rate to 0, the game will make it 255, guarenteeing a critical on every turn the attack hits. Handy indeed. Also in te Japanese version of Forging, you have to use Forging points. For those of you curious of the Base Conversation with the Forger in 1-4, that was meant in the Japanese version and was not taken out, so it is of no importance (even though it has *** as its rating). If however, you are playing the Japanese version, this base conversation will get you your first weapon free of charge. Every time you sell a weapon, you get a set amount of points. It doesn’t matter if it has 1 use left or 50 uses, you’ll always get the same amount of points per weapon rank. The points are as follows: E - 1 D - 5 C - 10 B - 25 A - 50 S - 100 SS - 200 It costs 50 points + g to forge a weapon. I think thats just about my long essay on forging. =+=+=+=+=+=+=+=+=+ Trinities, Triangles, and Why to use Dark Magic You may have heard of the Trinity of Magic, or the Weapons Triangle, but what exactly are they? Well, it means your weapons can have advantages or disadvantages over others. Usually, this means more Hit, Mt and Crt, and the amount varies depending on the location and units involved. The triangles are as follows: Anima (Fire, Thunder, Wind) /| | | | | | | |/ Dark<------Light Swords /| | | | | | | |/ Lances<------Axes *Bows and Knives are neautral to everything*. However, we can also split the anima categories up. Fire /| | | | | | | |/ Thunder<------Wind But why use Dark magic, if you don’t seem to encounter any Dark Magic users except Izuka, who you cannot recruit? Fear not. Once you have beaten the game and play it through for the second time, you can recruit 2 Dark Magic users. I won’t spoil how to get them or who they are, if you want to know really badly email me. =+=+=+=+=+=+=+=+=+ Treasure Chest Items and items that are worth stealing Just quick note: I can’t quite remember ALL of the spoils, so I will just say they will appear in red. If anyone wants to contribute, I would be most grate- ful and I would give you full credit. Chests: (email me if I have missed something) ----- 1-1 Thani ----- 1-2 Energy Drop ----- 1-4 Seraph Robe 3,000g ----- 1-F Unlock Speedwing Coin Vantage Parity ----- 4-4 Arberlest Blizzard Fortify Statue Frag Red Gem Blue Gem ----- 4-F-1 Matrona ----- ~#~#~#~#~#~#~# Items worth Stealing: This is incomplete, and will be added to. I won’t bother listing all the Vulneries and herbs to steal, because there are just too many of them. A quick note: This is the only way to get Bolting. There are several oppertunities to get it, but you will have to disarm it. The best way to do this is: 1) Damage the guy with Bolting. Make sure he is near another person with a Vulnery/Elixer, and does NOT have a Staff that s/he can use. This is VERY important. It also helps if the area is free of healing bushes in range. 2) They will hopefully go and get the Elixir, heal, which will disarm the Bolting. 3) Quickly get the Rouge/Whisper and steal it, so long as it is not locked. This trick can be used for any item. I recommend getting at leat one Bolting, and it will be all explained in the next section. ----- 1-3 Discipline ----- 1-5 Master Seal Shine Barrier ----- 2-2 Secret Book ----- 2-F Dragonshield Coin x4 ----- 3-4 Storm Sword ----- 3-5 Meteor Short Axe Energy Drop ----- 3-10 Physic ----- 3-11 Physic Shine Barrier x4* ----- 3-F Coin ----- 4-3 Physic ----- 4-4 Unlock ----- 4-F-1 Panacea Rescue * Slience * ----- 4-F-2 Panacea ----- * = The enemy will probably use the item before you can steal it, so I wouldn’t worry if you cant get to it. =+=+=+=+=+=+=+=+=+ Blessing Items *WARNING* THIS SECTION CONTAINS SPOILERS. DO NOT READ IT IF YOU DO NOT WANT SPOILERS.