Axix and Allies walkthrough part 2

Health: 440

Speed: Medium

Defense: 8

Attack: 85mm Gun
75 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate: Slow

– These can be deployed from a Mechanized Division HQ. The SU-85s can cause
severe damage, but the rest of the regiment is a little too weak to be very
effective. These are probably something you might want to use early on in a
mission, but you’ll want to replace them with heavier units when you get the
chance. A Motor Pool structure is required before you can recruit these units.

*******************************************************************************
===========================
Anti-Tank Infantry Regiment
===========================

Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Slow

Defense: 1

Attack: PPSh 41 Submachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5):

Health: 200

Speed: Slow

Defense: 1

Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Degtyarev Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small

Anti-Tank Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: PTRD 14.5 M1941
50 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate: Slow

– A Motor Pool structure is required before these can be recruited. They’re
devastating against armored targets.

*******************************************************************************
=======================
Armor Division HQ Truck
=======================

Price: 350

Health: 500

Speed: Medium

Production: 12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

– Armor Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Armor HQ buildings, which alters their stats. Check the
Buildings section of this guide for more information on Armor Division HQ
buildings.

*******************************************************************************
=============================
Armored Rocket Truck Regiment
=============================

Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 108
Attributes: Vehicles

Unit Composition:

KV-1 (x1):

Health: 440

Speed: Medium

Defense: 5

Attack: 75mm Gun
65 Shell Damage
Rate: Slow
Area: Small

T-70 (x3):

Health: 330

Speed: Medium

Defense: 5

Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small

Rocket Truck (x2):

Health: 225

Speed: Medium

Defense: 2

Attack: 132mm Rocket #1 132mm Rocket #2
20 Explosive Damage 20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate: Very Slow Rate: Very Slow
Area: Medium Area: Medium
Bombard Bombard

132mm Rocket #3 132mm Rocket #4
20 Explosive Damage 20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate: Very Slow Rate: Very Slow
Area: Medium Area: Medium
Bombard Bombard

132mm Rocket #5
20 Explosive Damage
0.25 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

– These can only be recruited after you have the Rocket Truck technology from
the Artillery Brigade structure.

*******************************************************************************
=======================
Artillery Brigade Truck
=======================

Price: 150

Health: 500

Speed: Medium

Production: 10 Ammo

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

– Artillery Brigade Trucks have no offensive capabilities. When deployed,
they turn into Artillery Brigade buildings, which alters their stats. Check
the Buildings section of this guide for more information on Artillery Brigade
buildings.

*******************************************************************************
=======================
Artillery Tank Regiment
=======================

Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles

Unit Composition:

KV-1 (x1):

Health: 440

Speed: Medium

Defense: 5

Attack: 75mm Gun
65 Shell Damage
Rate: Slow
Area: Small

T-70 (x3):

Health: 330

Speed: Medium

Defense: 5

Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small

ISU-152 (x2):

Health: 330

Speed: Medium

Defense: 5

Attack: 105mm Howitzer
50 Explosive Damage
1 Morale Lost
Rate: Very Slow
Area: Large
Bombard

– An Artillery Brigade structure is required before you can recruit these
units. They are probably the most effective armored unit (generally speaking)
for the USSR. The artillery lets you slaughter infantry, and the
tank/artillery combination does fairly well against armored targets as well.

*******************************************************************************
==================
Conscript Regiment
==================

Price: 35
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Slow

Defense: 1

Attack: PPSh 41 Submachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small

Conscript (x8):

Health: 150

Speed: Medium

Defense: 0

Attack: Mosin-Nagant Model 91/30 Rifle Molotov Cocktail
8 Bullet Damage 10 Flame Damage
Rate: Medium Rate: Very Slow
Area: Small

– Very inexpensive infantry units that you can use to defend yourself if you
become desperate.

*******************************************************************************
==============
Corps HQ Truck
==============

Health: 500

Speed: Medium

Production: 12 Money, 10 Ammo, 5 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

– Corps HQ Trucks have no offensive capabilities. When deployed, they turn
into Corps HQ buildings, which alters their stats. Check the Buildings section
of this guide for more information on Corps HQ buildings.

*******************************************************************************
======================
Engineer Brigade Truck
=====================

Price: 100

Health: 500

Speed: Medium

Production: 5 Ammo, 5 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

– Engineer Brigade Trucks have no offensive capabilities. When deployed, they
turn into Engineer Brigade buildings, which alters their stats. Check the
Buildings section of this guide for more information on Engineer Brigade
buildings.

*******************************************************************************
=================
Engineer Regiment
=================

Price: 75
Speed: Slow
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 35
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Slow

Defense: 1

Attack: PPSh 41 Submachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Engineer (x6):

Health: 200

Speed: Medium

Defense: 1

Attack: Mosan-Nagant Model 91/30 Rifle Repair Construct
10 Bullet Damage 5 Repaired 5 Repaired [sic]
Rate: Medium Rate: Very Fast Rate: Very Fast

– An Engineer Brigade structure is required before these can be recruited.
They’re not exactly useful in battle situations, but they can be used to repair
structures and construct defensive structures (Anti-Aircraft Batteries,
Artillery Batteries, and Bunkers).

*******************************************************************************
============================
Halftrack Artillery Regiment
============================

Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles

Unit Composition:

Wz.29 Ursus (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 37mm Gun
12 Bullet Damage
Rate: Fast
Area: Small

M3-A1 (x4):

Health: 250

Speed: Very Fast

Defense: 3

Attack: SG43 Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small

M3-A1 Artillery (x2):

Health: 200

Speed: Very Fast

Defense: 3

Attack: 76.2mm Field Gun
40 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

– Deployed from a Mechanized Division HQ, these are a weaker version of the
Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you’ll
want to replace these as soon as possible, if you even use them at all. An
Artillery Brigade structure is required before you can recruit these units.

*******************************************************************************
==================
Halftrack Regiment
==================

Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles

Unit Composition:

Wz.29 Ursus (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 37mm Gun
12 Bullet Damage
Rate: Fast
Area: Small

M3-A1 (x4):

Health: 250

Speed: Very Fast

Defense: 3

Attack: SG43 Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small

– These are very light vehicle units deployed from the Mechanized Division HQ.
They’re semi-effective against weak infantry units, but other than that, they
really don’t serve much of a purpose.

*******************************************************************************
===================
Heavy Tank Regiment
===================

Price: 250
Upkeep: 20 Ammo, 20 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles

Unit Composition:

KV-1 (x1):

Health: 440

Speed: Medium

Defense: 5

Attack: 75mm Gun
65 Shell Damage
Rate: Slow
Area: Small

IS-2 Joseph Stalin (x3):

Health: 550

Speed: Medium

Defense: 9

Attack: 122mm Gun
80 Shell Damage
Rate: Slow
Area: Small

– A Motor Pool structure and the Heavy Tanks technology from the Motor Pool
are both required before you can recruit these units. They are the heaviest
USSR unit, highly effective against armored targets. Artillery Tank Regiments
are more effective against infantry, but these will do quite well on their own.

*******************************************************************************
==========================
Infantry Division HQ Truck
==========================

Price: 250

Health: 500

Speed: Medium

Production: 12 Money, 5 Ammo, 2 Oil, 6 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

– Infantry Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Infantry Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Infantry Division
HQ buildings.

*******************************************************************************
=================
Infantry Regiment
=================

Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Slow

Defense: 1

Attack: PPSh 41 Submachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x6):

Health: 200

Speed: Slow

Defense: 1

Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: Degtyarev Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small

– Basic infantry unit. A couple units of these can easily deal with a tank
regiment or two if properly handled.

*******************************************************************************
=================
Infantry Supplies
=================

Health: 3000 (Constantly depletes until it disappears, can be attacked.)

Defense: 0

Attributes: Decaying

– This is what your aircraft drops if you use the Military Gear Up Special
Operation.

*******************************************************************************
===================
Light Tank Regiment
===================

Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles

Unit Composition:

KV-1 (x1):

Health: 440

Speed: Medium

Defense: 5

Attack: 75mm Gun
65 Shell Damage
Rate: Slow
Area: Small

T-70 (x3):

Health: 330

Speed: Medium

Defense: 5

Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small

– The lightest tank unit you can have as the Soviets, deployed from an Armor
Division HQ.

*******************************************************************************
==============
Material Parts
==============

Health: 3000 (Drains constantly unti it empties, can also be attacked.)

Defense: 0

Attributes: Decaying

– This is what appears on the ground when you use the Assembly Line Special
Operation. While the parts exist, your vehicles will receive a fifteen percent
increase in health.

*******************************************************************************
============================
Mechanized Division HQ Truck
============================

Price: 300

Health: 500

Speed: Medium

Production: 12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

– Mechanized Division HQ Trucks have no offensive capabilities. When
deployed, they turn into Mechanized HQ buildings, which alters their stats.
Check the Buildings section of this guide for more information on Mechanized
Division HQ buildings.

*******************************************************************************
============================
Mechanized Infantry Regiment
============================

Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles

Unit Composition:

Wz.29 Ursus (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 37mm Gun
12 Bullet Damage
Rate: Fast
Area: Small

Infantry (x4):

Health: 200

Speed: Slow

Defense: 1

Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Degtyarev Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small

T-70 (x1):

Health: 330

Speed: Medium

Defense: 5

Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small

M3-A1 (x2):

Health: 250

Speed: Very Fast

Defense: 3

Attack: SG43 Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small

– Glorified infantry units, but when it all comes down to it, they’re too
light to be very effective. They can deal with infantry targets fairly well,
but you’ll want something else to deal with anything larger than that.

*******************************************************************************
====================
Medium Tank Regiment
====================

Price: 200
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles

Unit Composition:

KV-1 (x1):

Health: 440

Speed: Medium

Defense: 5

Attack: 75mm Gun
65 Shell Damage
Rate: Slow
Area: Small

T-34 (x3):

Health: 440

Speed: Medium

Defense: 7

Attack: 76mm Gun
70 Shell Damage
Rate: Slow
Area: Small

– A Motor Pool structure is required before you can recruit this unit. An
improvement on the Light Tank Regiment, but you’ll still want to use something
heavier for any serious operations.

*******************************************************************************
==================
Military Equipment
==================

Health: 3000 (Constantly depletes until it disappears, can be attacked.)

Defense: 0

Attributes: Decaying

– This is what your aircraft drops when you use the Rapid Deployment Special
Operation.

*******************************************************************************
========================
Mortar Infantry Regiment
========================

Price: 65
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: PPSh 41 SUbmachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5):

Health: 200

Speed: Slow

Defense: 1

Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Degtyarev Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small

Mortar Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: 81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

– An Artillery Brigade structure is required before these can be recruited.
They work quite well against infantry and other soft targets.

*******************************************************************************
================
Motor Pool Truck
================

Price: 125

Health: 500

Speed: Medium

Production: 10 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

– Motor Pool Trucks have no offensive capabilities. When deployed, they turn
into Motor Pool buildings, which alters their stats. Check the Buildings

section of this guide for more information on Motor Pool buildings.

*******************************************************************************
===============
Oil Depot Truck
===============

Price: 100

Health: 500

Speed: Medium

Production: 12 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Oil Depot Trucks have no offensive capabilities. When deployed, they turn
into Oil Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Oil Depot buildings.

*******************************************************************************
==========
Provisions
==========

Health: 1500 (Constantly depletes until it’s destroyed, can be attacked.)

Defense: 0

Attributes: Decaying

- This is what your aircraft drops when you use the Supply Drop Special
Operation. It will create a small supply zone while it exists.

*******************************************************************************
=======================
Recon Infantry Regiment
=======================

Price: 25
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 43
Attributes: Infantry, Lightly Equipped, Recon

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: PPSh 41 SUbmachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4):

Health: 200

Speed: Slow

Defense: 1

Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small

- Very fast (and lightly armed) infantry units. Other than quick and
inexpensive scouts, there’s not much use for these.

*******************************************************************************
=====================
Rocket Truck Regiment
=====================

Price: 125
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles

Unit Composition:

Wz.29 Ursus (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 37mm Gun
12 Bullet Damage
Rate: Fast
Area: Small

Infantry (x4):

Health: 200

Speed: Slow

Defense: 1

Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Degtyarev Machine Gun
12 Bullet Damage
Rate: Fast
Area: Small

T-70 (x1):

Health: 330

Speed: Medium

Defense: 5

Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small

Rocket Truck (x2):

Health: 225

Speed: Medium

Defense: 2

Attack: 132mm Rocket #1 132mm Rocket #2
20 Explosive Damage 20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate: Very Slow Rate: Very Slow
Area: Medium Area: Medium
Bombard Bombard

132mm Rocket #3 132mm Rocket #4
20 Explosive Damage 20 Explosive Damage
0.25 Morale Lost 0.25 Explosive Damage
Rate: Very Slow Rate: Very Slow
Area: Medium Area: Medium
Bombard Bombard

132mm Rocket #5
20 Explosive Damage
0.25 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

- These can only be recruited once you have the Rocket Truck technology from
the Artillery Brigade structure.

*******************************************************************************
========
Saboteur
========

Health: 200 (Constantly decreases until Saboteur vanishes.)
Speed: Medium
Morale: 50
Attributes: Saboteur Decay, Stealthy
Defense: 5

Attack: Dynamite
1000 Flame Damage
Sabotage for 60 Seconds
-100 to Supply Range
10 Flame Damage Every Second
Rate: Very Slow

- This is what will drop from your plane when you use the Russian Sabotage
Special Operation. He can be used to destroy enemy buildings.

*******************************************************************************
========================
Sniper Infantry Regiment
========================

Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Slow

Defense: 1

Attack: PPSh 41 Submachine Gun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x6):

Health: 200

Speed: Slow

Defense: 1

Attack: Mosin-Nagant Model 91/30 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small

Sniper (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: M-91/30 Mosin
10 Bullet Damage
+250 Extra Damage vs Infantry [Bullet]
Rate: Very Slow

- You’ll need the Sniper Rifles technology from the Corps HQ before you can
recruit these units.

*******************************************************************************
==================
Supply Depot Truck
==================

Price: 25

Health: 500

Speed: Medium

Production: None

Upkeep: None (Building does not add to your total building count)

Def. Value: 2

Attributes: Vehicles

- Supply Depot Trucks have no offensive capabilities. When deployed, they
turn into Supply Depot buildings, which alters their stats. Check the
Buildings section of this guide for more information on Supply Depot buildings.

*******************************************************************************
============
Tupolev SB-2
============

Health: 500

Speed: Very Fast

Defense: 0

Upkeep: [Matches whatever it’s transporting; doesn’t require anything of
its own while it’s in the air.]

- These are the transport planes that your Airborne Division HQ will use to
drop airborne units on the map. They cannot be constructed or controlled
during regular gameplay. (They’re also used to drop other items.)

*******************************************************************************
=================
Tupolev SB-2M-103
=================

Health: 300

Speed: Very Fast

Defense: 0

Attack: RS 132 Bomb #1 RS 132 Bomb #2
70 Explosive Damage 70 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard

RS 132 Bomb #3 RS 132 Bomb #4
70 Explosive Damage 70 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard

- These are the bombers used by your airfields. They cannot be recruited in
any other way during normal gameplay. They drop four bombs at a time, and they
will make three bomb-dropping attacks each time they’re ordered at a target.

*******************************************************************************
==============
Yakovlev Yak-3
==============

Health: 100

Speed: Very Fast

Defense: 0

Attack: 12.7mm Machine Gun
65 Bullet Damage
Rate: Very Fast

- These are the fighters that your airfield uses. They cannot be recruited
through other means during regular gameplay. (They’re also used as scouts.)

*******************************************************************************

-----------------------------------------------------------------------------
| |
| |
| 5.03) UNITS - GERMANY |
| |
| |
-----------------------------------------------------------------------------

*******************************************************************************
==========================
Airborne Division HQ Truck
==========================

Price: 250

Health: 500

Speed: Medium

Production: 12 Money, 7 Ammo, 3 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Airborne Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Airborne Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Airborne Division
HQ buildings.

*******************************************************************************
================================
Airborne Heavy Infantry Regiment
================================

Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Airborne Infantry Officer (x1):

Health: 250

Speed: Medium

Defense: 2

Attack: Schmeisser MP-40 Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x5)

Health: 200

Speed: Slow

Defense: 2

Attack: Schmeisser MP-40 Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small

Airborne Mortar Infantry (x1):

Health: 200

Speed: Slow

Defense: 2

Attack: 81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

Airborne Machine Gun Infantry (x2):

Health: 200

Speed: Slow

Defense: 2

Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small

- These are deployed from an Airborne Division HQ. They’re more powerful than
standard Airborne Infantry Divisions, and for double the cost (money), they can
be air dropped anywhere on the map at any time. An Artillery Brigade structure
is required before these can be recruited or deployed.

*******************************************************************************
==========================
Airborne Infantry Regiment
==========================

Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Airborne Infantry Officer (x1):

Health: 250

Speed: Medium

Defense: 2

Attack: Schmeisser MP-40 Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x8)

Health: 200

Speed: Slow

Defense: 2

Attack: Schmeisser MP-40 Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small

- This is a basic infantry unit deployed from an Airborne Division HQ. They
are slightly more powerful than standard infantry units, and for double the
cost (money), they can be air dropped anywhere on the map at any time.

*******************************************************************************
==============
Airfield Truck
==============

Price: 400

Health: 500

Speed: Medium

Production: None

Upkeep: 15 Ammo, 15 Oil, 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Airfield Trucks have no offensive capabilities. When deployed, they turn
into Airfield buildings, which alters their stats. Check the Buildings section
of this guide for more information on Airfield buildings.

*******************************************************************************
================
Ammo Depot Truck
================

Price: 75

Health: 500

Speed: Medium

Production: 20 Ammo

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Ammo Depot Trucks have no offensive capabilities. When deployed, they turn
into Ammo Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Ammo Depot buildings.

*******************************************************************************
================================
Anti-Aircraft Halftrack Regiment
================================

Price: 125
Upkeep: 5 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 54
Attributes: Vehicles

Unit Composition:

SdKfz 222 (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 20mm KWK 38 Cannon
12 Bullet Damage
Rate: Fast
Area: Small

SPW250/9 (x4):

Health: 200

Speed: Very Fast

Defense: 3

Attack: 3.7cm Flak Cannon
30 Bullet Damage [Air]
Rate: Fast

- Anti-Aircraft units deployed from a Mechanized Division HQ. While these can
be more effective than Anti-Aircraft Batteries, you should keep in mind that
they are easier to destroy and reduce your available Regiment Limit. An
Engineer Brigade structure is required before you can recruit these units.

*******************************************************************************
===========================
Anti-Aircraft Tank Regiment
===========================

Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles

Unit Composition:

Panzer IV (x1):

Health: 400

Speed: Medium

Defense: 7

Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small

PZ2 (x3):

Health: 300

Speed: Medium

Defense: 4

Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small

SPW250/9 (x2):

Health: 200

Speed: Very Fast

Defense: 3

Attack: 3.7cm Flak Cannon
30 Bullet Damage [Air]
Rate: Fast

- These can be more effective than an Anti-Aircraft Battery if they’re handled
properly. They can put out more damage in a shorter period of time, and if
they’re in a supplied area, they can repair faster than a battery can. An
Engineer Brigade structure is required before you can recruit this unit.

*******************************************************************************
============================
Anti-Tank Halftrack Regiment
============================

Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 90
Attributes: Vehicles

Unit Composition:

SdKfz 222 (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 20mm KWK 38 Cannon
12 Bullet Damage
Rate: Fast
Area: Small

SPW-251 (x4):

Health: 250

Speed: Very Fast

Defense: 3

Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small

Jagdpanther (x2):

Health: 400

Speed: Medium

Defense: 7

Attack: 88mm Gun
90 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate: Slow

- These can be deployed from a Mechanized Division HQ. The Jagdpanthers can
cause severe damage, but the rest of the regiment is a little too weak to be
very effective. These are probably something you might want to use early on in
a mission, but you’ll want to replace them with heavier units when you get the
chance. A Motor Pool structure is required before you can recruit these units.

*******************************************************************************
===========================
Anti-Tank Infantry Regiment
===========================

Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Slow

Defense: 1

Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4):

Health: 200

Speed: Slow

Defense: 1

Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small

Anti-Tank Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: Panzerschreck
45 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate: Slow

- A Motor Pool structure is required before these can be recruited. They’re
devastating against armored targets, especially with the Panzerfausts upgrade.

*******************************************************************************
=======================
Armor Division HQ Truck
=======================

Price: 350

Health: 500

Speed: Medium

Production: 15 Money, 7 Ammo, 10 Oil, 4 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Armor Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Armor HQ buildings, which alters their stats. Check the
Buildings section of this guide for more information on Armor Division HQ
buildings.

*******************************************************************************
=======================
Artillery Brigade Truck
=======================

Price: 150

Health: 500

Speed: Medium

Production: 15 Ammo

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Artillery Brigade Trucks have no offensive capabilities. When deployed,
they turn into Artillery Brigade buildings, which alters their stats. Check
the Buildings section of this guide for more information on Artillery Brigade
buildings.

*******************************************************************************
============================
Artillery Halftrack Regiment
============================

Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles

Unit Composition:

SdKfz 222 (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 20mm KWK 38 Cannon
12 Bullet Damage
Rate: Fast
Area: Small

SPW-251 (x4):

Health: 250

Speed: Very Fast

Defense: 3

Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small

APW-251 Artillery (x2):

Health: 200

Speed: Very Fast

Defense: 3

Attack: 105mm Leichte FledHaubitze
40 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

- Deployed from a Mechanized Division HQ, these are a weaker version of the
Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you’ll
want to replace these as soon as possible, if you even use them at all. An
Artillery Brigade structure is required before you can recruit these units.

*******************************************************************************
=======================
Artillery Tank Regiment
=======================

Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles

Unit Composition:

Panzer IV (x1):

Health: 400

Speed: Medium

Defense: 7

Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small

PZ2 (x3):

Health: 300

Speed: Medium

Defense: 4

Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small

Hummel (x2):

Health: 300

Speed: Medium

Defense: 4

Attack: 105mm Howitzer
55 Explosive Damage
1 Morale Lost
Rate: Very Slow
Area: Large
Bombard

- An Artillery Brigade structure is required before you can recruit these
units. They are probably the most effective armored unit (generally speaking)
for Germany. The artillery lets you slaughter infantry, and the tank/artillery
combination does fairly well against armored targets as well.

*******************************************************************************
=========================
Bismarck Class Battleship
=========================

Health: 5000

Speed: Medium

Defense: 15

Production: 5 Regiment Limit

Upkeep: 5 Ammo, 5 Oil

Attack: 15 Inch Guns (Turret 1) 15 Inch Guns (Turret 2)
100 Explosive Damage 100 Explosive Damage

1.5 Morale Lost 1.5 Morale Lost

Rate:  Very Slow              Rate:  Very Slow
Area: Large Area: Large
Bombard Bombard

15 Inch Guns (Turret 3) 15 Inch Guns (Turret 4)
100 Explosive Damage 100 Explosive Damage
1.5 Morale Lost 1.5 Morale Lost
Rate: Very Slow Rate: Very Slow
Area: Large Area: Large
Bombard Bombard

3.7cm Flak Cannon
40 Bullet Damage [Air]
Rate: Fast

- These battleships can cause major damage to stationary and mobile targets on
land, and they can also destroy water targets. They can deploy an infantry
unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400
Money. They’re also quite effective as a supplementary anti-aircraft defense.

*******************************************************************************
==============
Corps HQ Truck
==============

Health: 500

Speed: Medium

Production: 18 Money, 12 Ammo, 7 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Corps HQ Trucks have no offensive capabilities. When deployed, they turn
into Corps HQ buildings, which alters their stats. Check the Buildings section
of this guide for more information on Corps HQ buildings.

*******************************************************************************
======================
Engineer Brigade Truck
=====================

Price: 100

Health: 500

Speed: Medium

Production: 10 Ammo, 10 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Engineer Brigade Trucks have no offensive capabilities. When deployed, they
turn into Engineer Brigade buildings, which alters their stats. Check the
Buildings section of this guide for more information on Engineer Brigade
buildings.

*******************************************************************************
=================
Engineer Regiment
=================

Price: 75
Speed: Medium
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 35
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Slow

Defense: 1

Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Engineer (x6):

Health: 200

Speed: Medium

Defense: 1

Attack: Mauser 98K Repair Construct
10 Bullet Damage 5 Repaired 5 Repaired [sic]
Rate: Medium Rate: Very Fast Rate: Very Fast

- An Engineer Brigade structure is required before these can be recruited.
They’re not exactly useful in battle situations, but they can be used to repair
structures and construct defensive structures (Anti-Aircraft Batteries,
Artillery Batteries, and Bunkers).

*******************************************************************************
=========================
Goliath Infantry Regiment
=========================

Price: 75
Speed: Slow
Upkeep: 15 Ammo, 5 Oil, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4):

Health: 200

Speed: Slow

Defense: 1

Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small

Goliath B1 (x2):

Health: 100

Speed: Medium

Defense: 5

Attack: Goliath Detonation
250 Shell Damage
+500 Extra Damage vs Buildings [Explosive]
Rate: Very Slow
Area: Medium

- The Goliath Remote Bomb technology is required from the Motor Pool structure
before you can recruit these units.

*******************************************************************************
==================
Halftrack Regiment
==================

Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles

Unit Composition:

SdKfz 222 (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 20mm KWK 38 Cannon
12 Bullet Damage
Rate: Fast
Area: Small

SPW-251 (x4):

Health: 250

Speed: Very Fast

Defense: 3

Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small

- These are very light vehicle units deployed from the Mechanized Division HQ.
They’re semi-effective against weak infantry units, but other than that, they
really don’t serve much of a purpose.

*******************************************************************************
===================
Heavy Tank Regiment
===================

Price: 250
Upkeep: 20 Ammo, 20 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles, Tanks

Unit Composition:

Panzer IV (x1):

Health: 400

Speed: Medium

Defense: 7

Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small

Panzer IV Ausf.B (x3):

Health: 500

Speed: Medium

Defense: 10

Attack: 88mm Gun
85 Shell Damage
Rate: Slow
Area: Small

- A Motor Pool structure and the Heavy Tanks technology from the Motor Pool
are both required before you can recruit these units. Artillery Tank Regiments
are generally more effective against infantry, but these will do quite well on
their own.

*******************************************************************************
=================
Heinkel He 111B-2
=================

Health: 300

Speed: Very Fast

Defense: 0

Attack: SC 50 Bomb #1 SC 50 Bomb #2
70 Explosive Damage 70 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard

SC 50 Bomb #3 SC 50 Bomb #4
70 Explosive Damage 70 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard

- These are the bombers used by your airfields. They cannot be recruited in
any other way during normal gameplay. They drop four bombs at a time, and they
will make three bomb-dropping attacks each time they’re ordered at a target.

*******************************************************************************
==========================
Infantry Division HQ Truck
==========================

Price: 250

Health: 500

Speed: Medium

Production: 18 Money, 7 Ammo, 3 Oil, 5 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Infantry Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Infantry Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Infantry Division
HQ buildings.

*******************************************************************************
=================
Infantry Regiment
=================

Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x6):

Health: 200

Speed: Slow

Defense: 1

Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small

- Basic infantry unit. A couple units of these can easily deal with a tank
regiment or two if properly handled.

*******************************************************************************
=================
Infantry Supplies
=================

Health: 3000 (Constantly depletes until it disappears, can be attacked.)

Defense: 0

Attributes: Decaying

- This is what your aircraft drops if you use the Military Gear Up Special
Operation.

*******************************************************************************
================
Junkers Ju-52/3m
================

Health: 500

Speed: Very Fast

Defense: 0

Upkeep: [Matches whatever it’s transporting; doesn’t require anything of
its own while it’s in the air.]

- These are the transport planes that your Airborne Division HQ will use to
drop airborne units on the map. They cannot be constructed or controlled
during regular gameplay. (They’re also used to drop other items.)

*******************************************************************************
========================
King Tiger Tank Regiment
========================

Price: 300
Upkeep: 20 Ammo, 25 Oil, 1 Regiment Limit
Speed: Slow
Morale: 80
Attributes: Vehicles, Tanks

Unit Composition:

Panzer IV (x1):

Health: 400

Speed: Medium

Defense: 7

Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small

King Tiger (x3):

Health: 600

Speed: Slow

Defense: 10

Attack: 88mm Gun
90 Shell Damage
Rate: Slow
Area: Small

- A Motor Pool structure, the Heavy Tanks technology, and the King Tiger Tanks
technology are all required before you can recruit these units. They are the
heaviest German unit, and they’re more than a match for any other ground unit
in the game.

*******************************************************************************
===================
Light Tank Regiment
===================

Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles, Tanks

Unit Composition:

Panzer IV (x1):

Health: 400

Speed: Medium

Defense: 7

Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small

PZ2 (x3):

Health: 300

Speed: Medium

Defense: 4

Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small

- The lightest tank unit you can have as the Germans, deployed from an Armor
Division HQ.

*******************************************************************************
============================
Mechanized Division HQ Truck
============================

Price: 300

Health: 500

Speed: Medium

Production: 18 Money, 7 Ammo, 8 Oil, 4 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Mechanized Division HQ Trucks have no offensive capabilities. When
deployed, they turn into Mechanized HQ buildings, which alters their stats.
Check the Buildings section of this guide for more information on Mechanized
Division HQ buildings.

*******************************************************************************
============================
Mechanized Infantry Regiment
============================

Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles

Unit Composition:

SdKfz 222 (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 20mm KWK 38 Cannon
12 Bullet Damage
Rate: Fast
Area: Small

Infantry (x3):

Health: 200

Speed: Slow

Defense: 1

Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small

PZ2 (x1):

Health: 300

Speed: Medium

Defense: 4

Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small

SPW-251 (x2):

Health: 250

Speed: Very Fast

Defense: 3

Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small

- Glorified infantry units, but when it all comes down to it, they’re too
light to be very effective. They can deal with infantry targets fairly well,
but you’ll want something else to deal with anything larger than that.

*******************************************************************************
========================
Mechanized Tank Regiment
========================

Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Vehicles

Unit Composition:

Panzer IV (x1):

Health: 400

Speed: Medium

Defense: 7

Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small

PZ2 (x3):

Health: 300

Speed: Medium

Defense: 4

Attack: 20mm Gun
50 Shell Damage
Rate: Slow
Area: Small

SPW-251 (x2):

Health: 250

Speed: Very Fast

Defense: 3

Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small

- A step above Mechanized Infantry regiments I suppose, but they’re still
basically worthless against anything other than light infantry units.

*******************************************************************************
====================
Medium Tank Regiment
====================

Price: 200
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles, Tanks

Unit Composition:

Panzer IV (x1):

Health: 400

Speed: Medium

Defense: 7

Attack: 75mm Gun
75 Shell Damage
Rate: Slow
Area: Small

Panzer III (x3):

Health: 400

Speed: Medium

Defense: 7

Attack: 50mm Gun
70 Shell Damage
Rate: Slow
Area: Small

- A Motor Pool structure is required before you can recruit this unit. An
improvement on the Light Tank Regiment, but you’ll still want to use something
heavier for any serious operations.

*******************************************************************************
=====================
Messerschmitt Bf 109E
=====================

Health: 100

Speed: Very Fast

Defense: 0

Attack: 7.92mm MG17 Machine Gun
75 Bullet Damage
Rate: Very Fast

- These are the fighters that your airfield uses. They cannot be recruited
through other means during regular gameplay. (They’re also used as scouts.)

*******************************************************************************
========================
Mortar Infantry Regiment
========================

Price: 65
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4):

Health: 200

Speed: Slow

Defense: 1

Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: Maschinengewehr 42
14 Bullet Damage
Rate: Fast
Area: Small

Mortar Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: 81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

- An Artillery Brigade structure is required before these can be recruited.
They work quite well against infantry and other soft targets.

*******************************************************************************
================
Motor Pool Truck
================

Price: 125

Health: 500

Speed: Medium

Production: 15 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Motor Pool Trucks have no offensive capabilities. When deployed, they turn
into Motor Pool buildings, which alters their stats. Check the Buildings
section of this guide for more information on Motor Pool buildings.

*******************************************************************************
===============
Oil Depot Truck
===============

Price: 100

Health: 500

Speed: Medium

Production: 20 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Oil Depot Trucks have no offensive capabilities. When deployed, they turn
into Oil Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Oil Depot buildings.

*******************************************************************************
==========
Provisions
==========

Health: 1500 (Constantly depletes until it’s destroyed, can be attacked.)

Defense: 0

Attributes: Decaying

- This is what your aircraft drops when you use the Supply Drop Special
Operation. It will create a small supply zone while it exists.

*******************************************************************************
=======================
Recon Infantry Regiment
=======================

Price: 25
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 43
Attributes: Infantry, Lightly Equipped, Recon

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Schmeisser MP-40 Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4):

Health: 200

Speed: Slow

Defense: 1

Attack: Mauser 98K Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small

- Very fast (and lightly armed) infantry units. Other than quick and
inexpensive scouts, there’s not much use for these.

*******************************************************************************
=============
Sea Transport
=============

Health: 50

Speed: Medium

Defense: 3

Upkeep: [Same as whatever it’s transporting, it doesn’t require any of its
own supplies.]

- These are the landing craft used to land your infantry units from your
battleships. These are the same landing craft used to land your Corps HQ
trucks as well.

*******************************************************************************
==================
Supply Depot Truck
==================

Price: 25

Health: 500

Speed: Medium

Production: None

Upkeep: None (Building does not add to your total building count)

Def. Value: 2

Attributes: Vehicles

- Supply Depot Trucks have no offensive capabilities. When deployed, they
turn into Supply Depot buildings, which alters their stats. Check the
Buildings section of this guide for more information on Supply Depot buildings.

*******************************************************************************

-----------------------------------------------------------------------------
| |
| |
| 5.04) UNITS - JAPAN |
| |
| |
-----------------------------------------------------------------------------

*******************************************************************************
========================
Airborne Banzai Regiment
========================

Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry

Unit Composition:
Airborne Infantry Officer (x1):

Health: 250

Speed: Medium

Defense: 2

Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x6)

Health: 200

Speed: Slow

Defense: 2

Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Banzai Infantry (x4):

Health: 200

Speed: Medium

Defense: 1

Attack: Type 100 Submachinegun Explosive Charge
10 Bullet Damage 200 Shell Damage
Rate: Medium Rate: Very Slow
Area: Small

- The Banzai Infantry technology from the Artillery Brigade structure is
required before you can recruit these units. If you can get the Banzai guys
close enough to an armored regiment, they can be devastating. These units can
be paradropped anywhere on the map for double the cost (money).

*******************************************************************************
==========================
Airborne Division HQ Truck
==========================

Price: 250

Health: 500

Speed: Medium

Production: 12 Money, 5 Ammo, 3 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Airborne Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Airborne Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Airborne Division
HQ buildings.

*******************************************************************************
================================
Airborne Heavy Infantry Regiment
================================

Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry

Unit Composition:

Airborne Infantry Officer (x1):

Health: 250

Speed: Medium

Defense: 2

Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x5)

Health: 200

Speed: Slow

Defense: 2

Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small

Airborne Mortar Infantry (x1):

Health: 200

Speed: Slow

Defense: 2

Attack: 81mm Mortar
35 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

Airborne Machine Gun Infantry (x2):

Health: 200

Speed: Slow

Defense: 2

Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast
Area: Small

- These are deployed from an Airborne Division HQ. They’re more powerful than
standard Airborne Infantry Divisions, and for double the cost (money), they can
be air dropped anywhere on the map at any time. An Artillery Brigade structure
is required before these can be recruited or deployed.

*******************************************************************************
==========================
Airborne Infantry Regiment
==========================

Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry

Unit Composition:

Airborne Infantry Officer (x1):

Health: 250

Speed: Medium

Defense: 2

Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x8)

Health: 200

Speed: Slow

Defense: 2

Attack: Type 100 Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small

- This is a basic infantry unit deployed from an Airborne Division HQ. They
are slightly more powerful than standard infantry units, and for double the
cost (money), they can be air dropped anywhere on the map at any time.

*******************************************************************************
==============
Airfield Truck
==============

Price: 400

Health: 500

Speed: Medium

Production: None

Upkeep: 15 Ammo, 15 Oil, 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Airfield Trucks have no offensive capabilities. When deployed, they turn
into Airfield buildings, which alters their stats. Check the Buildings section
of this guide for more information on Airfield buildings.

*******************************************************************************
================
Ammo Depot Truck
================

Price: 75

Health: 500

Speed: Medium

Production: 12 Ammo

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Ammo Depot Trucks have no offensive capabilities. When deployed, they turn
into Ammo Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Ammo Depot buildings.

*******************************************************************************
================================
Anti-Aircraft Halftrack Regiment
================================

Price: 125
Upkeep: 5 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 54
Attributes: Vehicles

Unit Composition:

Type 91 AC (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 37mm Type 94 Gun
12 Bullet Damage
Rate: Fast
Area: Small

Type 1 Ho-Ki AA (x4):

Health: 200

Speed: Very Fast

Defense: 2

Attack: 75mm Flak Gun
30 Bullet Damage [Air]
Rate: Fast

- Anti-Aircraft units deployed from a Mechanized Division HQ. While these can
be more effective than Anti-Aircraft Batteries, you should keep in mind that
they are easier to destroy and reduce your available Regiment Limit. An
Engineer Brigade structure is required before you can recruit these units.

*******************************************************************************
===========================
Anti-Aircraft Tank Regiment
===========================

Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles

Unit Composition:

97 Chi-Ha (x1):

Health: 375

Speed: Medium

Defense: 5

Attack: 75mm Cannon
55 Shell Damage
Rate: Slow
Area: Small

Kyu-Go (x3):

Health: 275

Speed: Medium

Defense: 4

Attack: 37mm Gun
40 Shell Damage
Rate: Slow
Area: Small

Type 1 Ho-Ki AA (x2):

Health: 200

Speed: Very Fast

Defense: 2

Attack: 75mm Flak Gun
30 Bullet Damage [Air]
Rate: Fast

- These can be more effective than an Anti-Aircraft Battery if they’re handled
properly. They can put out more damage in a shorter period of time, and if
they’re in a supplied area, they can repair faster than a battery can. An
Engineer Brigade structure is required before you can recruit these units.

*******************************************************************************
============================
Anti-Tank Halftrack Regiment
============================

Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 90
Attributes: Vehicles

Unit Composition:

Type 91 AC (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 37mm Type 94 Gun
12 Bullet Damage
Rate: Fast
Area: Small

Type 1 Ho-Ki (x4):

Health: 250

Speed: Very Fast

Defense: 2

Attack: Type 96 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small

Type 1 Ho-Ni (x2):

Health: 375

Speed: Medium

Defense: 6

Attack: 75mm Type 90 Gun
70 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate: Slow

- These can be deployed from a Mechanized Division HQ. The Ho-Nis can cause
severe damage, but the rest of the regiment is a little too weak to be very
effective. These are probably something you might want to use early on in a
mission, but you’ll want to replace them with heavier units when you get the
chance. A Motor Pool structure is required before you can recruit these units.

*******************************************************************************
===========================
Anti-Tank Infantry Regiment
===========================

Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 51
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5)

Health: 200

Speed: Slow

Defense: 1

Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast
Area: Small

Anti-Tank Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: Type 97 20mm Anti-Tank Rifle
50 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate: Slow

- A Motor Pool structure is required before these can be recruited. They’re
devastating against armored targets.

*******************************************************************************
=======================
Armor Division HQ Truck
=======================

Price: 350

Health: 500

Speed: Medium

Production: 12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Armor Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Armor Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Armor HQ buildings.

*******************************************************************************
=======================
Artillery Brigade Truck
=======================

Price: 150

Health: 500

Speed: Medium

Production: 10 Ammo

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Artillery Brigade Trucks have no offensive capabilities. When deployed,
they turn into Artillery Brigade buildings, which alters their stats. Check
the Buildings section of this guide for more information on Artillery Brigade
buildings.

*******************************************************************************
============================
Artillery Halftrack Regiment
============================

Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles

Unit Composition:

Type 91 AC (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 37mm Type 94 Gun
12 Bullet Damage
Rate: Fast
Area: Small

Type 1 Ho-Ki (x4):

Health: 250

Speed: Very Fast

Defense: 2

Attack: Type 96 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small

Type 1 Ho-Ki Artillery (x2):

Health: 200

Speed: Very Fast

Defense: 2

Attack: 75mm Type 38 Field Gun
40 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

- Deployed from a Mechanized Division HQ, these are a weaker version of the
Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you’ll
want to replace these as soon as possible, if you even use them at all. An
Artillery Brigade structure is required before you can recruit these units.

*******************************************************************************
=======================
Artillery Tank Regiment
=======================

Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles

Unit Composition:

97 Chi-Ha (x1):

Health: 375

Speed: Medium

Defense: 5

Attack: 75mm Cannon
55 Shell Damage
Rate: Slow
Area: Small

Type 2 Ke-To (x3):

Health: 375

Speed: Medium

Defense: 5

Attack: 75mm Gun
55 Shell Damage
Rate: Slow
Area: Small

Type 4 Howitzer (x2):

Health: 300

Speed: Medium

Defense: 4

Attack: 150mm Howitzer
50 Explosive Damage
1 Morale Lost
Rate: Very Slow
Area: Large
Bombard

- An Artillery Brigade structure is required before you can recruit these
units. They are the most effective armored unit for Japan (especially since
Japan has no heavy tank regiment). The artillery lets you slaughter infantry,
and the tank/artillery combination does fairly well against armored targets as
well.

*******************************************************************************
========================
Banzai Infantry Regiment
========================

Price: 75
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 54
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4)

Health: 200

Speed: Slow

Defense: 1

Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Banzai (x4):

Health: 175

Speed: Medium

Defense: 1

Attack: Type 99 Rifle Explosive Charge
10 Bullet Damage 200 Shell Damage
Rate: Medium Rate: Very Slow
Area: Small

- The Banzai Infantry technology from the Artillery Brigade is required before
these can be recruited. If you can manage to get them close enough to armored
targets, they’re devastating.

*******************************************************************************
==========================
Commando Infantry Regiment
==========================

Price: 35
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 56
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x3)

Health: 200

Speed: Slow

Defense: 1

Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast
Area: Small

Sniper (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Arisaka Type 38 Grenade
10 Bullet Damage 20 Explosive Damage
+250 Extra Damage vs Infantry [Bullet] Rate: Very Slow
Rate: Very Slow Area: Small

- The Sniper Rifle technology from the Corps HQ building is required before
you can recruit these units. Highly effective against infantry.

*******************************************************************************
==============
Corps HQ Truck
==============

Health: 500

Speed: Medium

Production: 12 Money, 10 Ammo, 5 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Corps HQ Trucks have no offensive capabilities. When deployed, they turn
into Corps HQ buildings, which alters their stats. Check the Buildings section
of this guide for more information on Corps HQ buildings.

*******************************************************************************
======================
Engineer Brigade Truck
=====================

Price: 100

Health: 500

Speed: Medium

Production: 10 Ammo, 10 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Engineer Brigade Trucks have no offensive capabilities. When deployed, they
turn into Engineer Brigade buildings, which alters their stats. Check the
Buildings section of this guide for more information on Engineer Brigade
buildings.

*******************************************************************************
=================
Engineer Regiment
=================

Price: 75
Speed: Medium
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 42
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Very Small
Engineer (x6):

Health: 200

Speed: Medium

Defense: 1

Attack: Type 99 Rifle Repair Construct
10 Bullet Damage 5 Repaired 5 Repaired [sic]
Rate: Medium Rate: Very Fast Rate: Very Fast

- An Engineer Brigade structure is required before these can be recruited.
They’re not exactly useful in battle situations, but they can be used to repair
structures and construct defensive structures (Anti-Aircraft Batteries,
Artillery Batteries, and Bunkers).

*******************************************************************************
==================
Halftrack Regiment
==================

Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles

Unit Composition:

Type 91 AC (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 37mm Type 94 Gun
12 Bullet Damage
Rate: Fast
Area: Small

Type 1 Ho-Ki (x4):

Health: 250

Speed: Very Fast

Defense: 2

Attack: Type 96 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small

- These are very light vehicle units deployed from the Mechanized Division HQ.
They’re semi-effective against weak infantry units, but other than that, they
really don’t serve much of a purpose.

*******************************************************************************
==========================
Infantry Division HQ Truck
==========================

Price: 250

Health: 500

Speed: Medium

Production: 12 Money, 5 Ammo, 2 Oil, 5 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Infantry Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Infantry HQ buildings, which alters their stats. Check the
Buildings section of this guide for more information on Infantry Division HQ
buildings.

*******************************************************************************
=================
Infantry Regiment
=================

Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 52
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x6)

Health: 200

Speed: Slow

Defense: 1

Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast

Area: Small

- Basic infantry unit.  A couple units of these can easily deal with a tank
regiment or two if properly handled.

*******************************************************************************
===================
Light Tank Regiment
===================

Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles

Unit Composition:

97 Chi-Ha (x1):

Health: 375

Speed: Medium

Defense: 5

Attack: 75mm Cannon
55 Shell Damage
Rate: Slow
Area: Small

Kyu-Go (x4):

Health: 275

Speed: Medium

Defense: 4

Attack: 37mm Gun
40 Shell Damage
Rate: Slow
Area: Small

- These are pretty weak, so they won’t usually be much use to you. Even a few
infantry regiments can toast these easily.

*******************************************************************************
============================
Mechanized Division HQ Truck
============================

Price: 300

Health: 500

Speed: Medium

Production: 12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Mechanized Division HQ Trucks have no offensive capabilities. When
deployed, they turn into Mechanized HQ buildings, which alters their stats.
Check the Buildings section of this guide for more information on Mechanized
Division HQ buildings.

*******************************************************************************
============================
Mechanized Infantry Regiment
============================

Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 91
Attributes: Infantry, Vehicles

Unit Composition:

Type 91 AC (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 37mm Type 94 Gun
12 Bullet Damage
Rate: Fast
Area: Small

Infantry (x4)

Health: 200

Speed: Slow

Defense: 1

Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast
Area: Small

Kyu-Go (x1):

Health: 275

Speed: Medium

Defense: 4

Attack: 37mm Gun
40 Shell Damage
Rate: Slow
Area: Small

Type 1 Ho-Ki (x4):

Health: 250

Speed: Very Fast

Defense: 2

Attack: Type 96 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small

- Glorified infantry units, but when it all comes down to it, they’re too
light to be very effective. They can deal with infantry targets fairly well,
but you’ll want something else to deal with anything larger than that.

*******************************************************************************
====================
Medium Tank Regiment
====================

Price: 200
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles

Unit Composition:

97 Chi-Ha (x1):

Health: 375

Speed: Medium

Defense: 5

Attack: 75mm Cannon
55 Shell Damage
Rate: Slow
Area: Small

Type 2 Ke-To (x4):

Health: 375

Speed: Medium

Defense: 5

Attack: 75mm Gun
55 Shell Damage
Rate: Slow
Area: Small

- A Motor Pool structure is required before you can recruit this unit. An
improvement on the Light Tank Regiment, but you’ll still want to use something
heavier for any serious operations.

*******************************************************************************
==================
Military Equipment
==================

Health: 3000 (Constantly depletes until it disappears, can be attacked.)

Defense: 0

Attributes: Decaying

- This is what your aircraft drops when you use the Rapid Deployment Special
Operation.

*******************************************************************************
=======================
Mitsubishi A6M Zero-Sen
=======================

Health: 100

Speed: Very Fast

Defense: 0

Attack: 12.7mm Ho 103 Machine Gun
85 Bullet Damage
Rate: Very Fast

- These are the fighters that your airfields and carriers use. They cannot be
recruited through other means during regular gameplay. (They’re also used as
scouts.)

*******************************************************************************
===============
Mitsubishi G4M1
===============

Health: 500

Speed: Very Fast

Defense: 0

Upkeep: [Matches whatever it’s transporting; doesn’t require anything of
its own while it’s in the air.]

- These are the transport planes that your Airborne Division HQ will use to
drop airborne units on the map. They cannot be constructed or controlled
during regular gameplay. (They’re also used to drop other items.)

*******************************************************************************
========================
Mortar Infantry Regiment
========================

Price: 65
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 51
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5)

Health: 200

Speed: Slow

Defense: 1

Attack: Type 99 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Type 92 Machinegun
12 Bullet Damage
Rate: Fast
Area: Small

Mortar Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: 81mm Mortar
35 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

- An Artillery Brigade structure is required before these can be recruited.
They work quite well against infantry and other soft targets.

*******************************************************************************
================
Motor Pool Truck
================

Price: 125

Health: 500

Speed: Medium

Production: 10 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Motor Pool Trucks have no offensive capabilities. When deployed, they turn
into Motor Pool buildings, which alters their stats. Check the Buildings
section of this guide for more information on Motor Pool buildings.

*******************************************************************************
====================
Nakajima G8N1 Renzan
====================

Health: 300

Speed: Very Fast

Defense: 0

Attack: Type 2 Mk3 Bomb #1 Type 2 Mk3 Bomb #2
75 Explosive Damage 75 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard

Type 2 Mk3 Bomb #3 Type 2 Mk3 Bomb #4
75 Explosive Damage 75 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard

- These are the bombers used by your airfields and aircraft carriers. They
cannot be recruited in any other way during normal gameplay. They drop four
bombs at a time, and they will make three bomb-dropping attacks each time
they’re ordered at a target.

*******************************************************************************
===============
Oil Depot Truck
===============

Price: 100

Health: 500

Speed: Medium

Production: 12 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Oil Depot Trucks have no offensive capabilities. When deployed, they turn
into Oil Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Oil Depot buildings.

*******************************************************************************
=======================
Recon Infantry Regiment
=======================

Price: 25
Speed: Slow
Upkeep: 5 Ammo, 1 Regiment Limit
Morale: 48
Attributes: Infantry, Lightly Equipped, Recon

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Type 100 Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x4)

Health: 200

Speed: Slow

Defense: 1

Attack: Type 99 Rilfe Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Very Small

- Very fast (and lightly armed) infantry units. Other than quick and
inexpensive scouts, there’s not much use for these.

*******************************************************************************
=============
Sea Transport
=============

Health: 60

Speed: Medium

Defense: 3

Upkeep: [Same as whatever it’s transporting, it doesn’t require any of its
own supplies.]

- These are the landing craft used to land your infantry units from your
battleships. These are the same landing craft used to land your Corps HQ
trucks as well.

*******************************************************************************
=====================
Shokaku Class Carrier
=====================

Health: 3000

Speed: Medium

Defense: 10

Production: 3 Regiment Limit

Upkeep: 5 Ammo, 5 Oil

- These aircraft carriers can launch two bombing attacks and four scouting
missions at a time when they’re fully charged. A scouting mission will cost 25
Money, and a bombing mission will cost 100 Money. Additionally, they can
launch paradrop missions for 150 Money (either Airborne Infantry or Airborne
Heavy Infantry regiments).

*******************************************************************************
==================
Supply Depot Truck
==================

Price: 25

Health: 500

Speed: Medium

Production: None

Upkeep: None (Building does not add to your total building count)

Def. Value: 2

Attributes: Vehicles

- Supply Depot Trucks have no offensive capabilities. When deployed, they
turn into Supply Depot buildings, which alters their stats. Check the
Buildings section of this guide for more information on Supply Depot buildings.

*******************************************************************************
=================
Tankette Regiment
=================

Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles

Unit Composition:

97 Chi-Ha (x1):

Health: 375

Speed: Medium

Defense: 5

Attack: 75mm Cannon
55 Shell Damage
Rate: Slow
Area: Small

Te-Ke (x4):

Health: 250

Speed: Fast

Defense: 3

Attack: 37mm Gun
40 Explosive Damage
Rate: Slow
Area: Small

- The lightest tank unit you can have as Japan, deployed from either an Armor
Division HQ or a Mechanized Division HQ. The Tankette technology from the
Motor Pool structure is required before you can recruit these units.

*******************************************************************************
=======================
Yamato Class Battleship
=======================

Health: 5000

Speed: Medium

Defense: 15

Production: 5 Regiment Limit

Upkeep: 5 Ammo, 5 Oil

Attack: 18.1 inch Guns (Turret 1) 18.1 inch Guns (Turret 2)
120 Explosive Damage 120 Explosive Damage
1.5 Morale Lost 1.5 Morale Lost
Rate: Very Slow Rate: Very Slow
Area: Large Area: Large
Bombard Bombard

18.1 inch Guns (Turret 3) 18.1 inch Guns (Turret 4)
120 Explosive Damage 120 Explosive Damage
1.5 Morale Lost 1.5 Morale Lost
Rate: Very Slow Rate: Very Slow
Area: Large Area: Large
Bombard Bombard

3.7cm Flak Cannon
40 Bullet Damage [Air]
Rate: Fast

- These battleships can cause major damage to stationary and mobile targets on
land, and they can also destroy water targets. They can deploy an infantry
unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400
Money. They’re also quite effective as a supplementary anti-aircraft defense.

*******************************************************************************

-----------------------------------------------------------------------------
| |
| |
| 5.05) UNITS - BRITAIN |
| |
| |
-----------------------------------------------------------------------------

*******************************************************************************
==========================
Airborne Division HQ Truck
==========================

Price: 225

Health: 500

Speed: Medium

Production: 12 Money, 5 Ammo, 3 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Airborne Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Airborne Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Airborne Division
HQ buildings.

*******************************************************************************
================================
Airborne Heavy Infantry Regiment
================================

Price: 100
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Airborne Infantry Officer (x1):

Health: 250

Speed: Medium

Defense: 2

Attack: Sten Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x5)

Health: 200

Speed: Slow

Defense: 2

Attack: Sten Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small

Airborne Mortar Infantry (x1):

Health: 150

Speed: Slow

Defense: 2

Attack: 81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

Airborne Machine Gun Infantry (x2):

Health: 150

Speed: Slow

Defense: 2

Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small

- These are deployed from an Airborne Division HQ. They’re more powerful than
standard Airborne Infantry Divisions, and for double the cost (money), they can
be air dropped anywhere on the map at any time. An Artillery Brigade structure
is required before these can be recruited or deployed.

*******************************************************************************
==========================
Airborne Infantry Regiment
==========================

Price: 75
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Airborne Infantry Officer (x1):

Health: 250

Speed: Medium

Defense: 2

Attack: Sten Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Airborne Infantry (x8)

Health: 200

Speed: Slow

Defense: 2

Attack: Sten Submachinegun Grenade
12 Bullet Damage 25 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small

- This is a basic infantry unit deployed from an Airborne Division HQ. They
are slightly more powerful than standard infantry units, and for double the
cost (money), they can be air dropped anywhere on the map at any time.

*******************************************************************************
==============
Airfield Truck
==============

Price: 360

Health: 500

Speed: Medium

Production: None

Upkeep: 15 Ammo, 15 Oil, 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Airfield Trucks have no offensive capabilities. When deployed, they turn
into Airfield buildings, which alters their stats. Check the Buildings section
of this guide for more information on Airfield buildings.

*******************************************************************************
================
Ammo Depot Truck
================

Price: 70

Health: 500

Speed: Medium

Production: 12 Ammo

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Ammo Depot Trucks have no offensive capabilities. When deployed, they turn
into Ammo Depot buildings, which alters their stats. Check the Buildings
section of this guide for more information on Ammo Depot buildings.

*******************************************************************************
================================
Anti-Aircraft Halftrack Regiment
================================

Price: 125
Upkeep: 5 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 54
Attributes: Vehicles

Unit Composition:

Humber Mk1 (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 15mm Gun
12 Bullet Damage
Rate: Fast
Area: Small

M16 MGMC (x4):

Health: 200

Speed: Very Fast

Defense: 3

Attack: 20mm Polsten Mk1
30 Bullet Damage [Air]
Rate: Fast

- Anti-Aircraft units deployed from a Mechanized Division HQ. While these can
be more effective than Anti-Aircraft Batteries, you should keep in mind that
they are easier to destroy and reduce your available Regiment Limit. An
Engineer Brigade structure is required before you can recruit these units.

*******************************************************************************
===============================
Anti-Aircraft Infantry Regiment
===============================

Price: 60
Upkeep: 10 Ammo, 5 Oil, 1 Regiment Limit
Speed: Slow
Morale: 55
Attributes: Infantry, Vehicles

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Sten Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5)

Health: 200

Speed: Slow

Defense: 1

Attack: Enfield Mk1 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small

M16 MGMC (x2):

Health: 200

Speed: Very Fast

Defense: 3

Attack: 20mm Polsten Mk1
30 Bullet Damage [Air]
Rate: Fast

- Mobile anti-aircraft units. They can be effective if used carefully, but
you’re going to want heavier units or Anti-Aircraft Batteries for most of the
heavy defenses.

*******************************************************************************
===========================
Anti-Aircraft Tank Regiment
===========================

Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles

Unit Composition:

M4 Sherman Firefly (x1):

Health: 400

Speed: Medium

Defense: 5

Attack: 76mm Gun
65 Shell Damage
Rate: Slow
Area: Small

M3A1 Stuart (x3):

Health: 300

Speed: Medium

Defense: 4

Attack: 37mm Gun
50 Shell Damage
Rate: Slow
Area: Small

M16 MGMC (x2):

Health: 200

Speed: Very Fast

Defense: 3

Attack: 20mm Polsten Mk1
30 Bullet Damage [Air]
Rate: Fast

- These can be more effective than an Anti-Aircraft Battery if they’re handled
properly. They can put out more damage in a shorter period of time, and if
they’re in a supplied area, they can repair faster than a battery can. An
Engineer Brigade structure is required before you can recruit these units.

*******************************************************************************
============================
Anti-Tank Halftrack Regiment
============================

Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium

Morale: 90

Attributes:  Vehicles

Unit Composition:

Humber Mk1 (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 15mm Gun
12 Bullet Damage
Rate: Fast
Area: Small

M3-A1 (x4):

Health: 250

Speed: Very Fast

Defense: 3

Attack: Vickers Mk1 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small

Achilles (x2):

Health: 400

Speed: Medium

Defense: 7

Attack: 75mm Gun
75 Shell Damage
AT Hit for 1 Seconds
Paralyze
Rate: Slow

- These can be deployed from a Mechanized Division HQ. The Achilles can cause
severe damage, but the rest of the regiment is a little too weak to be very
effective. These are probably something you might want to use early on in a
mission, but you’ll want to replace them with heavier units when you get the
chance. A Motor Pool structure is required before you can recruit these units.

*******************************************************************************
===========================
Anti-Tank Infantry Regiment
===========================

Price: 70
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Sten Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x5)

Health: 200

Speed: Slow

Defense: 1

Attack: Enfield Mk1 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small

Anti-Tank Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: PIAT
50 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate: Very Slow

- A Motor Pool structure is required before these can be recruited. They’re
devastating against armored targets.

*******************************************************************************
=======================
Ark Royal Class Carrier
=======================

Health: 3000

Speed: Medium

Defense: 10

Production: 3 Regiment Limit

Upkeep: 5 Ammo, 5 Oil

- These aircraft carriers can launch two bombing attacks and four scouting
missions at a time when they’re fully charged. A scouting mission will cost 25
Money, and a bombing mission will cost 100 Money. Additionally, they can
launch paradrop missions for 150 Money (either Airborne Infantry or Airborne
Heavy Infantry regiments).

*******************************************************************************
=======================
Armor Division HQ Truck
=======================

Price: 315

Health: 500

Speed: Medium

Production: 12 Money, 5 Ammo, 8 Oil, 3 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Armor Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Armor Division HQ buildings, which alters their stats. Check
the Buildings section of this guide for more information on Armor HQ buildings.

*******************************************************************************
=======================
Artillery Brigade Truck
=======================

Price: 135

Health: 500

Speed: Medium

Production: 10 Ammo

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Artillery Brigade Trucks have no offensive capabilities. When deployed,
they turn into Artillery Brigade buildings, which alters their stats. Check
the Buildings section of this guide for more information on Artillery Brigade
buildings.

*******************************************************************************
============================
Artillery Halftrack Regiment
============================

Price: 150
Upkeep: 10 Ammo, 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 98
Attributes: Vehicles

Unit Composition:

Humber Mk1 (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 15mm Gun
12 Bullet Damage
Rate: Fast
Area: Small

M3-A1 (x4):

Health: 250

Speed: Very Fast

Defense: 3

Attack: Vickers Mk1 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small

M3-A1 Artillery (x2):

Health: 250

Speed: Very Fast

Defense: 3

Attack: Ordnance Q.F. 25pdr
40 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

- Deployed from a Mechanized Division HQ, these are a weaker version of the
Artillery Tank regiments. Similar to the Anti-Tank Halftrack Regiments, you’ll
want to replace these as soon as possible, if you even use them at all. An
Artillery Brigade structure is required before you can recruit these units.

*******************************************************************************
=======================
Artillery Tank Regiment
=======================

Price: 250
Upkeep: 25 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 100
Attributes: Vehicles

Unit Composition:

M4 Sherman Firefly (x1):

Health: 400

Speed: Medium

Defense: 5

Attack: 76mm Gun
65 Shell Damage
Rate: Slow
Area: Small

M3A1 Stuart (x3):

Health: 300

Speed: Medium

Defense: 4

Attack: 37mm Gun
50 Shell Damage
Rate: Slow
Area: Small

M7 Priest (x2):

Health: 300

Speed: Medium

Defense: 4

Attack: 105mm Howitzer
50 Explosive Damage
1 Morale Lost
Rate: Very Slow
Area: Large
Bombard

- An Artillery Brigade structure is required before you can recruit these
units. They are probably the most effective armored unit (generally speaking)
for Britain. The artillery lets you slaughter infantry, and the tank/artillery
combination does fairly well against armored targets as well.

*******************************************************************************
====================
Avro Lancaster Mk. 1
====================

Health: 300

Speed: Very Fast

Defense: 0

Attack: Mk3 GP Bomb #1 Mk3 GP Bomb #2
75 Explosive Damage 75 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard

Mk3 GP Bomb #3 Mk3 GP Bomb #4
75 Explosive Damage 75 Explosive Damage
0.5 Morale Lost 0.5 Morale Lost
Rate: Slow Rate: Slow
Area: Large Area: Large
Bombard Bombard

- These are the bombers used by your airfields and aircraft carriers. They
cannot be recruited in any other way during normal gameplay. They drop four
bombs at a time, and they will make three bomb-dropping attacks each time
they’re ordered at a target.

*******************************************************************************
==============
Corps HQ Truck
==============

Health: 500

Speed: Medium

Production: 12 Money, 10 Ammo, 5 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Corps HQ Trucks have no offensive capabilities. When deployed, they turn
into Corps HQ buildings, which alters their stats. Check the Buildings section
of this guide for more information on Corps HQ buildings.

*******************************************************************************
=================
Douglas Dakota IV
=================

Health: 500

Speed: Very Fast

Defense: 0

Upkeep: [Matches whatever it’s transporting; doesn’t require anything of
its own while it’s in the air.]

- These are the transport planes that your Airborne Division HQ will use to
drop airborne units on the map. They cannot be constructed or controlled
during regular gameplay. (They’re also used to drop other items.)

*******************************************************************************
============
Economic Aid
============

Health: 1500 (Does not deplete on its own, can be attacked.)

Defense: 0

Production: 15 Ammo, 15 Oil

- This is what your transport drops on the ground when you use the Economic
Aid Special Operation. While the crates exist, you will receive fifteen ammo
and fifteen oil into your current production.

*******************************************************************************
======================
Engineer Brigade Truck
=====================

Price: 90

Health: 500

Speed: Medium

Production: 5 Ammo, 5 Oil

Upkeep: 1 Building Limit

Def. Value: 2

Attributes: Vehicles

- Engineer Brigade Trucks have no offensive capabilities. When deployed, they
turn into Engineer Brigade buildings, which alters their stats. Check the
Buildings section of this guide for more information on Engineer Brigade
buildings.

*******************************************************************************
=================
Engineer Regiment
=================

Price: 75
Speed: Medium
Upkeep: 5 Ammo, 5 Oil, 1 Regiment Limit
Morale: 35
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Sten Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Engineer (x6):

Health: 200

Speed: Medium

Defense: 1

Attack: Enfield Mk1 Rifle Repair Construct
10 Bullet Damage 5 Repaired 5 Repaired [sic]
Rate: Medium Rate: Very Fast Rate: Very Fast

- An Engineer Brigade structure is required before these can be recruited.
They’re not exactly useful in battle situations, but they can be used to repair
structures and construct defensive structures (Anti-Aircraft Batteries,
Artillery Batteries, and Bunkers).

*******************************************************************************
===================
Flame Tank Regiment
===================

Price: 225
Upkeep: 20 Ammo, 15 Oil, 1 Regiment Limit
Speed: Medium
Morale: 120
Attributes: Vehicles, Tanks

Unit Composition:

M4 Sherman Firefly (x1):

Health: 400

Speed: Medium

Defense: 5

Attack: 76mm Gun
65 Shell Damage
Rate: Slow
Area: Small

M4 Sherman Flametank (x3):

Health: 400

Speed: Medium

Defense: 7

Attack: Flamethrower
30 Flame Damage
0.5 Morale Lost
Rate: Medium
Area: Small

M3A1 Stuart (x2):

Health: 300

Speed: Medium

Defense: 4

Attack: 37mm Gun
50 Shell Damage
Rate: Slow
Area: Small

- The Flame Tank technology from the Motor Pool structure is required before
you can recruit these units. They’re fairly effective against infantry.

*******************************************************************************
==================
Halftrack Regiment
==================

Price: 100
Upkeep: 15 Oil, 1 Regiment Limit
Speed: Very Fast
Morale: 70
Attributes: Vehicles

Unit Composition:

Humber Mk1 (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 15mm Gun
12 Bullet Damage
Rate: Fast
Area: Small

M3-A1 (x4):

Health: 250

Speed: Very Fast

Defense: 3

Attack: Vickers Mk1 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small

- These are very light vehicle units deployed from the Mechanized Division HQ.
They’re semi-effective against weak infantry units, but other than that, they
really don’t serve much of a purpose.

*******************************************************************************
=======================
Heavy Infantry Regiment
=======================

Price: 80
Speed: Slow
Upkeep: 15 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Sten Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x3)

Health: 200

Speed: Slow

Defense: 1

Attack: Enfield Mk1 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Anti-Tank Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: PIAT
50 Shell Damage
AT Hit for 1 seconds
Paralyze
Rate: Very Slow

Mortar Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: 81mm Mortar
30 Explosive Damage
0.75 Morale Lost
Rate: Very Slow
Area: Medium
Bombard

Machine Gun Infantry (x3):

Health: 150

Speed: Slow

Defense: 1

Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small

- An Artillery Brigade structure is required before these can be recruited.
They work quite well against infantry and other soft targets.

*******************************************************************************
===================
Heavy Tank Regiment
===================

Price: 250
Upkeep: 20 Ammo, 20 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles, Tanks

Unit Composition:

M4 Sherman Firefly (x1):

Health: 400

Speed: Medium

Defense: 5

Attack: 76mm Gun
65 Shell Damage
Rate: Slow
Area: Small

Mk IV Churchill (x3):

Health: 500

Speed: Medium

Defense: 8

Attack: 75mm Gun
80 Shell Damage
Rate: Slow
Area: Small

- A Motor Pool structure and the Heavy Tanks technology from the Motor Pool
are both required before you can recruit these units. They are the heaviest
British unit, highly effective against armored targets. Artillery Tank
Regiments are more effective against infantry, but these will do quite well on
their own.

*******************************************************************************
==========================
Infantry Division HQ Truck
==========================

Price: 225

Health: 500

Speed: Medium

Production: 12 Money, 5 Ammo, 2 Oil, 5 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Infantry Division HQ Trucks have no offensive capabilities. When deployed,
they turn into Infantry HQ buildings, which alters their stats. Check the
Buildings section of this guide for more information on Infantry Division HQ
buildings.

*******************************************************************************
=================
Infantry Regiment
=================

Price: 50
Speed: Slow
Upkeep: 10 Ammo, 1 Regiment Limit
Morale: 45
Attributes: Infantry

Unit Composition:

Infantry Officer (x1):

Health: 200

Speed: Medium

Defense: 1

Attack: Sten Submachinegun Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Fast Rate: Very Slow
Area: Small
Infantry (x6)

Health: 200

Speed: Slow

Defense: 1

Attack: Enfield Mk1 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x2):

Health: 150

Speed: Slow

Defense: 1

Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small

- Basic infantry unit. A couple units of these can easily deal with a tank
regiment or two if properly handled.

*******************************************************************************
==============================
King George V Class Battleship
==============================

Health: 5000

Speed: Medium

Defense: 15

Production: 5 Regiment Limit

Upkeep: 5 Ammo, 5 Oil

Attack: 14 Inch Guns (Turret 1) 14 Inch Guns (Turret 2)
100 Explosive Damage 100 Explosive Damage
1.5 Morale Lost 1.5 Morale Lost
Rate: Very Slow Rate: Very Slow
Area: Large Area: Large
Bombard Bombard

14 Inch Guns (Turret 3) 3.7cm Flak Cannon
100 Explosive Damage 40 Bullet Damage [Air]
1.5 Morale Lost Rate: Fast
Rate: Very Slow
Area: Large
Bombard

3.7cm Flak Cannon
40 Bullet Damage [Air]
Rate: Fast

- These battleships can cause major damage to stationary and mobile targets on
land, and they can also destroy water targets. They can deploy an infantry
unit for a cost of 50 Money, and they can deploy a Corps HQ for a cost of 400
Money. They’re also quite effective as a supplementary anti-aircraft defense.

*******************************************************************************
===================
Light Tank Regiment
===================

Price: 150
Upkeep: 15 Ammo, 10 Oil, 1 Regiment Limit
Speed: Medium
Morale: 80
Attributes: Vehicles

Unit Composition:

M4 Sherman Firefly (x1):

Health: 400

Speed: Medium

Defense: 5

Attack: 76mm Gun
65 Shell Damage
Rate: Slow
Area: Small

M3A1 Stuart (x3):

Health: 300

Speed: Medium

Defense: 4

Attack: 37mm Gun
50 Shell Damage
Rate: Slow
Area: Small

- The lightest tank unit you can have as Britain, deployed from an Armor
Division HQ.

*******************************************************************************
============================
Mechanized Division HQ Truck
============================

Price: 270

Health: 500

Speed: Medium

Production: 12 Money, 5 Ammo, 5 Oil, 4 Regiment Limit

Upkeep: 1 Building Limit

Morale: 99

Def. Value: 2

Attributes: Vehicles

- Mechanized Division HQ Trucks have no offensive capabilities. When
deployed, they turn into Mechanized HQ buildings, which alters their stats.
Check the Buildings section of this guide for more information on Mechanized
Division HQ buildings.

*******************************************************************************
============================
Mechanized Infantry Regiment
============================

Price: 125
Upkeep: 10 Ammo, 10 Oil, 1 Regiment Limit
Speed: Slow
Morale: 87
Attributes: Infantry, Vehicles

Unit Composition:

Humber Mk1 (x1):

Health: 250

Speed: Very Fast

Defense: 2

Attack: 15mm Gun
12 Bullet Damage
Rate: Fast
Area: Small

Infantry (x4)

Health: 200

Speed: Slow

Defense: 1

Attack: Enfield Mk1 Rifle Grenade
10 Bullet Damage 20 Explosive Damage
Rate: Medium Rate: Very Slow
Area: Small
Machine Gun Infantry (x1):

Health: 150

Speed: Slow

Defense: 1

Attack: Vickers Mk1 Machine Gun
15 Bullet Damage
Rate: Fast
Area: Small

M3A1 Stuart (x1):

Health: 300

Speed: Medium

Defense: 4

Attack: 37mm Gun
50 Shell Damage
Rate: Slow
Area: Small

M3-A1 (x2):

Health: 250

Speed: Very Fast

Defense: 3

Attack: Vickers Mk1 Machine Gun
14 Bullet Damage
Rate: Fast
Area: Small

Author: Nick2930

I am a 33 year old librarian, part time writer, all time gamer, and what my cousin refers to as an intellectual badasss. Normally I wouldn't brag, but I like that so much I feel compelled to.