Posted in Challenging Conventions Features

Challenging Conventions 9: Heavy Rain Fails to Understand what Interactive Drama Means

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

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Posted in Challenging Conventions Features

Challenging Conventions 8: The Transparency of Mass Effect 2

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

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Posted in Challenging Conventions Features

Challenging Conventions 7: Taking Stock of Mass Effect 2

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

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Posted in Challenging Conventions Features

Challenging Conventions 6: The Likeable, Mass-Murdering Hero

Challenging Conventions is a biweekly column by Jeffrey Matulef that discusses the conventions of games design, whether regards the games that subscribe to these conventions…

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Posted in Challenging Conventions Features Reviews

Challenging Conventions 5: Zelda Steams Along by not Veering off the Tracks

At this column’s moniker would imply, I usually focus on a particular aspect of a game’s design and how it challenges design conventions. Not this…

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Posted in Challenging Conventions Features

Challenging Conventions 4: Shattered Memories – A Silent Hill Story in Pictures

This week marks the release of one of the strangest games to come out of a major studio in quite a long time: Konami’s and…

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