Posted in Challenging Conventions Features

Challenging Conventions 12: Anticlimax is the New Climax

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

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Posted in Features

Challenging Conventions 11: Playing Hard to Get

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

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Posted in Challenging Conventions Features

Challenging Conventions 10: BioShock 2 does Parenting Better than Heavy Rain

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

Continue Reading... Challenging Conventions 10: BioShock 2 does Parenting Better than Heavy Rain
Posted in Challenging Conventions Features

Challenging Conventions 9: Heavy Rain Fails to Understand what Interactive Drama Means

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

Continue Reading... Challenging Conventions 9: Heavy Rain Fails to Understand what Interactive Drama Means
Posted in Challenging Conventions Features

Challenging Conventions 8: The Transparency of Mass Effect 2

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

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Posted in Reviews

No More Heroes 2: Desperate Struggle Review

No More Heroes 2: Desperate Struggle had one of the best guerrilla marketing campaigns that I’ve ever seen. At PAX ’09, the bathrooms were supplied…

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