Quantcast
Xbox 360 Playstation 3 Nintendo Wii iPhone Video Game Reviews iPhone App Search Playstation Portable Computer PC Games Playstation 2 Games Gear and Accessories for Games Nintendo DS  
Archives Video Media Articles Games Cheats Files Forums

   GENERAL
  Community
  Upcoming Releases
  Latest Releases
  Video Game List
  Game Reviews
  Weekly Game Giveaways!
  Inside The Games
  Previews
  iPhone App Search
   Weekly Features
  Good, Bad and Shipping
  BitMaps
  Rumor Killers
  The Bargain Bin
  Very British Gamer
   PodCasts
  Game On
  Big Red Potion
  Game Zombie TV
   SECTIONS
  Downloads
  Gamer Blogs
  Videos
  Game Cheats
  Top 10 Games
  Screenshots
   WEBSITE
  TGR Staff
  Write With Us
  Advertising Information
  Submit Gaming News
  Submit a Review
  Submit Content
  Video Game Advertising
   Video Game Industry
  Resources
  Video Game Industry Events
  Features and Opinion
  Video Game Company List
Affiliated with:
GameZone.com

Friends:

360 sync


360 Voice

iPhone Sites

iPhone App Index

iPhone App Reviews
Game Reviews Index » Articles Send this page to a friend
Editorial: A World Beyond the Unreal
Posted by Joe DeLia, 68 days ago


See that above? Beautiful, isn’t it? It might be hard to believe, but that screenshot was taken from a video game that’s almost a decade old. Despite a distinct lack of visual grit, an overabundance of brown, and lack of main characters built out of solid testosterone, Jet Set Radio and its sequel created a different kind of interactive world, one not set within the boring confines of our own existence. And it hasn’t been the only game to take this approach, with titles like Okami, the recent Prince of Persia and the entire Mario series offering colorful, pleasing worlds that were brought to life with superb animation and a unique style. But do gamers want their games to look this way? Does the modern day console’s ability to render realism mean that designers need not think about crafting an extraordinary world for their game? In short, why do most modern day video games tend to look the same?

Well, the aforementioned technology is a big part of it. Games are built on top of engines, the developer’s foundation for their game constructs. In the early days, most games used engines built specifically for that title; the gameplay was so simplistic that the developers had enough time and resources to write a custom engine. These days, every game is so incredibly complicated that this type of customization just isn’t possible in many cases. Because of this, third-party engines - like Epic’s Unreal Engine 3 - are licensed out to other developers. Epic’s versatile toolset has powered nearly one hundred games in the past four years, including titles like Gears of War, X-Men Origins: Wolverine, Fatal Intertia and even the abysmal Leisure Suit Larry: Box Office Bust. While the ease of development offered by centralized engines is fantastic, the visual similarities between games that run on the same engine is often uncanny. Look at the collage below. Those are five different titles designed by five completely unrelated teams, yet they look as if they could be different levels within the same game. So what gives?

 
Name the games? Clue: they are actually different games.

Rating: 3.0, votes: 3
 
Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
  #1 Sep 14, 2009 13:42:24 68 days ago
Troy Bond
22 Comments

I don’t care how it looks so much as how it plays. I’ve seen some beautiful games that bored me to tears, and some visually uninteresting games that kept me enthralled. Having said that, I agree that it’s not a good idea for games to look so homogenized, especially if the gameplay isn’t all that different.


 


Video Game Reviews Twitter
Weekly Video Game Podcasts
Inside The Games

Game Reviews | Weekly Contests | Submit News | Contact | Pages | Blogs | Forums | Video Game Reviews | Video | RSS | Privacy Policy | Terms and Conditions

iphone game
The Game Reviews Picks of the Month: Halo Wars | Killzone 2 | Street Fighter 4 | Resident Evil 5 | Tom Clancy's HAWX