Posted in Challenging Conventions Features

Gaming Convergence

It's not often that I talk about books on here, since the books I read and the games I play don't often mesh well together….

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Posted in Challenging Conventions Features

Challenging Conventions 16: Bite-Sized Gaming

I wasn’t planning to write about E3 in this column as that will be discussed elsewhere, but there’s one trend in the gaming industry that…

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Posted in Challenging Conventions Features

Challenging Conventions 15: What’s the Hurry?

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

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Posted in Challenging Conventions Features

Challenging Conventions 13: Graphics So Bad They’re Good

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

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Posted in Challenging Conventions Features

Challenging Conventions 12: Anticlimax is the New Climax

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

Continue Reading... Challenging Conventions 12: Anticlimax is the New Climax
Posted in Challenging Conventions Features

Challenging Conventions 10: BioShock 2 does Parenting Better than Heavy Rain

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

Continue Reading... Challenging Conventions 10: BioShock 2 does Parenting Better than Heavy Rain