Super Smash Brothers Brawl walkthrough Part 1

Super Smash Brothers Brawl

Guide/Walkthrough by Miqe

Version 1.3




Version History ——————-VERHI


Introduction ———————-INTDU


Moves/Controls ——————–MOCON


Controllers ———————BRACO

Attacks ————————-BRAAT

Advanced Attacks —————-BRAAD

New Moves ———————–BRANE


Characters ————————STACH


Mario —————————CHA01

Peach —————————CHA02

Bowser ————————–CHA03

Yoshi —————————CHA04

Wario —————————CHA05

Pikachu ————————-CHA06

Pokemon Trainer —————–CHA07

Fox —————————–CHA08

Link —————————-CHA09

Zelda/Sheik ———————CHA10

Kirby —————————CHA11

King Dedede ———————CHA12

Meta Knight ———————CHA13

Donkey Kong ———————CHA14

Diddy Kong ———————-CHA15

Samus/Zero Suit Samus ———–CHA16

Ice Climbers ——————–CHA17

Ike —————————–CHA18

Lucas —————————CHA19

Olimar and Pikmin —————CHA20

Pit —————————–CHA21


Game Modes ————————GAMOD


Subspace Emissary —————–SUBEM




Features ————————SUBFE


Stage 1 ————————-SUB01

Stage 2 ————————-SUB02

Stage 3 ————————-SUB03

Stage 4 ————————-SUB04

Stage 5 ————————-SUB05

Stage 6 ————————-SUB06

Stage 7 ————————-SUB07

Stage 8 ————————-SUB08

Stage 9 ————————-SUB09

Stage 10 ————————SUB10

Stage 11 ————————SUB11

Stage 12 ————————SUB12

Stage 13 ————————SUB13

Stage 14 ————————SUB14

Stage 15 ————————SUB15

Stage 16 ————————SUB16

Stage 17 ————————SUB17

Stage 18 ————————SUB18

Stage 19 ————————SUB19

Stage 20 ————————SUB20

Stage 21 ————————SUB21

Stage 22 ————————SUB22

Stage 23 ————————SUB23

Stage 24 ————————SUB24

Stage 25 ————————SUB25

Stage 26 ————————SUB26

Stage 27 ————————SUB27

Stage 28 ————————SUB28

Stage 29 ————————SUB29

Stage 30 ————————SUB30

Stage 31 ————————SUB31




Orange Cube Locations ———–SUBOC

Character Obtainment ————SUBCH

Boss List ———————–SUBBO


Classic Mode ———————-CLAMO


Brawl Mode ————————BRAMO


Events —————————-BRAEV


1 Player ————————EVE1P

2 Player ————————EVE2P


Challenges ————————BRACH


Items —————————–BRAIT


Battle Items ——————–BATIT

Assist Trophies —————–ASTRP

Pokeballs ———————–BATPO


Song List ————————-BRACD


Sticker List ———————-STKLI


Obtainable Trophies —————BRATR


Stage Descriptions —————-STADE


Secrets —————————BRASE


Unlockable Characters ———–SECCH

Unlockable Stages —————SECST

Other Unlockables —————SECOT


Credits —————————TANKU




Version History ——————-VERHI


Version 0.1


All placeholders in place.


Version 0.2


All characters done. Game modes added.


Version 0.3


Items listed (not all assist trophies and pokeballs yet).


Version 0.4


All unlockables and Events done.


Version 0.5


All items listed.


Version 0.6


All Trophies added. Still have to put Stickers, SSE, and Classic



Version 0.7 3-6-2008


Added Classic Mode and Brawl Mode description.


Version 0.8 3-8-2008


Began on the SSE walkthrough. Also started listing Stickers. Fixed

some typos and added some content on controls. Slightly changed

layout as well.


Version 0.9 3-9-2008


Added Pit to Characters. (Whoops!) Continued with SSE walkthrough

and added more content. Verified some things and changed false



Version 0.95 3-10-2008


Changed names to english. Deconfirmed and confirmed a lot.

Continued walkthrough and added more stickers and unlockables.


Version 0.98 3-11-2008


Added Stage Descriptions and Challenges section. Continued

walkthrough, added more stickers, and fixed some of the unlockable

character info.


Version 0.99 3-12-2008


Added stickers and almost finished walkthrough. Still need to add

Boss data and challenges, as well as some fixes.


Version 1.00 3-17-2008


Finished walkthrough. Added more stickers, fixed up lots of false

info, and changed all names to english (I think). Still updating

minor things, have to flesh out sections such as stages and



Version 1.1 3-20-2008


Added more content to the SSE, as well as some more stickers. Also

added more content to other sections, such as Challenges. Pretty

much finished all sections I have currently. Still need to tidy up

a few details and fix possible errors, but the guide is pretty much

done. Yay!


Version 1.2 3-29-2008


Added CD list. Fixed minor problems and a few fixes on Trophy info.

Pretty much done with everything, maybe missing a few stickers but

everything else is done.


Version 1.3 4-19-2008


S’been a while. I finished all the lists and went back over old

sections. I think everything’s accounted for, so I’m probably done

updating the guide.








Introduction ———————-INTDU


Hello all, and welcome to my very first FAQs. I hope it will help

everyone while getting their Brawl on!


Super Smash Bros. Brawl is a Nintendo fighting game made for four

players to fight each other using various characters from

Nintendo’s past games on stages that embody some of the most

memorable locales in Nintendo games gone by. All trademarks and

copyrights in this guide are copyright their respective tradmark

and copyright owners. This guide itself is copyright Miqe Eskridge



Since it’s my first FAQ, feel free to e-mail me at


butterfly.of.death at


with any questions or suggestions. I’ll try and check it every

day. Be sure to put "Super Smash Bros Brawl FAQ" in the subject

line to avoid it getting deleted in SPAM.




If you can see this whole line then you should have no problem

viewing the rest of the guide.


To navigate the guide quickly, hit Ctrl+F and type in the short

5-character code listed in the Contents section for whatever

section you wish to view.


The only sites allowed to host this FAQ is, MyCheats,,,, and and at the moment. Do not take or

reproduce any of this stuff without my permission. Let’s get

started shall we?








Moves/Controls ——————–MOCON


All right, first, for those of you out there that have been living

under a rock for the past decade or so, Smash Bros. is first and

foremost a multiplayer fighting game. Unlike traditional fighting

games, there are no complicated, multi-button combo inputs that

create devastating attacks.


Much to the critics dismay, the game is played primarily with two

buttons – one for attack and one for special attack. This is

fleshed out by using the control stick to add more and more attacks

to each character’s arsenal, as well as adding some variation on

air attacks.




Controllers ———————–BRACO


Still, Brawl offers more intense gameplay than ever in the series.

The game brings new options for controls on the Wii, allowing

for four different controller types. I’ll go ahead an list all of

them and the basic controls, though you can customize your controls

however you like.


Wiimote – (Not Recommended)


Control Pad – Move (double tap to run), Duck, and Jump

1 – Special Attack

2 – Normal Attack

1+2 – Smash Attack

– button – Grab

A – Taunt (Hold directions for other taunts)

B – Shield


This controller is not recommended unless you don’t have a nunchuk

attachment or a spare GCN controller for your friend. The awkward

positioning of the shield button and grab button make this a hands



Wiimote w/ Nunchuk – (Recommended)


Control Stick on Nunchuk – Move, Duck, Jump

Z on Nunchuk – Shield

C on Nunchuk – Jump

Control Pad Up – Jump

Control Pad right/left – Grab

Control Pad Down – Duck

1 – Taunt (Up Taunt)

2 – Taunt (Down Taunt)

1+2 – Taunt (Side Taunt)

A – Normal Attack

B – Special Attack

A+B – Grab


While most old school players dislike this style at first, it has

some untapped potential. A "Shake Smash" feature allows you to

shake the controller in a direction to perform a smash attack,

something that could prove as useful as the c-stick (or even more

useful, seeing as you don’t need a spare thumb to do it). It may

take some getting used to, but it’s definitely better than just

the wiimote.


GCN (Gamecube Nintendo) Controller – (Recommended)


Control Stick – Move, Duck, Jump

Control Pad Up – Taunt (Up Taunt)

Control Pad Right/Left – Taunt (Side Taunt)

Control Pad Down – Taunt (Down Taunt)

L – Shield

R – Shield

Z – Grab

A – Normal Attack

B – Special Attack

C-stick – Smash Attack

X – Jump

Y – Jump


Highly recommended because it’s just a solid control. Anyone who

doesn’t want to learn how to use the Nunchuk combo should

definitely use one of these – it’s worth going to buy a used one.


Classic Controller – (Not Recommended)


Control Stick (left) – Move, Duck, Jump

Control Stick (right) – Smash Attack

Control Pad Up – Taunt (Up Taunt)

Control Pad Right/Left – Taunt (Side Taunt)

Control Pad Down – Taunt (Down Taunt)

L – Shield

R – Shield

Zl – Grab

Zr – Grab

a – Normal Attack

b – Special Attack

x – Jump

y – Jump


Although not terrible, the controller doesn’t hold well for the

game (intense battles aren’t good without grips). Although grab

buttons on both sides are a plus for those that single-button

grab. It just doesn’t feel right.




Attacks —————————BRAAT


The general attacks in the game are composed of normal attacks,

smash attacks, and special attacks.


Normal Attacks –


Normal attacks are the usual run of the mill punches. These can be

performed in a neutral position as well as while holding any

direction. They also can be performed while running, resulting in

a sliding attack. Aerial attacks can also be performed in the

neutral position or while holding any direction.


Smash Attacks –


Smash attacks are performed with the same button as a normal attack

(or their own button) but with a quick tap in any direction.

Up-smash attacks usually are used for "juggling" opponents, while

side-smash attacks are usually hard-hitting kill moves. Down-smash

attacks usually have good range and knock back ability, commonly

striking both directions. In the air, down-smash atacks are useful

for "meteor smashing" opponents (knocking them straight down over a

pit or trap) or have a drilling effect, while the other smash

attacks are used similarly to the ground smash attacks.


Special Attacks –


Special attacks are a completely different story. They vary a

great deal from character to character. There are four special

moves for each character – the neutral-special (not touching the

control stick), side-special (either direction), up-special, and

down-special. The neutral-special is commonly a charge up move or

a projectile move (or both), the side-special move is usually a

horizontal recovery move (saving yourself from being far away from

the platforms), the up-special move is usually a vertical recovery

(saving yourself from being far below from the platforms), and the

down special move is often a drop down attack.


None of these moves are definite and you should try out each

characters moves for yourself to see the abilites of each move. For

detailed info on each character’s moves, either see a character

specific FAQ or check the Characters section.


Shielding –


Other basic attacks include shielding and throwing. Shielding

allows a shield to appear around your character, blocking attacks –

but don’t hold it too long or it will break and leave you

vulnerable. You can press right or left whil shielding to perform a

roll. Also, a Throw will totally bypass a shield.


Throwing –


Throwing requires you to be close to an opponent (unless your

character shoots out a grappling hook or something) and allows you

to perform four different throws – Down, Up, Forward and Backwards.

Usually a Down throw is for damage, Up throw is for juggling, and

Forward/Backward throws are for off-screen kills (at high

percentages). Throwing can also be performed by holding the shield

button and pressing the normal attack button.




Advanced Moves ——————–BRAAD


Dodge –


While you can shield and press right or left to roll away from some

attacks, you can also press down while shielding to do a dodge. For

an instant you will be invulnerable to most attacks.


L-cancel –


While falling press down just before you hit the ground and your

"down time" or lag from getting back will be greatly reduced. L

stands for lag in this acronym.


Perfect Shield –


Press the shield just before being hit by an attack and your shield

energy won’t go down. Mastering this will allow you to block ANY

attack it seems.




New Moves ————————-BRANE


All those things are great, but there’s some advanced techniques

that come up in Brawl as well. I’ll add more as they’re discovered.


Final Smash –


This is a super move that can be performed after breaking a smash

ball (see items). By pressing the neutral special attack button,

your character will perform a specific super attack that usually

can KO at least one opponent.


Wall-Jump/Wall-Cling –


While some could perform the Wall-Jump in Smash Bros. Melee, this

time around a lot of characters can not only jump off of walls but

hold on to them for a few seconds.


Swimming –


When you land in water, you can swim for a short duration. Any time

you jump out of the water it’s treated as you jumping off of the

ground. If your character starts to drown, get out of the water and

on dry land quickly or you will drown.


Reverse Throw –


The reverse throw is the fastest throw in the game. It is performed

by running in one direction, then turning around a performing a

throw immediately. It will grab your opponent faster than a regular

throw, and is quite unexpected sometimes.


Aerial Dodge –


While not new, this move has been totally changed in this

installment of Smash. Wave-Dashing (for those that played Melee) is

TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions

throughout the Smash community. Guess you pros will have to get

used to slowing down, huh?


Anyway, Aerial Dodges require you to press the Shield button while

in air, and your character will become invulnerable for a fraction

of a second. The new mechanics allow you to Aerial Dodge many times

in a row, or jump or attack after you perform an Aerial Dodge. The

catch is that you can no longer "move" while dodging, just

following your momentum as you fall.


Gliding –


Certain characters can glide (Charizard, Pit, and Meta Knight) by

performing a jump with the jump button and holding it down. The

character will then get into a gliding stance and fly forward,

descending slowly. By pressing down or forward you can tilt steeper

down into a faster descent, and by pressing back or up will slow

you down to a snail’s pace and you will eventually stall out. You

cannot change direction during a glide.


Footstool Jump –


If your character jumps over another character and lands on their

head, if you press jump just as you touch them you will bounce off

their head, providing you a boost. This is also useful if your

enemy is airborne, as they will plummet straight down, into a pit

or a platform below.


Shield Roll Toss –


This is a new technique that allows you to throw any items you’re

holding (or turnips for example) as you’re shielding. To do this,

Shield and Roll in the direction you want to throw, then press the

Normal Attack or Throw button to throw the item. You will continue

rolling and the item will fly away.


Ledge Tether –


Not sure if this one is totally new, but for the characters that

have a grapple or shoot something out for their grab you can do a

grab in mid-air near a ledge and the hook/beam/whatever will attach

itself to the ledge. You usually have to be almost horizontally

lined up with the ledge, but there is some leeway, depedning on the



Tripping –


Wow, this sucks. Randomly you will trip and your character will

fall over and do a faceplant. Try to be prepared for this, but it’s

totally random it seems. Turning around, starting to run, or being

on ice seems to raise the chance of tripping.




This is a recently discovered move. It allows you to do your up

smash attack on the ground with a huge boost of momentum. To do it,

you need to run and do a dash attack. Just as the dash attack

begins, press up and Grab to cancel the attack. VERY QUICKLY after

cancelling the attack perform an up smash.


This move is tricky to pull off and only effective for a few

characters, but it’s surprisingly useful. If used correctly, you

can fly halfway across Final Destination in an instant using an up

smash the whole time. Search Boost Smash in YouTube if you want to

see it in action.








Characters ————————STACH


In this section I’ll discuss each of the starting roster’s

characters. For damage info, check out the damage guide. This

section will discuss the character’s themselves then list their

final smash description. For info on hidden characters, see the

Secrets section.


*Note: This only describes the characters and a little about them.

To get specifics and tips on how to use a character, check out in

depth guides on them.




Mario —————————–CHA01


Games: Anything with "Mario" in it… except Mario’s Missing


Mario, the red-clad plumber that has wall-jumped off of practically

everything in existence. He makes his third appearance in the

Smash series, packing a similar punch as his average build and good

beginner moves come back in force.


Final Smash – Mario Finale


Mario shoots out his fireballs with a twist. Two fireballs are

unleashed in the direction the player is facing, and they slowly

split upwards and downwards in a small "v" pattern. Better if used

on the far edge of a screen.


Unique Abilities –


Mario doesn’t have anything too special. He’s your typical all-

around fighter.




Peach —————————–CHA02


Games: Usually at the "rescuee" end, but most Mario series games


The blushing princess returns for her second Smash appearance,

bringing her crazy floaty moves and turnips back into the ring. She

has been weakened from her previous visit, but that doesn’t mean

she can’t still pack a devastating punch!


Final Smash – Peach Blossom


Peach dances to entrance her opponents into a deep sleep. Peaches

appear all over the stage, allowing Peach a rest to eat all she

wants or smash her opponents while they’re out.


Unique Abilities –


Peach has the ability to float for a few moments after jumping. If

you hold your jump button or up on the movement stick, she will

float and can attack and move right and left.




Bowser —————————-CHA03


Games: Anything with Mario that ends with a fiery castle, but

Super Mario Galaxy is probably the most recent


King Koopa shows up again for his second Smash appearance. His

flames and sharp spike-shell return for more plumber-punishment.


Final Smash – Giga Bowser


And you thought he was a heavyweight before? Bowser grows into his

excessively large form for about 15 seconds, allowing him to pummel

his tiny foes.


Unique Abilities –


Bowser’s one of the slower characters. He’s not terribly slow to

move, but he’s got some slow attacks. He’s definitely got a weight





Yoshi —————————–CHA04


Games: Started in Super Mario World, now an eternal rival to Luigi

for Mario’s sidekick role


The loveable green dinosaur returns for his third season of Smash.

He comes hungry, ready to eat his foes and use eggs like bombs.


Final Smash – Super Dragon


One of the better final smashes in my opinion, Yoshi dons wings and

fire breath just like back in Super Mario World. Players can fly

freely around the stage and shoot fire for a short while.


Unique Abilities –


Yoshi has the disadvantage of not having a "third jump" by using

his up special attack (Well, not MUCH of one anyway). Instead, his

second jump is very high, and also has a strong resistance to





Wario —————————–CHA05


Games: WarioWare games are his main staple nowadays


Mario’s crazy (other) arch-nemesis arrives for his first Smash

appearance. He provides almost as many laughs as he does damage

with his… unique fighting style.


Final Smash – Wario-Man


Wario eats some garlic and busts out of his costume into a…

totally different costume. Players can run around with a boosted

speed and extra damage, and the ability to cancel moves used

against Wario.


Unique Abilities –


Wario is unique in the fact that he has 10 different costumes

instead of 5. The additional 5 are his original overalls.


Wario’s down special is annoying at first because it takes about 90

seconds to charge. Once it’s charged, using it will do a massively

damaging attack and send Wario flying upwards.




Pikachu —————————CHA06


Games: Anything with "Pokemon" in it


Pikachu shocks his way back into the battle for a third time,

bringing his signature electric moves. Not much has changed for the

little guy, so veteran’s will love/hate him as much as they used



Final Smash – Volt Tackle


Ah yes, the legendary Volt Tackle. Pikachu lights up in a giant

electric ball which can be maneuvered in any direction, free to

pass through solid objects or any other terrain. Be careful when

you’re done, as you can easily get caught under a platform.


Unique Abilities –


Pikachu’s up special attack can actually be performed twice. If you

press a direction after initiating the move, Pikachu will teleport

there, but after he disappears, if you change the direction you’re

holding, even slightly, he will disappear again and appear again





Pokemon Trainer ——————-CHA07


Games: Pokemon series


This interesting character makes his debut appearance in Brawl. He

brings with him three pokemon – and no desire to join in the fight.

Not himself anyway. You will instead play as his three pokemon –

Charizard, Ivysaur, and Squirtle.


Final Smash – Triple Finish


It’s super effective! Actually, this move pulls out all three

pokemon for a triple attack that blasts a beam out in the direction

the player is facing. The closer the enemy is to the attack the

more damage they’ll take, seeing as how there are extra explosions

at ground zero.


Unique Abilities –


You can choose which Pokemon you start out with by pressing your

character picture when choosing your character. Just click on

whichever Pokemon you want in the picture to select that as your



After about 2 minutes of having the same Pokemon out, your pokemon

will become fatigues, moving slower and dealing less damage. Switch

out to give them a break.


When changing Pokemon you’ll retain damage meters and Final Smash

aura, but you’ll lose most power-ups like being giant or fast.


Charizard has more than two jumps (five I believe) as well.




Fox ——————————-CHA08


Games: Star Fox series


Fox does a barrel roll back onto the Smash scene for his third

showing. He comes packing his laser and his patented "shine" that

reflects practically everything.


Final Smash – Landmaster


Yes, a Landmaster Tank, for those that have played any Star Fox

but the original (and that walking around one, unless it had a

Landmaster too). Fox calls out a Landmaster from the sky, which can

then proceed to run over, blast away, or hover around the rest of

the opponents. It can turn around as well, or even "Do a barrel

roll!" if you press down twice.


Unique Abilities –


Fox is very fast. Other than that, he’s a relatively normal



Fox’s side special can be devastating to newer players and an easy

suicide move. To avoid killing yourself, you can press the side

attack again during the move to cancel the move and stop before you

fly off a ledge.




Link ——————————CHA09


Games: Anything with "Zelda" in it


Link returns for his third appearance in Smash. He brings all the

projectiles you loved from the previous series (well, the boomerang

is different but it’s still a boomerang) with his new vamped up

Twilight Princess model.


Final Smash – Triforce Slash


Link shoots out light to trap opponents and commences to slash and

hack his way through them. Lots of damage and cool graphics, but

not much to say about it past that. He can trap multiple opponents

here, but the real kicker is the final stab at the end of the move,

resulting in almost certain death.


Unique Abilities –


Link has a great number of projectiles, but he also has the tether

ability. He can use his grappling hook to latch on to edges.


His shield also is useful as a projectile blocking device (I mean

his metal shield, not the shield that pops up when you press the

shield button). If you do not move or press anything Link will hold

his shield in front of him and block any projectiles that come in

contact with the shield, such as lazers, arrows, or such.




Zelda/Sheik ———————–CHA10


Games: Again, anything with "Zelda" in it (technically Ocarina of

Time for Sheik)


Zelda returns for her second attempt at a Smash title. She brings

back her signature transformation to Sheik, a ninja-esque type that

contrasts her princess form in speed and mobility.


Final Smash – Light Arrow


A quick flash and everyone in a straight line from Zelda’s bow gets

caught up in a massive shot. The only difference in the forms is

at what angle the combatants fly away after being hit by the arrow

(Zelda shoots enemies upwards while Sheik shoots more straight off

the side of the screen).


Unique Abilities –


To choose between Zelda and Sheik before you begin the match, click

on the character in your character profile window (the picture of

the character under your 1P, 2P, 3P, or 4P box).


Zelda’s "lightning kicks" are performed by doing front or back

attacks in the air. If you hit the enemy just as the move’s starting

and get a clean hit, then they will be electrified and be knocked

back quite a ways.




Kirby —————————–CHA11


Games: The Kirby series


Kirby floats back to the battlefield for a third time. Eating up

everything and everyone in sight, he brings all his moves back

(with a few new normal attacks).


Final Smash – Cook Kirby


Kirby gathers all the fighters in his pot and brings them to a slow

simmer. Damage ensues, then they fly out of the pot and back into

the fray.


Unique Abilities –


Kirby has 6 jumps I believe, giving him a lot of ability to come

back after being hit off the screen, as well as his up special to

add even more vertical recovery.




King Dedede ———————–CHA12


Games: Kirby series


King Dedede makes his debut in this Smash. Kirby’s arch-nemesis

brings his giant hammer with him into the battle, not to mention

his endless army of minions!


Final Smash – Waddle Dee Army


Dedede calls forth his army, and a mass of Waddle Dees and Waddle

Doos fall out of the sky and run off the sides. Highly effective

against multiple opponents.


Unique Abilities –


Dedede has a few extra jumps, 5 I believe, but he’s got some very

slow attacks.


Interestingly enough, Masahiro Sakurai (the head of the game’s

development) did the voice for Dedede.




Meta Knight ———————–CHA13


Games: Kirby series


Meta Knight swoops in for his first appearence in the Smash series.

The villain brings his trusty sword and cape into the mix,

attacking much faster than his looks give him credit for.


Final Smash – Galaxia Darkness


Meta Knight flashes his cape out, trying to trap nearby opponents.

Be sure to catch SOMEONE in the cape, as otherwise it will be

totally useless. If you catch someone, Meta Knight will lash out

with a strong attack, possibly catching other enemies close by.


Unique Abilities –


Meta Knight has multiple jumps, as well as a lot of recovery moves

along with the ability to glide. Just be careful as almost all of

his special attacks make him unable to jump or do anything after

they’re completed, so plan out when to use them.




Donkey Kong ———————–CHA14


Games: Old School Mario Bros. and Donkey Kong series


The king of Kongs comes back for a third season of Smash. He comes

bearing all the attacks everyone’s favorite ape should, along with

an upgraded character model.


Final Smash – Konga Beat


Donkey pulls out the big bongos for this one. He pounds the drums

to create shockwaves eminating from him, and if the player times

attacks right, he can send extra-strong waves out in either

direction (up and down or right and left).


*Note: If you play the Konga Beat perfectly without missing a beat,

Donkey Kong will get a fully charged Giant Punch (neutral special



Unique Abilities –


Donkey Kong is unique in that his forward throw will pick up the

enemy, allowing you to carry your opponent.




Diddy Kong ————————CHA15


Games: Donkey Kong series


Donkey’s little buddy breaks onto the Smash scene for the first

time in Brawl. He’s a lot quicker than his burly counterpart, with

more maneuverability than you can shake a banana peel at.


Final Smash – Rocketbarrel Barrage


One of the craziest final smashes in the game, Diddy puts on a

rocket pack and pulls out dual popguns to fly like a madman. This

move requires the player to control Diddy’s movements from right to

left, and is very awkward at first. It takes some getting used to,

but he definitely can do some crazy aerobatics with those rockets.

At the end of the move, Diddy’s rockets will shoot off and explode

nearby, doing a very damaging attack if it connects.


Unique Abilities-


He has a lot of speed and maneuverability, but he’s kind of a light





Samus/Zero Suit Samus ————-CHA16


Games: Metroid series


Samus busts back into Smash for her third showing, this time

bringing a totally new transformation into the mix – her Zero Suit

(without armor basically).


Final Smash (Samus) – Zero Laser


Take Samus’s old blaster and toss it out the window. This thing

explodes from one side of the screen to the other, taking out

everything in it’s path. It goes straight, but has a large blast

radius. Afterwards you’ll be switched into Zero Suit Samus.


*Note: You can slightly affect the direction of the Zero Laser (up

or down) by pressing up or down during the Final Smash animation.


Final Smash (Zero Suit Samus) – Power Suit Samus


ZSS lights up in a flash, badly damaging anyone close to her. After

pulling it off, you’ll be back to normal Samus.


Unique Abilties –


To begin the match as ZSS, hold down the Shield button on whatever

controller you’re using as you select Samus until you can choose

your stage. (Must hold it ALL the way until the stage selection



To change from Samus to ZSS without using Final Smash, press up/

down/up on the control pad (the taunts, up/down/up) and

you can switch between them. You must press it VERY quickly, and

this will only allow you to go from Samus to ZSS, not the other





Ice Climbers ———————-CHA17


Games: Ice Climbers


Ice Climbers return for their second Smash, much to mixed

reactions. Many hated the duo in the previous installment, but that

didn’t stop them from coming back for more!


Final Smash – Iceberg


A giant iceberg comes flying up out of nowhere, engulfing most of

the stage. It’s slippery, and causes slow and painful torture to

any combatants (except the Ice Climbers who summoned it) that are

close enough.


Unique Abilities –


That would be the fact that there’s two of them. Nana (the computer

controlled Ice Climber) has gotten a lot smarter in this game, and

will fight by herself if she gets seperated. Losing her makes their

up special attack much less useful as well.




Ike ——————————-CHA18


Games: Fire Emblem: Path of Radiance


Fire Emblem’s newest hero enters the Smash arena for the first

time, replacing Roy from the previous installment (don’t get me

wrong, he’s totally different than Roy, but Roy’s not here



Final Smash – Great Aether


Ike throws his sword up, just like his Up-special attack, catching

foes in it’s path. He then jumps up with it and slashes away at

anything and everything, causing massive damage. He’ll eventually

come crashing back down to the ground in an explosive finish.


Unique Abilities –


His normal attacks are slow, but his special attacks seem decently

fast. Take care when fighting projectile users.




Lucas —————————–CHA19


Games: Mother 3 (Earthbound series)


Lucas comes in from the Mother/Earthbound series for the first time

in Brawl. Anyone who was a fan of Ness in the previous installments

will likely be very familiar with Lucas’s moves.


Final Smash – PK Starstorm


Gotta be honest with you, this final smash is pretty dumb in my

opinion. Lucas calls forth stars to rain straight down from the

sky, and while they’re huge and damaging, they’re slow and kind

of erratic in their placement. I’ve seen someone stand there, not

moving, and only get hit once for 14%. Still, with luck you can

get a lot of hits off and bust some people up.


Unique Abilities –


His "third jump" is actually very effective as an attack, but a bit

harder to perform than some characters. To perform it use his up

special attack and curve the lightning ball around to hit yourself.

This will send you flying in the direction away from the ball, but

it takes practice.




Olimar and Pikmin —————–CHA20


Games: Pikmin series


Captain Olimar shows up for his Smash debut, packing an unlimited

supply of pikmin at his disposal. Definitely a new feel in the

game, he’s quite unique in his attacks.


Final Smash – End of Day


Olimar hops in his ship and flys away, cementing everyone to the

ground. Then… some stuff happens, and everyone gets beaten up off

screen for a ton of damage. If you’re lucky enough to crash land

on someone afterwards, they’re most likely goners.


Unique Abilities –


Use his neutral special to pull out various Pikmin. Without pikmin,

his attacks will be weak (if effective at all) and his up special

will not travel as far. Each different colored Pikmin has a

different ability.




Pit ——————————-CHA21


Games: Kid Icarus


The angel of Palutena comes flying in to the Smash series for his

first appearance, boasting lots of air time, a nice projectile and

a decent combo set with his blade-bow.


Final Smash – Army of Palutena


Pit calls on the angels of the Goddess Palutena to join the fight.

They appear on screen and dart at the closest foe one at a time.


Unique Abilities –


Pit has amazing recovery using his up special attack. Not only that

but he has 5 jumps, making him able to recover from almost any non-

lethal attack.








Game Modes ————————GAMOD


Here is a list of all the Game Modes and what they are basically.




Classic Mode –


Here’s where you will fight battles arcade style, stage by stage,

until you reach the end. A few themes occur every stage, and a

random minigame is tossed in for fun.


Adventure Mode: The Subspace Emissary –


This is a one-player or two-player cooperative mode that plays

like an old platformer. It has a storyline and 31 stages to

complete, including bosses and other battles. Here you can find a

lot of trophies and stickers, the latter of which you can use to

power up your characters by sticking them to the bottom of your

character’s trophy.


Events Mode –


Events return for more challenges! Here you will be given events

with a specific clear challenge. Sometimes it’s just to kill your

opponent, but sometimes it’s much different, such as turning leaves

red or not destroying any part of the stage. You will unlock more

events as you beat the ones you have. Not only is it extensive

single player fun, but you can add a second person for two player

events that are totally different!




Target Test –


Here is where you will choose a character and try to break all of

the targets given using their moveset. Unlike previous

installments,each character has five different settings of

difficulty for their target tests.


Homerun Contest –


The homerun contest returns. In this mode, you will choose your

character and attempt to beat on a sandbag for 10 seconds and then

unleash a killing blow to send it as far as you can.


============Multi-Man Brawl=============


10-Man Brawl –


Defeat 10 alloys (faceless characters) with any



100-Man Brawl –


Defeat 100 alloys with any character.


3-Minute Brawl –


Survive for 3 minutes against endless alloys.


15-Minute Brawl –


Survive for 15 minutes against endless alloys.


Endless Brawl –


Survive as long as you can against endless alloys.


Cruel Brawl –


Survive as long as you can against endless alloys with no items.




Training Mode –


Pick your character and practice moves on a computer opponent. You

can set the computer to try to kill you or just stand there, or

even to a second controller. Pausing the game will bring up a menu

showing details and letting you change your opponent’s moves or

even the speed of the battle.




Brawl Mode –


This is where you’ll be doing most of the multiplayer. Here you can

have up to four people fight on different stages with different

rules, such as stock (lives), time, or even fight over coins.


Rules –


Change the rules for your Brawl Mode here.


Special Brawl –


Here is where you can set crazy rules to your fight, such as size

of players, effect of gravity, or even the speed of the match.


Rotation –


In case you have too many friends, you can play with rotation to

allow everyone a turn. Set different rules such as winner out or

bottom 2 out, depending on how many people you have.


Tourney –


Here’s where you get a whole bunch of people to test their skill.

You can have up to 32 participants in this bracket style

elimination tournament.


Names –


Here you can set your name for your profile or friends’ profiles.




With Friends –


This option will allow you to play with friends that you have

Friend Codes for.


With Anyone –


This will let you play Brawls with random players. You also have

the option to spectate in these matches, just watching and perhaps

betting on the winner with coins from your vault.


Options –


Here you can turn on Allow Spectators, which will allow people to

watch your "With Anyone" matches. Also, you can turn on Smash

Service which will allow you to recieve data from Nintendo every

day you log into Wi-Fi. This includes a custom stage and photo

data, but will be deleted after the day is done.


————-With Friends—————


Brawl Mode –


Here you can choose to hook up with a friend to Brawl. You can have

any combination of amount of players on any Wii, such as 1 player

on 1 Wii and 3 players on another.


Friend Roster –


Here you will input your friend’s Friend codes and Brawl codes.

Seriously Nintendo, it’s getting old.


Team Multi-Man Brawl –


Here you can hook up with someone online to take on any of the

Multi-Man Brawl challenges.


Home-run Contest –


Join a friend to beat that sandbag and send it flying!


————-With Anyone—————-


Spectator –


Here’s where you will watch other matches. You can watch normal

matches or Team Matches, and you can place bets on the winner,

possibly winning you some coins.


Basic Brawl –


A two-minute match against 3 random opponents. Straight forward.


Team Battle –


You and a random ally will take on two other brawlers.




Trophies and Stickers –


Here you can look at your trophies and stickers collected. You can

use the Coin Launcher here to get more trophies, as well as move

your trophies and stickers around to take pictures of them.


Coin Launcher –


Here you can use the coins you collect to get more trophies! Just

shoot coins into the launcher and try to hit the moving targets in

a scrolling shooter type mode. Trophies will fly by randomly, and

if you hit them enough before they escape you will add them to your

vault. Simple isn’t it?


Stage Builder –


Here you can design your own stages! You can use parts from a set

list, but you can make any number of possible (or impossible)

stages for you and your friends!


Album –


You can view all your photos here. You can take snapshots in most

modes, but not online (I think).


Challenges Mode –


Here is where you can unlock all kinds of extras. Just look at the

red windows to see what you need to do to unlock them (there won’t

be any red windows right off, they’ll appear when accomplish other

challenges). Once you unlock a challenge, the two challenges on

either side of it will turn red and you can view the requirements

to unlock it.


Replays –


View your replays here. Take replays after matches or contests, but

you can only take about 3 minutes worth of a replay at a time.


Masterpieces –


Here you can play the games that feature some of the characters in

Brawl! You can play demos of the game for a few minutes or less,

just to get a feel of the classics.


Chronicle –


View the games that had content taken in to Smash. An encyclopedia

of games, if you will.




Here you can set the different settings on your controller, screen,

and sound. Also, here you can erase your data and start over. One

last feature here is the My Music, which will allow you to change

the frequency of songs on particular stages.




Movies –


Watch various movies from trailers to all the movies you’ve seen in

the Subspace Emissary.


Records –


View all the statistics of your game, from what characters have

KO’d the most, swam the most, or SD’d the most to how long your

game has been on.


Sound Test –


Listen to the sounds of the game. At the top you can switch from

the Music songs of the game to the Sound Effects of the different









Subspace Emissary —————–SUBEM


Here I will list the stages of the Subspace Emissary. Each stage

will have a walkthrough, with a seperate section on secrets, such

as orange cube and secret door locations. There will be no spoilers

here, as far as story or unlockable extra characters goes.




Features ————————–SUBFE


Subspace Emissary is an offline mode where one or two players can

play through a storyline. While playing you can earn trophies, CDs,

or even stickers, which are used in this mode.


To use stickers, go to the World Map (available after beating Stage

1) and click on the Sticker button. You’ll be taken to the Sticker

Mode where you can build up your characters by applying Stickers.


Sticker Mode –


Sticker mode is where you’ll apply stickers. In the bottom right

hand corner you will see the character you’re applying stickers to.

To switch characters, press the buttons shown to either side of the

character (left and right on the control PAD on GCN, classic

controller, and Wiimote/Nunchuk Combo, A and – on the Wiimote).


To apply a sticker, choose it in the list and choose where you want

it to be on the trophy base. Be careful, as you cannot put stickers

on top of each other. You can manually place as many stickers as

can fit, or you can use the options to sort the stickers or

randomly fill the trophy base.


Once you are ready, just hit the big OK button on the left to apply

all placed stickers. Once you apply a sticker, it’s stuck there.

You CAN take a sticker off, but you will lose that sticker forever.

Take care in using stickers, as they’re a great help but you might

not get that sticker again for a while!




Stage 1 —————————SUB01


Stage 1 – Midair Stadium


The SSE (Subspace Emissary from here on out) opens with a cinematic

showing you a match between to familiar faces. Choose whichever

character you’d rather fight as and defeat the other in single

stock Brawl.


After a cutscene an army of Primids will appear. Choose which of

the four characters you want to fight with and in what order they

will come out, then defeat all 30 of the Primids to move on.


Another cutscene, and then it’s time for your first…


Boss Battle! – Boss #1


Your first boss shouldn’t be too difficult. You must decide on

saving one of the two imprisoned characters, so choose and beat up

on the cage surrounding that one. Watch another cutscene and Stage

1 is done. Whichever character you destroy the cage of will join

your party.




Stage 2 —————————SUB02


Stage 2 – Skyworld


Watch a cutscene as the stage begins. In the first part of the

stage, just go down to the bottom of the level and then right over

to the door.


Another cutscene, and a small battle with Primids takes place.

Afterwards move right, fighting enemies and jumping over simple

pitfalls. The mini-boss at the end is simple enough, just shield

and roll past him to avoid his attacks.


Another cutscene and you’ve got a friend to help out. Choose which

character you’d like to fight as first, then proceed downwards past

the bumpers. At the bottom, move right past the obstacles and the

windmill. Keep moving right over the platforms and shifting

platforms to reach the door.


The next area slowly scrolls upward, so just jump on the platforms

slowly. Once you reach the top, jump off and go back to the bottom

and enter the door.


The next area is a short clip to the right and a required battle

against some enemies. After defeating them, a mini-boss will show

up. Just stand in between his bullets as they fire to avoid being

hit and beat him between shots. Move on to the door to finish the





Stage 3 —————————SUB03

Stage 3 – Sea of Clouds


After the opening cinema, choose which character you’d like to play

as. Move to the right in the opening area, which will end abruptly.


After another cinema, choose your character again (what was the

point of that?). Move through the stage, going right then down,

then left, then down, then right where EVENTUALLY you’ll get to a



At the next area move right until you see disappearing platforms.

Here a portal will open up, sending out enemies. Destroy the portal

then beat the enemies to move forward. Head left and watch out for

the falling rocks. When you reach the pit, another portal will

open. Destroy it again to move on, then head right. This time the

rocks roll, so seek cover from a platform or overhang.


The mini-boss is back, doing many of the same moves. Avoid jumping

as this will cause him to do a giant spinning attack. Head right to

the door after he’s done and end the stage.




Stage 4 —————————SUB04


Stage 4 – The Jungle


After a cutscene, choose your character. Move right past the

enemies and use the barrels to climb up cliffs and get past the

pits. Go in the door to the next area.


Here there will be a lot of railed bumpers. Most will either do

nothing or break some blocks for an item or trophy. Move to the

right until you find a big chasm, then hit the bumper at the edge

to raise a platform. After heading across the platform, you will

fight a bunch of enemies in a closed space. Watch out for the heat-

seeking flying enemies (I know what their name is, but I’m trying

to be spoiler-free) as they tend to be very annoying. Continue

right into a barrel to get to the door.


The next area is your classic elevator stage, where you will ride

an elevator up, fighting off enemies as they fall or fly in. Go in

the door at the top.


The next area is a downward plunge. Try avoiding the enemies as you

fall. At the bottom you’ll face a few enemies and a Giant version

as well. Go in the door when you’re done.


After a cutscene, the stage will end.




Stage 5 —————————SUB05


Stage 5 – The Plain


Start by going right while attacking/avoiding the enemies. Break

through the blocks and continue right into the ruins. Watch out,

as the wall will start to move behind you, pushing you forward.

Keep jumping over the pits and go down after you reach the end of

the tunnel, breaking through the blocks. Move right some more and

go through another door.


In the next area get on the platform and it will drift out. Fight

enemies every time it stops and defeat them all to get it going

again. When you get to the end move right to be greeted with

another cinema. After watching it, the stage is over.




Stage 6 —————————SUB06


Stage 6 – The Lake


Goodness this one’s long. Hooray more cinema! After the cinema,

choose your character and then it’s time for another…


Boss Battle! – Boss #2


This battle it much tougher than the previous. See the Boss List

section for details on it.


Watch the cinema then choose your character again. Head right. This

next section is just comprised of going through the first door you

see to pass obstacles. Go through the yellow door to get past the

wall, then the blue door to get past the next obstacle. Head down

the shaft and into the yellow door.


In the darkness, there is a bomb square at the top middle of the

small enclosed space you’re trapped in. Just jump and up-attack in

the middle to break the blocks, then head up to the top. Go left

and into the blue door, then head back to the right. Break through

the wall and into the door.


This area is a bit more complicated. Don’t go into the red door, as

it’s a trap until you’ve finished the area. Go into the yellow door

and head the right. Defeat the enemies that appear in the small

room and hit the bomb square, then head back through the blue door.

Go right and up the small shaft that’s appeared and hit the switch.

Now you can finally go through the red door.


Here you need to go through yellow door then defeat the enemy

there. After that go through the red door that appears.


Here you’re on a raft. Fight off the enemies and stay alive as the

raft drifts to the right. You don’t have to enter the red door if

you don’t want to. After a while, you’ll automatically move to the

next area.


Head right over the pit and into barrel. In the next area, you have

defeat the dark character. It’s just a one stock match, but he is

no push-over. Afterwards watch a cinema and the stage will be over.




Stage 7 —————————SUB07


Stage 7 – The Ruined Zoo


‘Nother cinema, then it’s time to run! Run away from the statue

following you. Basically, the stage scrolls to the right and you

need to stay to the right. Be sure to press the red buttons to open

the gates. Eventually another cinema will play, and a friend will

come to the rescue.


After the cinema, it’s time to choose your character and fight



Boss Battle! – Boss #3


See the info in the Boss List about this bad boy.


Watch the cinema, then choose your character. Head to the right,

avoiding the pits and spikes. Once you pass a few of the swinging

platforms, you’ll have to beat a few enemies on a platform

surrounded by spikes. The floating enemies are a pain, as they heal

if you don’t hit them fast enough. Afterwards head right and into

the door.


Head right in the next area to find another battle with a bunch of

enemies. When they flash they spawn more of themselves, so don’t

stop beating on them. Beat them all, then head to the top right and

through the door.


The next area is more of the same. Keep moving right, using springs

to pass the big wall. on the high platform, you will face more

enemies. Beat them all to continue, jumping over or using the

springs to get past the high spikes. A little bit farther and the

stage is over.




Stage 8 —————————SUB08


Stage 8 – The Battlefield Fortress


Yay, another pretty cinema. Head right and down through the

passageway, continuing along the path. When you reach a fork in the

road, going down will lead to traps and up will lead to enemies.

The traps are easily dodged, so I suggest down, hitting the switch

to open the door and moving on. Go into the door at the very bottom

left to get to the next area.


Here you will have to use a special attack to get through the door.

After you get through, head left, avoiding or killing the enemies.

Go into the door and watch the pretty cinema.


Choose your character when the cinema is done and then duke it out

with 30 enemies. You will be constantly pushed to the left, and

near the end a giant previous mini-boss will appear.


Afterwards, head to the left. Beat up the enemies that appear, then

head left again to face a mini boss. He moves slow, so just roll

around him to beat him from behind. Then move on to the left, and

the screen will start scrolling. Beat the enemies and jump over

the hanging cliff. Beat more enemies, including a giant previous

mini-boss, and continue left. More enemies near a hole and even

more enemies up on a platform. Finally go into the door.


Fall down into the mine cart. After the dip, be careful to jump

out before it crashes into the wall. You don’t have to go in the

door if you don’t want to. Move to the right to fight more enemies.

Ride the mine cart afterwards and follow the warnings to jump out.

When a "!" appears, get ready to jump to the next mine cart. Stay

inside though, as there are a lot of enemies and cliffs to deal

with otherwise. At the end, there is a big chasm and you must ride

the cart to the right then jump out onto the platform with the



Outside, head to the right again and another cinema takes place.

Choose your character order and get ready. Head right to fight more

enemies, some of which grow after being hit. Defeat them with hard

hits, then move right. Yay for more cinema, and FINALLY the stage

is over.




Stage 9 —————————SUB09


Stage 9 – The Forest


Watch the cinema, choose your character. Move right, then fight the

enemies on the rising/falling platform, then head right again. Go

past the trees until you have to fight more enemies. Watch out for

the flying enemies when they shoot bullets. Right some more to the



At the next area head right again. Avoid the crazy moving enemies

that fly around, and keep heading right. Spring up the cliff, then

head right for more enemies on some platforms. Move right more,

over the stone blocks to the far right. At the far right, hit the

bomb block to reveal the door to the next area.


Head right, using the bumpers to destroy the blocks in your way.

Watch out, as some bumpers destroy blocks that cover holes.

Continue right past all the shelled monsters, then hit the switch

and climb upwards. The switch only lasts a moment, so hurry up.

Break through with the bumper and head right. Bounce up to the

platform and fight the enemies. Head right for more cinema

goodness. Hooray, stage is done!




Stage 10 ————————–SUB10


Stage 10 – The Research Facility


Cinema time, then head right to the door. In the next area, take

the elevator up to the top (press up while standing there) and

head right to the next door.


More cinema time, then choose your character. Head right to the

door. In the next area, go right past the windmill and down to the

bottom right door. Move right and fight some mini-bosses from

before. Then head all the way right and beat up the enemies in the

room. Grab the key and go back left, going up the fork and throw

the key at the locked door to open it. Head up and right from the

next room, beating the spinning enemy and grabbing the key.


Head back to the room and open the door on the top left. Go left

and hit the switch, then go back down right from where you started.

Go all the way back to the previous area, then go through the door

at the top right.


Go right and jump on the platform that you raised. Stay on the

platform and dodge the traps until you hit a solid wall. Kill the

enemies that climb down and hit the switch, then head back to the

left. Make it past all the traps and head back to the previous

area again, then go to the door on the top left.


Head up past all the rocket launching and ball enemies and get to

the door. Head right and either kill the giant balls or run past

them. Keep going right until you get stopped by a bunch of metal

enemies. Fight them and kill them to move further right and to the

golden door. Watch the cinema and the stage is done.




Stage 11 ————————–SUB11


Stage 11 – The Lake Shore


After the cinema, choose your character! Then you get to beat up

on the dark character. Another fun cinema, then you get to fight

a double battle! Yay for more cinema! Then choose your characters

and start the real stage.


Head right until you get on a platform, which will take you up.

Beat the enemies that appear and the platform will start to shrink

and fall down. Avoid the enemies while staying on the platform

until the ground appears, then head right again into the door.


The next area scrolls right, so watch out. Avoid the rising and

falling pillars and monsters that hide in the ground. When the pit

comes up, watch out for the moving wall that appears on the top

half of the screen. On the second pit, watch out for more walls

that pop out of the ceiling to block you. Finally at the end, go

in the door and be greeted with another cinema.


Choose your characters and head down. Beat the enemies there and

head further down, into the mine cart. Jump at the "!" and head

right. Watch out for the falling platforms, and head up. Head right

at the top, avoiding the pillars of lava. Grab the key and use the

top door to keep moving right. Break the blocks and keep going,

breaking the bomb boxes and tunneling your way through. Eventually

you’ll get to an area where you have to defeat more enemies. Beat

both waves and keep going right into the door. Go right into the

last door and watch the cinema that ends the stage.





Stage 12 ————————–SUB12


Stage 12 – The Path to the Ruins


Watch the cinema and choose your character. Go right until you have

to fight some floating enemies and a shelled enemy. Head right

after beating them and down to the breakable blocks. Break your way

into the ruins and go right to the elevator. Head up on the

elevator and either defeat the tower enemy or jump past it to the

right. Keep going right past the falling platforms and into the



Head right in the cave avoiding the fireballs, then keep going and

avoid the fire streams. Hit the switches along the way to turn the

fire streams off for a while. At the end, go over the last blocks

and head down into the passage. Head right into a room where you

get to beat up on the enemies and can’t die. Try not to get too

much damage and head to the right afterwards, where you’ll fight

more of the growing enemies. Use the bumpers to your advantage to

defeat the enmies and move right more to fight on floating

platforms. Watch out for the rolling enemies, then continue on to

the right. Down the slop is some more platforms, which will rise

once you stand on them. After beating the enemies that appear, head

to the right and up the elevator. Go in the door at the top to end

this long section.


Head right to vie another cinema and choose your character to fight

another battle. Beat the enemy to move on, completing the stage.




Stage 13 ————————–SUB13


Stage 13 – The Cave


More cinema, then choose your characters. First off, head right but

watch out for falling boulders. After reaching the bottom of the

incline, don’t wait, because the ceiling will collapse. Climb up

the ladder and continue right, then beat all the enemies that

appear. Continue down and right, and watch out for the falling

ceiling again. Fall through the platforms and rush right. The next

part has the floor rush up, but you need to stay on the left to

escape death. Head right after you clear it and watch out for the

moving ceiling/floor. Wait for it to go up, then rush forward and

down, getting to the bottom right as quick as possible. Head up the

ladder and get ready for moving platforms. They come in a pattern

of low-middle-high, so jump through the opening and keep going

right. After all that, head right to the door.


In the next short room, grab the key and dodge the traps to rush

through the room. Get to the door and then head right. Hit the

switch to turn off the gas, then head up the passage. The floors

sink if you stand on too long, so keep hopping up. Head left to a

new platform and more enemies you have to fight. After they’re all

gone, head left again to find another upwards passage. They’re a

switch on the left to turn off the gas, but watch out – the ledge

will break away. Hit that switch then head up quick. At the top

head right, and at the fork go down to hit the switch and turn off

the gas. Head up to pass the gas (lol) and then get ready to outrun

a ceiling again. Once you hit the next switch to turn the gas on,

the ceiling will start to fall. Run right quickly after hitting it

to clear the ceiling, or you can just dodge right to avoid it all

together. Head right again and hit the switch from afar if you can

to turn off the gas. Beat up the enemies that appear quickly, as

the gas will turn back on shortly. Run right after doing so and

start crossing the platforms. Be careful, as that windmill turns

FAST (at least in harder difficulties). Jump on the platform at the

top-right of the windmill to keep moving right. Head right and up

the incline, using the holes in the ceiling to avoid the rolling

rocks. At the top head right past the enemies and go in the golden

door (the red door is just extra stuff). Hooray, cinema and stage

is done!




Stage 14 ————————–SUB14


Stage 14 – The Ruins


Woah, no cinema! Head down the elevator after choosing your

character, then head right. If the door closes on you, you have to

backtrack then hit the switch to raise the door. In the next area

you have to watch what parts of the ceiling come down. Try not to

get crushed and keep moving right. After getting through the jig-

saw type place, get across the platform with spikes above and below

then move to the right. The moving platforms are laden with spikes,

so stay on the side without spikes or move quickly past them. At

the top hit the switch to open the door, then move to a set of

rotating rooms. Stay inside one, but be careful about flying

enemies and projectiles. Once past go right and down, where you’ll

find three switches. The right most switch is the one you want to

hit, then fall and get in the door before you fall to your death.


The next area will scroll to the right. You’ll have to dodge fire

and enemies alike to keep ahead. Once you get past all the flames

there’s blocks in your way as well. Get past all that and there’s

a mine cart waiting, but don’t stay in too long or you’ll fly off

the edge of the screen. Once you get past ALL of that, you’ll find

yourself on an elevator. Head on down, defeating enemies and watch

out for the crystals that appear on either side of the shaft. Jump

to the left and fall through the platforms when the crystals take

up the entire shaft. Make your way all the way down the shaft, then

take a right to view another cinema and get a new character.


Head right after the cinema and get ready for battle. Beat all the

waves of enemies and then go right, hitting switches to open doors.

You’ll eventually have to hit two switches quickly to open a door,

then just keep going. If you hit every switch and quickly run

right, you should be fine. If you ever get stuck, you can fall

through the thin floors and return to a certain point. Keep going

right past the three switches and spinning enemy, and past the rest

of the enemies into the door.


Defeat the enemy here to get another character and a cinema. Not to

mention clearing another stage.




Stage 15 ————————–SUB15


Stage 15 – The Wilds


Quick cinema then choose your characters. Head right past the

enemies and tower enemy to the cliff, where you’ll have to fall

quickly through the platforms. Watch out for the enmies there, as

they act like platforms themselves. At the bottom head right past

the enemies and into the cave. Watch out for the wheel enemies here

and continue right. At the end, watch out for the wind blasting and

press onwards over the pillars. At the platforms watch out for the

bombs spinning around. Avoid them and keep going right past a

second platform with bombs. Watch out for the wheel enemies that

come by while doging the bombs. Afterwards, head up the platforms

and get ready for a mini-boss. Beat on the boss until he’s dead,

watching out for his snap attacks. You have to finish it off when

the green center is showing. Head down the cliff and over the

falling squares to the door.


Head right past enemies and rising/falling platforms, none of which

are deadly (well, maybe the enemies). After getting past that you

will get to a cliff and the screen will scroll downwards again. Go

down through the platforms, but watch out for falling rocks. At the

bottom beat on the giant enemies and then go right. Time your shots

right from the barrels and keep going right into the passage. Head

on up into the door into the TOTALLY NOT OMINOUS ROOM WITH ONLY A



Watch the pretty cinema and get ready for a…


Boss Battle! – Boss #4


See the Boss List for details on this bad boy. He’s a toughy, so

go all out and beat him for a short cinema and the stage is over.




Stage 16 ————————–SUB16


Stage 16 – The Ruined Hall


After a short cinema, guess what? It’s time for another…


Boss Battle! – Boss #5


Jeese, as if it wasn’t hard enough the first time. I’ve literally

been KOed in one hit by this guy (on intense). Anyway, after you

beat him, watch the cinema and be happy, it’s a quick stage.




Stage 17 ————————–SUB17


Stage 17 – The Wilds (2)


Cinema, pick your character, head right, the usual. Use the bumbers

to break through the blocks and beat on the enemies that appear,

then the stage starts to scroll. Keep hitting the bumpers when you

can and moving onward. Once you reach the up and down platform

you’ll have to beat the floating monsters, then continue right.

Take the first elevator all the way up and head right to the door.


Jump on the platform to float down a bit then head right past the

falling spike traps. Jump over the spike wall and then beat on the

enemies that appear. Head right past the spike walls to get to a

platform. Jump on the platforms to move forward, jumping up as the

walls start closing in. Go up more by breaking the rocks, then head

right past the wheel enemies to view a cinema and end the stage.




Stage 18 ————————–SUB18


Stage 18 – The Swamp


No cinema this time, just choose your character. Head right over

the pits and past the enemies. Just keep going right, watching out

for pits under swinging platforms, but be careful of the wind. It

blow up here, so you fall slower and can fly higher. At the far

right is a door which will take you to the next area.


Head right again here, being careful of the bullet enemies and the

wind that blows down, making you fall much faster. After some time

you’ll end up just jumping from ladder to ladder. Again, be

careful of the wind blowing up and down. At the far right, you’ll

have to beat some enemies. Be careful of the launch pad and the

bullet enemies, as well as the healing flying enemies.


Once you beat them, the screen will start to scroll up. Get on the

ladders and keep away from spikes. Break the blocks in your path

and keep heading up. At the top right go in the door.


After the pretty cinema it’s time to fight the giant enemy. Choose

your character and beat him down! More cinema ensues, then head

right into the mine cart. Jump out before it crashes, then head

right over the water. You can use the launch pads to quickly move

ahead, getting to the platforms where you will have to beat a few

enemies. Move right and jump in the barrel. Shoot from barrel to

barrel, aiming for the bomb square if there’s a wall. You’ll

eventually get to the door.


Head right, using the springs to bounce over enemies and on top of

them, watching out for the bullet enemies. When you need to go down

watch out for the springs, as they’ll launch you into spikes above.

Break the blocks and continue right past the falling blocks and

over the spikes. Use the springs here to get past all the spikes,

avoiding any that point left. You’ll eventually make it to the



Move right and get on the platform. Stay on avoiding the bullet

enemies and pillar of vines. When it stops go right and beat the

enemies that appear. The stage will then start scrolling right.

Watch the water for vines about to pop out and keep moving. At the

end jump up to the ledge and get in the door.


Hooray for more cinema. Stage is done.




Stage 19 ————————–SUB19


Stage 19 – The Research Facility (2)


Again no cinema, so choose your character and head right. The

switches here will turn on the lights so you can see. Kepp going

right, breaking through blocks and dropping through floors when

necessary. Go right over the chasm on the platforms ignoring the

switch, but hitting the second switch. After this go right until

you dead end into a wall, but just wait a moment and you’ll be able

to pass. Head right past the enemies and hit the switch to light up

the area. With the lights on, fall through the thin part of the

floor and go through the door at the bottom.


Head right past the enemies for cinema time, then a double battle!

Beat the two dark enemies for another cinema, then head right.

Break through the blocks then head right past the moving blocks.

Enter the door.


Hit the switch and jump on the platform that appears, and ride it

up.Head right and up the ladder, repeating for another switch and

platform. You’ll have to jump off quickly though and fight the

enemies that appear. Hit the switch on the right for another

platform, then jump to each platform you see. Be careful not to

jump off the platforms that are moving. At the end you’ll jump up

to the platform with the door.


Go in the teleporter on the right, then beat the enemies. Head

right into the next teleporter and up through the shaft, using

springs. At the top go through another teleporter then wait for the

platform to take you all the way to the left for the next

teleporter (you don’t go in the platform one yet). After going in

the far right teleporter, hit the switch to raise the door in front

of the white door, then go in the teleporter in the middle that you

skipped. You’ll go down the shaft and to the right into the last

teleporter back to the first room and get in that door.


ANOTHER TOTALLY NOT OMINOUS ROOM. Then a pretty cinema (not so

pretty for one of those characters, then choose your character. It

is time for another…


Boss Battle! – Boss #6


Man, these battles are tough on intense. Anyway, check the Boss

List section for details on how to beat this one, then watch a

short cinema and the stage is complete.




Stage 20 ————————–SUB20


Stage 20 – Outside the Ancient Ruins


OH YA BABY! Cinema, choose your characters, then it’s off to the

right. Keep going past the wheel enemies, over the pit, and past

the tower enemy and climb the ladder. Beat the enemies that appear

and head right. Watch out for the rocket enemies and another tower

enemy, then into the door.


Yay more cinema, then choose your characters. Beat 40 enemies this

time, with all kinds of different enemies. Be careful and watch out

for the metal enemies at the end. Afterwards watch another cinema

and the stage is done.




Stage 21 ————————–SUB21


Stage 21 – The Glacial Peak


Cinema time, then choose your character. Head upwards, climbing

ladders and platforms. The item box on the right can be grabbed,

but get out quick as the wall will close in. Head up past the

spikes and you’ll meet an old school platforming game. The

platforms scroll by and you have to keep heading up. Eventually

you’ll get in some barrels and shoot up. After all the barrels just

a little further and you’ll find the door.


Ride the platform up and avoid the crystals and enemies. At the top

the screen will scroll upwards, so keep climbing. When you see the

more "clear" ice wall coming from the right side of the screen,

CLIMB FAST as this will completely cover the screen soon. Get in

the door to move forward.


Jump in the barrel and go left after reaching the peak of the shot

to land on a platform. Climb the ladders and avoid the ice enemies.

At the top beat the enemies that appear and keep climbing. At the

VERY top is a door.


Watch the cinema, then get ready to fight! Choose your fighter and

take on the other. ‘Nother very short cinema and stage is over.




Stage 22 ————————–SUB22


Stage 22 – The Canyon


Hooray more cinema, then a battle royale! Beat 50 enemies here.

They come in waves, not too hard at first, but eventually giant

enemies show up. Near the end, a spinning enemy shows up and then

a BUNCH of giant enemies show up. Try to make them kill themselves

in the pit if you can. After they’re all gone the stage is done.




Stage 23 ————————–SUB23


Stage 23 – Battleship Halberd Interior


A little cinema, then go right to the door. In the next area, just

keep going right. Jump over the solid wall and fall through the

falling platforms. Keep going right and you’ll find the door.


Watch the cinema then choose your characters. In this area you’ll

have to search for the portals that appear and destroy them. Once

they are destroyed, hit the switch that appears near them. Once

you’ve hit all four switches, head down through the floor in the

center room to find the door.


In the next room, defeat all the enemies that appear, then go

throught eh door that appears. In the next room head right. Hitting

the switches will light up the area. At the right, go in the door.


In the next area, you need to defeat every enemy. There are six in

all, just hunt them down at every extremity of the level. Once

they’re all beaten, return to the left-most room and go through the

now-accessible door.


Watch another cinema then get ready for a double battle! Beat both

the dark enemies to continue. Ugh, these ones can be as tough as

some of the bosses you’ve fought. Watch the next cinema, then the

stage is done.




Stage 24 ————————–SUB24


Stage 24 – Battleship Halberd Exterior


Cinema, then it’s time to choose your character. Quick run to the

left, hopping from platform to platform agains the wind and you’ll

find the door. Inside head right, passing enemies and mines. Once

you reach a switch, hit it and quickly go right while the gate’s

open and into the door. A little ominous room and you’ll go through

the door on the right side.


Beat up the enemies here (easier said than done) and then head

right. Avoid the big enemy if you want, then continue right through

the blue flame jets. Avoid or kill the flying enemies and continue

right to a "crusher". You’ll have to run in quickly while the

crusher is open and get in the door.


Climb up the platforms then watch the ridiculous cinema and the

stage is over.




Stage 25 ————————–SUB25


Stage 25 – Battleship Halberd Bridge


Coolies cinema then choose your character. Time for yet another…


Boss Battle! – Boss #7


Beat this guy then the stage is done. Hooray for short stages!




Stage 26 ————————–SUB26


Stage 26 – The Subspace Bomb Factory


Cinema, choose your character, head right and down the elevator.

Go all the way to the bottom, then right past the enemies and to

the next elevator. Go up once and head right to the door.


Head right past the rocket enemies and you’ll eventually have to

beat a bunch of enemies. Beat them and head right… and the stage

is done. Wow, that’s a quickie!




Stage 27 ————————–SUB27


Stage 27 – The Subspace Bomb Factory (2)


Choose your characters and head right. Break through the boxes if

you’d like, but otherwise just keep going right. When you come up

to the bomb square, hit it and quickly jump on the platform to

avoid falling. Head right to the windmill platforms and beat all

the enemies that appear. Continue right past more windmills as the

screen scrolls, avoiding spikes. Go in the door on the far right.


In the next area cross the conveyor belt, watching out for the

falling ceiling with spikes. You’ll see the door, but have to

activate 3 switches before you can go through. Head up first,

breaking the blocks and moving up. After you hit the red switch at

the top, fall quickly as the ceiling will start to collapse. After

that, head down the ladder and to the left. Beat the enemies that

appear on the platform and hit the blue switch just a little past

it. Head back the junction and head right over the conveyors and

the pits. Hit the switch and head back to the door at the top of

the ladder.

Head right past the jet flames. When you see the switch, hit it to

start some jet flames and kill the rocket enemies. Head right

through the breakable blocks, hitting the switch to drop blocks on

the flames to the right. Continue right and down the ladder. Head

right to fight some enemies, then head right past the flames. Watch

out for the launch pad and hit the switch to turn the jet flames to

the right off. Hurry past them and onto an elevator, beating the

enemies as they appear. At the top, fight the enemies but BE

CAREFUL as the room will collapse. Stay on the center platform to

avoid being crushed. After all the enemies are gone head up and to

the left. Destroy the rightmost blocks to get the key and head back

to the right to watch a cinema.


Choose your characters and fight off the massive wave of 50 enemies

in the next area. OMFG at the last two enemies. Break their heads

to make them show their weak spots, and try to fight only one at a



Afterwards another cinema, then choose your characters again. Head

down as the screen starts to scroll. Take out the enemies or avoid

them, breaking the blocks on the right to keep going down.

Eventually you’ll make it to a shaft with spikes on the walls, so

just beat the enemies up as you descend. Go left and right to avoid

getting trapped on the elevator, and stay in the middle when the

walls start to close in. Afterwards wait for the floor to open and

fall further down. These platforms will fly up, so keep going down

until you reach the door.


At the next area just keep falling and watch out for the mines.

Don’t linger on the platforms here and watch for when the screen

starts to scroll when you get into the corridor at the bottom. Head

down avoiding or killing the enemies, going right and left with the

corridor until you reach the door at the bottom. Fall some more to

see another cinema and it’s time for another…


Boss Battle! – Boss #8


Again? Anyway, see the Boss List section for details on this guy.

Afterwards hooray, it’s time for cinema and the stage is done.




Stage 28 ————————–SUB28


Stage 28 – Entrance to Subspace


Watch the friggin’ awesome cinema, then choose your characters.

Head right, beat the enemies. The screen will then start to scroll

right. Beat the enemies if you want, and when the screen stops

scrolling you have to beat the portals that appear. Afterwards, you

can either kill the enemies or move forward. When you move to the

right enough, you’ll face previous mini-bosses. Just continue going

right and beating any enemies that appear. Once you reach the

incline you know you’re done. Just head in the door to see another

cinema. Yay, stage complete!




Stage 29 ————————–SUB29


Stage 29 – Subspace


This stage is crucial. Trophies will be scattered about of the

other characters. Everyone you pick up will be joined into your

party. Pick up everyone you find and search everywhere for these



Watch the cinema then choose your characters. Head right, watching

out for the freezing enemies as they will kill you if you fall in

a pit. Head all the way to the right to find the door. (A character

is above the door on the far right).


Head up in the next area. Halfway up is a door which will allow you

to get 2 more characters. Watch out for the end, as flying enemies

will drag you all the way to the top and kill you. Head into the

door at the top. (Another character is to the right of the door)


Head right here and jump on top of the lit up platform. Continue up

and to the left, grabbing another character and continuing left.

Break the bomb square and go inside the door. Here you will pick up

another character, then hit the bomb square and QUICKLY grab yet

another character. Head back to the shiny platform area.


This time jump up on the lit up platform and head up and right.

Here you should go into the bottom-left door and pick up another

character, then roll past the mines and pick up another character.

Head back to the previous area and then go through the top right

door. Head right to the door, but first hit the bomb square and get

another character on the right. Then go through the door.


Grab the characters on the top left and right in this weird

spinning room, then go through the door on the right. Grab the

character and head right over the platforms quickly, then into the

door. Time for a cinema and a fight against a specific character!


Beat him then it’s stage over!




Stage 30 ————————–SUB30


Stage 30 – Subspace (2)


Another character gathering stage.


Pick up the character on a platform just above you after the

cinema, then head right. Head right past all the bombs then grab

another character. Make your way past the second set of mines by

throwing something at them, then continue right and grab another

character in a mine-protected niche. Head right to the door.


Fall down at first, breaking the left bomb square, grabbing the

character, and continuing down. Break the left bomb square again to

get another character, then continue down. Break the right bomb

square this time to grab the character then continue down. At the

bottom beat the enemies that appear, and get ready because the

screen scrolls to the right afterwards. Head past all the enemies

until it stops scrolling, then defeat the enemies that appear. Head

right to grab another character and get in that door.


Head right using the launch pads if you want until you see a bumper

with a character above it. Hit the bumper then grab the character,

then continue right up over the ledge. Hit the bumper to the right

to get another character and watch the enemy die. Head right again

and skip the next set of enemies. Keep heading right and up, then

beat the enemies up there. The small ones will trap you and then

the tower enemy will shoot you, so be careful. Head right and grab

the next character then get in that door. Watch the cinema then

the stage is done.




Stage 31 ————————–SUB31


Stage 31 – The Great Maze


Yay, final stage! Here is a giant maze of a level. Press start to

see your location in the maze.


I’d suggest you use the map I uploaded to GameFAQs to navigate this

maze, but here’s a decent description of what to do. Any door with

black smoke will have you fight a battle or boss battle.


There’s really not much you can say about this stage other than to

just go around defeating everyone. Then go through the final door

which is in a small room close to the upper right save/teleport

point. Use the map and avoid all the traps. I don’t have the

patience or stamina to describe the whole place.


Then watch a cinema and fight…




See the boss description for this battle. Good luck, and finish up

the adventure mode with style!




Orange Cube Locations ————-SUBOC




Stage 1 – Midair Stadium






Stage 2 – Skyworld


1 – On a floating platform during the second part of the stage,

fairly obvious.




Stage 3 – Sea of Clouds


None – Be sure to enter all doors to get a crown.




Stage 4 – The Jungle


2 – The first is at the bottom of a shafter in the middle of the

first area. Just jump in the cannon to shoot down through the



3 – The second is in the last area where you freefall. Stay to the

left and land on the ledge, then go through the door and there it





Stage 5 – The Plain


4 – Man, this took forever for me to find. At the big wall of

breakable blocks, this cube is above the top right block off the

screen. Just break the top right block but not the one below it,

then do an up attack.


5 – Slightly hidden, at the end of the first area there is a shaft

that primids fall out of. Jump up and either fly or wall jump to

the door at the top, where this cube is.




Stage 6 – The Lake


6 – In the "first" area after the boss, after the second door that

leaves you under a ledge, go up and over the ledge to the left.


7 – During the raft ride, jump up to the door and go inside.


8 – Later in the raft ride jump up and break it.




Stage 7 – The Ruined Zoo


9 – After the sewer fight with the ball enemies, head up the ledges

to the right.


10 – After the first spring you come across, go over the building

in your way and drop down on the right side. Go in the door there.




Stage 8 – The Battlefield Fortress


11 – When you come to the second "bend" on the right, grab the key

at the top right and use it on the locked door to the right. Then

go right and enter the door.


12 – During the first mine area, go in the door in the small hole

in the floor. Ride the mine cart to the end to find the cube.




Stage 9 – The Forest


13 – Jump over the trees in the first area and head into the door

on the left at the bottom.


14 – In the second area, break the second set of bomb squares to

reveal the cube.




Stage 10 – The Research Facility


15 – In the first area (after the boxes) take the elevator up once

and head right. Over the small shaft is the cube.


16 – In the first area after you reach the "windmill" platforms,

step on the launch pad to fly over the gap at the top right of the





Stage 11 – The Lake Shore


17 – During the scrolling right section, it is directly in your



18 – After the mine cart ride, head up the ledges and left to break

the blocks to reveal a door to the cube.


19 – After the three locked doors, kill the floating enemy that

appears to reveal a door.


20 – In the last area, it’s staring at you.




Stage 12 – The Path to the Ruins


21 – After the small pits in the first area and the falling ledge

you’ll see it.


22 – After all the fire jets in the second area, instead of falling

down jump up on the ledge and take out the flying enemies with

swords. Then jump up to the left to find the cube.




Stage 13 – The Cave


23 – After the floor rises up and you have to escape to the left,

wait for the next ceiling to fall completely. Get on top and head

up and to the right for a door to the cube.


24 – During the third ceiling’s fall (the one with no floor), this

cube is on a ledge at the bottom left.


25 – At the VERY end of the stage, during the incline where rocks

are rolling towards you, hit the switch to open a door just to the

right of where the rocks fall.




Stage 14 – The Ruins


26 – During the right scrolling area, this cube is on top of the

second breakable wall.


27 – In the third area, watch for the Roturret (spinning enemy).

Kill it then hit the right switch to reveal a door. Go in then make

it under the closing gate to find the cube.




Stage 15 – The Wilds


28 – After the "cave" in the first area jump up the ledges and go

through the door on the right. Then climb the ledges for the cube.


29 – After leaving the previous cube’s location, continue forward

until you reach a breakable wall with this cube behind it.


30 – During the barrel section, take the rightmost barrel to land

next to a door that leads to the cube.




Stage 16 – The Ruined Hall






Stage 17 – The Wilds (2)


31 – Where there are three elevators in the first area, go up in

the middle elevator, then after the left elevator passes you go

left and drop down to the door.


32 – After the ladder at the end of the stage, head left.




Stage 18 – The Swamp


33 – Jump on the first leaf in an updraft and stay on until you see

a passage on the right that contains the cube.


34 – During the scrolling up section with ladders, go in the door

on the left. Use the updraft and get to the top right ledge, where

a cube resides.


35 – After the barrels area, jump on the first set of "inclined"

springs to see the ledge with the cube on it.




Stage 19 – The Research Facility (2)


36 – During the dark area at the beginning, then after the ladder

leading down hit the switch and drop down to the left quickly to

enter the door with the cube.


37 – At the downward platform section, on the third descending

platform jump to the ledge on the left and blow up the wall to

reveal a door to the cube.


38 – At the end of the teleporting section, at the bottom of the

shaft on your way back to the main room.




Stage 20 – Outside the Ancient Ruins


39 – Climb the breakable ledges after the ladder in the first area

to find a door leading to this cube.


40 – Right next to the previous cube.




Stage 21 – The Glacial Peak


41 – During the second area, this cube is on the right after the

platform ride and moving ice section.


42 – When the barrel blasts you up, move right to land on a ledge

with a door. The cube is inside.


43 – Enter the obvious door on the right side during the climb. In

the small area, a block of ice is protruding into a pond to protect

the cube. Grab a metal box above you and dive down into the water

to make it under the icicle.




Stage 22 – The Canyon






Stage 23 – Battleship Halberd Interior


44 – In the first area (other than the stupid joke room at first)

stay to the left of the falling blocks to find a switch. Hit the

switch to reveal a door to this cube (it’s behind a wall, just hit

the bomb square).


45 – A little tricky. In the room with 3 portals to destroy, at the

bottom right portal there is a ledge to the right. Get on the ledge

and jump THROUGH the right wall to the door. Watch out for the ice

enemies and grab the cube at the end of the passage.


46 – At the bottom of the ladder in the room with the three portals

to destroy, it is on the left (I think, maybe right, but still

pretty obvious).


47 – In the room where you must kill all the enemies, bounce off

the springs in the top right area to reach this cube.




Stage 24 – Battleship Halberd Exterior


48 – UGH. Finally figured this one out. In the second area (after

the platforms with no enemies) jump up to the orange ledge. Move

past the first mine and then watch the next two mines moving

vertically. There is a small crack above the second one, so you

must detonate the mine when it is close to that crack. The cube is

then revealed.


49 – At the last area when you can go up or down, go up to ledge to

the left with the cube.




Stage 25 – Battleship Halberd Bridge






Stage 26 – The Subspace Bomb Factory


50 – Go down the elevator from the start three times and head left.

Go in the door and kill the enemies to reveal the cube.


51 – At the right elevator, go ALL the way up to the top and head

left into the door. Fly or wall jump up to the top of this shaft to

find the cube.




Stage 27 – The Subspace Bomb Factory (2)


52 – Enter the door on the windmill after you fight the rocket

enemies on a previous windmill. Here there are some green boxes and

another windmill, but the cube is hidden. Jump on the springs and

jump at the top of the vault to land on a hidden ledge. Attack down

to break the box and the platform you’re standing on, so the

contents of the box will fall.


53 – When opening the blue/red/green door, reach the blue switch. A

shaft is to the left, and you must fly or wall jump up to the top

of the shaft to reach a door. Inside is a bomb square to reveal the



54 – In the area with a switch to activate blue flames to kill some

rocket enemies (third area I believe), climb up the ladder and head

left across some platforms. Hit the switch to turn off the jets and

head further left to find the cube.




Stage 28 – Entrance to Subspace






Stage 29 – Subspace


55 – After the pink swings, go in the door. The cube is at the very





Stage 30 – Subspace (2)


56 – Near the end of the first area, fall into the pit below the

mine-protected blocked in platform (it had Meta Knight’s trophy on



57 – In the third area, run along the bottom most ledge to find the





Stage 31 – Subspace Maze


*Note: Use the map I’ve uploaded to to navigate these

areas if you have already defeated these enemies.


Top Left Area –


58 – The room past Pit at the top.


59 – Above Kirby’s door on the left of the rising platform.


60 – After Link, go into the door, hit the bomb square, then go

back through the door to find the cube.


61 – In case you missed this one (it’s obvious), go to the top

right teleport points and go through the top left door. Head left

and it’s right on your path.


Top Right Area –


62 – Right of Snake’s door and on the way to Mr. Game & Watch’s



63 – In Ness’s door’s area, stay down along the water line to find

it on the right side.


64 – In the area with R.O.B.’s door go to the bottom left corner.


65 – In the same area, on the vertical section with conveyor belts,

just before the ladder go left and attack. The cube is partially

hidden behind an outcropping, so break it and take the goods.


Bottom Right Area –


66 – In the area with Bowser’s door, just as you enter from the

save point area jump up to the ledge to find the cube.


67 – Above Falco’s door is a ledge with the cube.


68 – In Falco’s door is a room with the cube.


Bottom Left Area –


69 – Before Rayquaza’s door on the tilting platforms, it is on a

ledge to the left.





Character Enlistment ————–SUBCH


***Warning – This section contains how to get all characters in

this mode, including secret characters. Do not read if you don’t

want these characters spoiled.



Bowser – Beat Stage 29.


Captain Falcon – Beat Stage 20.


Donkey Kong – Beat Stage 20.


Diddy Kong – Beat Stage 4.


Falco – Beat Stage 18.


Fox – Beat Stage 6.


Ganondorf – Beat Stage 30 (Grab Link and Zelda trophies during the



Ice Climbers – Beat Stage 21.


Ike – Beat Stage 8.


Jigglypuff – Complete the Subspace Emissary, then go through the

new door in Stage 18 – The Swamp. (See Secrets for more details)


King Dedede – Beat Stage 29.


Kirby – Beat Stage 1.


Link – Beat Stage 9.


Lucario – Beat Stage 21.


Lucas – Beat Stage 7.


Luigi – Beat Stage 29.


Mario – Beat Stage 2.


Marth – Beat Stage 8.


Meta Knight – Beat Stage 8.


Mr. Game & Watch – Beat Stage 25.


Ness – Beat Stage 29.


Olimar and Pikmin – Beat Stage 20.


Peach – Beat Stage 1 and save Peach. Otherwise beat Stage 24.


Pikachu – Beat Stage 10.


Pit – Beat Stage 2.


Pokemon Trainer (Charizard) – Beat Stage 14.


Pokemon Trainer (Ivysaur) – Beat Stage 14.


Pokemon Trainer (Squirtle) – Beat Stage 7.


R.O.B. – Beat Stage 27.


Samus – Beat Stage 19.


Snake – Beat Stage 23.


Sonic – Complete the Subspace Emissary (Beat Stage 31).


Toon Link – Complete the Subspace Emissary, then go through the new

door in Stage 9 – The Forest. (See Secrets for more details)


Wolf – Complete the Subspace Emissary, then go through the new door

in Stage 14 – The Ruins. (See Secrets for more details)


Yoshi – Beat Stage 9.


Zelda – Beat Stage 1 and save Zelda. Otherwise beat Stage 24.


Zero Suit Samus – Beat Stage 10.




Boss List ————————-SUBBO


Boss #1 – Petey Pirahna


This boss has two basic attacks – swing a cage and jump. It raises

its arm before it swings, and the jump does a lot of damage when it

falls back to the ground. Keep on your toes and dodge these





Boss #2 – Rayquaza


When it’s mouth lights up, it will either spit out a projectile

horizontally or fire at an angle downwards. Jump away to avoid



It can jump up and then dive down through the ground, so keep on

your toes. When it dives into the ground, watch out for the bulge

in the ground to see where it’s going to pop out. It may pop out a

few times, so just roll or dodge away.


If you get close it will spin, causing damage to you, so jump or

get away quickly in close combat.


When it’s eyes light up it will cause an explosion near your

character. Shield to protect yourself.




Boss #3 – Porky


This guy always seems to pull out new moves when I fight him. He

has a basic walk which does no damage and leaves him open for

attacks, and he also can do a damaging physical attack to one side.

Dodge or stay away when he raises his legs.


He sometimes builds up energy above himself, then shoots out a

laser that homes in on you. Try jumping to avoid the laser, though

it almost always seems to hit me just a little.


Be careful when he summons a bunch of little Porkies with lights

on their heads. They will run at you and explode if they get too

close. They can be easily killed, but try to keep your distance

while breaking them down.




Boss #4 – Galleom


This guy has a few attacks. He may turn into a tank and zoom across

the stage, which can be jumped over. If he turns toward the screen,

get ready to dodge or move quickly. He’ll jump across the stage in

small jumps, pinning you to the ground then blowing you away with

the next small jump.


He also does a basic physical attack which can be dodged or jumped

over. Along with that, he sometimes shoots missles and lasers. The

missles can be destroyed with some projectiles and the lasers can

be avoided if you stay very close to Galleom.




Boss #5 – Galleom


Same as above.




Boss #6 – Ridley


This guy isn’t terrible I guess. He’s got a few attacks, most of

which all do the same thing. He’ll usually rush across the screen,

but he’ll either fly across which you can roll to dodge, or use his

tail to scrape along the ground, which you can jump over. Be aware

that once he reaches lower health he may do these multiple times

and go across the screen several times.


He’ll also randomly fly into the background and come at you. Gauge

how far he is away from you and dodge or roll just as he reaches

the platform. It also is possible to just stay airborne enough to

dodge this attack.




Boss #7 – Duan


This boss has several attacks. It can shoot very slow missiles,

some bad lasers, swing a sword or spin to do close combat damage.

There really aren’t a lot of ways to dodge the missles, so either

avoid them as you beat on the boss or hit them with a projectile.

Stay behind the boss or airborne when he fires lasers, and dodge or

run away when he begins a wind up for a physical attack. The

different "sides" of the boss will do different attacks (I believe

the pink side does projectiles and the blue does melee).




Boss #8 – Meta Ridley


You only have 2 minutes to beat this boss, so attack whenever you

can. After each attack MR will fly in slowly from the left side of

the screen, leaving a perfect chance for some beatings.


This guy has a few tricks up his sleeve. He can jump on the back of

the ship, landing on the edge and building up a projectile attack

or floating above the back and shooting some projectiles. If he

hangs on the back, jump at him and attack before he builds up to

knock him off. If he’s floating and starts shooting the little

projectiles, then stay under him or behind him and beat him while

you can.


He has two other moves as well. He may jump up slightly and then

come crashing down on the ship. He’ll either chase you down and try

to trample you or crash down at the back of the ship. If he’s

aiming at the back of the ship, JUMP IMMEDIATELY. Otherwise you’ll

go off the bottom of the screen and die. If he’s chasing you, there

will be a little lag time for you to dodge or roll away.


Another attack he might do is fly across the screen. Just jump over

him or dodge or roll to avoid this attack.




Boss #9 – Tabuu


Wow, this guy’s a beast. He has a nasty habit of teleporting 4 or

5 times after every attack, so wait until he’s stopped teleporting

before chasing him down.


He has a few basic attacks. When he stops pay attention to how he

holds himself. He’ll either fly across the stage, doing a basic

gliding attack that can be jumped over, or throw out a ninja star,

which must be avoided both when it’s thrown and when it returns to



He also may summon a "figurine head" of sorts. If he summons it

below him and drops down to the platform, get ready to jump over a

huge beam he shoots. If he holds it in front of him, get ready to

avoid it, as he’ll shoot straight across the screen. You can either

jump over it if it’s low enough or stay under it if it’s high

enough. It can also be dodged or rolled to be avoided.


His big super move is the real kicker. He’ll move to the center of

the screen and sprout wings. Here is where you MUST dodge. Wait for

red rings to shoot out from him (they’re very unnoticable at first,

but if you know what you’re looking for you’ll see them). If these

hit you you’re a goner (on Intense at least). To avoid them shield

as they approach and press down to dodge. There are three rings in

quick succession, so be prepared to dodge all of them.




Extra Boss #1 – Master Hand


You don’t fight Master Hand in the SSE, but you do fight him in

Boss Battles. He has the same basic attacks he’s had for a while.


He can shoot lasers for a few seconds from his fingers. If he does

this, jump over the lasers and beat on him while he can’t do

anything to you. Watch out, as he moves back and forth slowly, and

the lasers are slightly erratic.


He can also "walk" across the arena. If he does this keep your

distance and jump over him, as he’ll "kick" you if you get too



When he forms a "gun" hand, be prepared for him to shoot at you.

He’ll charge up for a moment, and depending on his health will

shoot you once or three times.


When he points down at you, start moving left. After a moment of

following you, he’ll poke downwards three times, so keep moving

left until he does so.


When he spins and launches himself upwards, run quickly to either

side or roll as he comes down, otherwise he’ll rack up damage on



If you see him open palmed and flying out of the background, MOVE

quickly to the right or left or roll out of the way at the last

possible second to avoid being launched.


If he appears in the backround slowly spinning towards the platform

in a circular motion either jump or roll away at the last second

to avoid him as he reaches the platform.




Extra Boss #2 – Crazy Hand


This guy is much more erratic than Master Hand. Luckily, he only

has a handful (LAWL) of attacks.


When he "turns to face the screen, he’ll drop bombs. Get out from

under him.


When he moves to the center of the stage, he’ll convulse crazily.

Just stay away from him or hit him with projectiles.


When he gets on the ground, just jump over him as he crawls by.








Classic Mode ———————-CLAMO


Here you will fight through 11 stages with themes and mini-

games to get the best score.


***Note: Secret characters usually show up with their themes. If

they are standalone characters with no others showing up from

their universe, then they might show up in Olimar, Ice Climbers,

Samus, or Wario’s place.


Stage 1 – Zelda Theme


You’ll fight a character from the Zelda series here (Sheik, Zelda,

Link), usually on Bridge of Eldin.




Stage 2 – DK/Yoshi Theme


Here you can fight Donkey Kong and Diddy Kong with Yoshi as your

ally, a Giant Yoshi with Donkey Kong and Diddy Kong as your allies,

or just a single character of the three. Either Rumble Falls or

Yoshi’s Island could show up.




Stage 3 – Pokemon Theme


Here you’ll fight a pokemon (Pikachu, Ivysaur, Squirtle, Charizard)

at Pokemon Stadium 2. They also may be Giant.




Stage 4 – Fire Emblem / Earthbound Theme


You can fight a doubles match, a team match, or even a giant match

here. Lucas and Ike will show up in this place.




Break the Targets –


Here you’ll play Target Smash of the level below you. For example,

on intense you’ll play Target Smash level 4.




Stage 5 – Kirby Theme


A team match, giant match, metal match, or doubles match awaits you

here, with Kirby, King Dedede, and Meta Knight being the main





Stage 6 – Pikmin Theme


Here you can expect to face Olimar in a team battle, metal battle,

or a giant battle. (perhaps even a normal one) You also might find

a secret character that you’ve unlocked here on occasion.




Stage 7 – Metroid Theme


Here you’ll fight Samus in giant, metal, or even team form (or

normal, yes). Secret characters you’ve unlocked might also be here





Stage 8 – Super Mario Bros. Theme


Here you’ll face anyone from the Mario Bros. gang (Mario, Peach,

Yoshi, Bowser), in a variety of stages and forms.




Stage 9 – Kid Icarus Theme


Here you can fight Pit in a variety of forms on Skyworld. Don’t be

shocked if hidden characters take his spot if you’ve unlocked

enough of them.




Stage 10 – WarioWare Theme


This can be either a normal match, a Metal Wario match, or a Team

Wario match.




Break the Targets –


Here you’ll play on your level of difficulty of target test. An

example is on normal you’ll play Target Test Level 2.




Stage 11 – Four Man Free-For-All


Here you’ll fight three other fighters at random on Final

Destination in a Free-For-All Brawl. It’s suggested that you let

the enemy kill each other, but they’ll target you more often than





Final Stage – Master Hand


Here you will fight Master Hand who has a Stamina bar. Get him to

0 HP and you win.


At a difficulty of Hard or higher you will also fight Crazy Hand if

you’ve reached it in a short amount of time and with no continues.




Credits – Shooting Gallery


Shoot all the pictures/trophies to get coins.








Brawl Mode ————————BRAMO


This Mode is where you’ll do multiplayer. You can fight with up

to 3 friends, with all kinds of different rules and such. Duke

it out however you like!




Rules –


Here is where you can set the rules for the match.


Rules – This option will let you switch the rules of the match.

You can play a Stock, Time, Coin, or Score (not official).


Stock – You have a certain amount of stocks or lives. Whoever

lives the longest wins.


Time – You play for a specified amount of time. Every kill you

get earns you a point, where as every time you die you lose a

point. Whoever has the most points at the end of the match wins.


Coin – You fight for coins that will pop out of anyone that gets

hit. Whoever has the most coins at the end of the match wins.


Handicap – You can turn on handicaps here. Each player can set

their handicap before a match, effecting how easy it is to KO

them. The lower the handicap, the easier it is to KO the

handicapped player.


Damage Ratio – This effects how much knock-back each attack will

do. At 1.0 it’s normal, at 0.5 damage it’s halved, and at 2.0 it’s



Stage Choice – You can decide here how the stage gets chosen. It

can be set to your choice before every match, a random stage,

players taking turns, or an ordered switch through the stages.


Item Switch – Here you can select which items will appear in

your Brawl. You can individually select which items will appear

or you can set all of them to appear. You can also change the

frequency of items appearing, from None to High.




Special Brawl –


Here is where you can set different rules for even more

specialized play.


% Stamina – This will change the way percentage works. Instead of

counting up and making you fly farther, you will be counting down

with every hit. If you reach 0 stamina, you’re out. Also, the

option to start at 300% is available as well.


Size – Here you can set the size your characters will be. Mega

makes them larger, while Mini makes them smaller.


Head – Here you can set a permanent hat for your characters.

Flower will cause damage slowly throughout the match, while Bunny

will equip everyone with a Bunny Hood, increasing speed and jump



Body – Here you can select a differnt body type for your Brawl

match. Metal makes everyone metal, making them harder to knock

away and heavier, while Clear makes everyone invisible.


Status – N/A


Gravity – Changing this will change the weight of your gravity

of the match, allowing for moon jumps or an extra weight on your



Speed – This will change the speed of the match, either much

faster or almost half speed.


Camera – This will change the way the battle is viewed. Fixed

makes the camera immobile, zooming to the extents of the map.

Angled will skew the camera view, giving a new perspective on

the fight.








Events —————————-BRAEV


Here I’ll list all of the Events you can complete in Events Mode,

including coop events. Anything you can unlock is listed as well.


To unlock 1-player events 11-20, beat 7 of the first 10 events.


To unlock 1-player events 21-28, beat at least 18 of the first 20

events and unlock Secret Characters 1,2,3,5,6, and 8. (see Secrets



To unlock 1-player events 29-40, beat at least 20 of the first 28

events and unlock all characters.


To unlock 1-player event #41, beat events 1-40.


To unlock 2-player events 9-13, unlock secret characters 1,2,3,5,6,

and 8.


To unlock 2-player events 14-20, beat at least 10 of the first 13

2-player events and unlock all characters.


To unlock 2-player event #21, beat 2-player events 1-20.


*Note – All characters, including hidden ones, participate in the

events, so do not read these if you don’t want spoilers.




1 Player ————————–EVE1P


Event #01 – Two Trouble Kings


Objective – Defeat Bowser and King Dedede.

Playable Characters – Mario.




Event #02 – Landmaster Ignition


Objective – Defeat Meta Knight and Sheik with Fox’s Landmaster.

Playable Characters – Fox.




Event #03 – Pink Ball Repulsion


Objective – Defeat Kirby before reaching the Halberd.

Playable Characters – Meta Knight.


Unlocks Battleship Halberd Trophy.




Event #04 – Cleaning House in Skyworld


Objective – Destroy all the terrain.

Playable Characters – Pit.


Unlocks Palutena Trophy.




Event #05 – Become the Champion!


Objective – Defeat Pokemon Trainer.

Playable Characters – Pokemon Trainer.




Event #06 – Super Bowser Bros.


Objective – Survive to the end of the level.

Playable Characters – Bowser.




Event #07 – Diddy Kong Panic


Objective – Defeat 15 small Diddy Kongs.

Playable Characters – Donkey Kong.




Event #08 – Go! Triple Finish!


Objective – Defeat Squirtle, Ivysaur, and Charizard.

Playable Characters – Pikachu.


Unlocks Route 1 Viridian City CD.




Event #09 – The Monster beneath the Earth


Objective – Defeat both Diddy Kongs before reaching the dungeon. If

you don’t defeat them in time, Donkey Kong joins the battle.

Playable Characters – Ike.




Event #10 – All-Star Battle Regulars


Objective – Defeat all 8 original fighters two at a time. (Mario,

Kirby, Samus, Pikachu, Fox, Yoshi, Donkey Kong, and Link)

Playable Characters – Any character.




Event #11 – Yoshi’s Rainbow


Objective – Defeat the Yoshis in this order – Red, Pink, Yellow,

Green, Light Blue, and Blue.

Playable Characters – Ice Climbers.




Event #12 – Sleeping in the Eggs


Objective – Trap Kirby and Pikachu in eggs at the sime time.

Playable Characters – Yoshi.




Event #13 – Dragoon Strike


Objective – Collect the three dragoon pieces and kill all three

Warios by using it.

Playable Characters – Kirby.


Unlocks Legendary Air Ride CD.




Event #14 – Sproutage of the Flower Pikmin


Objective – Protect your Pikmin until their flowers bloom (for one

minute). Might need to pull Pikmin out (neutral special attack).

Playable Characters – Olimar and Pikmin.




Event #15 – The Hammer of the King


Objective – Defeat the giant metal Dedede.

Playable Characters – King Dedede.


Unlocks Dedede’s Theme CD.




Event #16 – Power Suit ON!


Objective – Be the first to break a Smash Ball and activate your

Final Smash.

Playable Characters – Zero Suit Samus.




Event #17 – Super Waterfall Climb


Objective – Survive until you reach the top of the waterfall.

Playable Characters – Zelda.




Event #18 – Dark Link Duel


Objective – Defeat Dark Link (stamina battle).

Playable Characters – Link.


Unlocks Dark Mountain Theme CD.




Event #19 – Wario Bros.


Objective – Beat Mario and Luigi.

Playable Characters – Wario.


Unlocks Secret Stage. (See Secrets for more info.)




Event #20 – All-Star Battle x 1


Objective – Defeat all the newcomer characters on the starting

roster two at a time. (Meta Knight, Diddy Kong, Lucas, Wario, Pit,

Olimar and Pikmin, Zero Suit Samus, and Pokemon Trainer)

Playable Characters – Any character.




***Note: From here on, secret characters will be revealed in these

Events. Go no further unless you want to find out who they are.



Event #21 – Visit to Onett


Objective – Defeat Ness.

Playable Characters – Lucas.




Event #22 – Monkeys Unite


Objective – Defeat Donkey Kong, Sheik, and Lucario.

Playable Characters – Diddy Kong.




Event #23 – Molten Norfair


Objective – Enter the Safety capsule when the lava rises. The

safety capsule will appear when the lava arrives.

Playable Characters – Samus.




Event #24 – Come on! Blue Falcon!


Objective – Defeat both R.O.B.’s before the stage finishes one lap.

Playable Characters – Captain Falcon.


Unlocks Fire Field CD.




Event #25 – The Aura is With Me


Objective – Defeat Ness and Sheik. You start with 182%

Playable Characters – Lucario.


Unlocks Secret Stage. (see Secrets for more info.)




Event #26 – The Slow and Easy Life


Objective – Defeat three small Olimar and Pikmins.

Playable Characters – Ness.




Event #27 – Three-Beast Carnage


Objective – Defeat Charizard, Donkey Kong, and Bowser.

Playable Characters – R.O.B. (small)




Event #28 – Flower Blooms in the Echoes


Objective – Turn all leaves on the right of the flower red by

hitting them.

Playable Characters – Peach.


Unlocks Secret Stage. (see Secrets for more info.)




Event #29 – All-Star Semifinal Regulars


Objective – Defeat all four of the third season hidden characters.

(Jigglypuff, Luigi, Captain Falcon, and Ness)

Playable Characters – Any character.




Event #30 – Sonic Boom


Objective – Defeat 15 Sonics.

Playable Characters – Sonic.




Event #31 – The Ultimate Bodyguard


Objective – Protect Zelda until she turns into Sheik. (Or just kill

the Ganondorfs)

Playable Characters – Marth.




Event #32 – Bird in Darkest Night


Objective – Defeat Mr. Game & Watch. The screen will go black every

so often.

Playable Characters – Falco.




Event #33 – Advent of the Evil King


Objective – Defeat Link, Zelda, and Pit.

Playable Characters – Ganondorf.


Unlocks Great Temple CD on Hard difficulty.




Event #34 – All-Star Battle Melee


Objective – Defeat the eight second season (Melee) characters two

at a time. (Ice Climbers, Peach, Marth, Zelda, Bowser, Mr. Game &

Watch, Ganondorf, and Falco.)

Playable Characters – Any character.




Event #35 – The Visitor to Flat Zone


Objective – Defeat Peach, Jigglypuff, and Toon Link.

Playable Characters – Mr. Game & Watch.




Event #36 – High-Tech Special Forces


Objective – Defeat Samus, Captain Falcon, and Wolf.

Playable Characters – Snake.




Event #37 – The Pirate Airship


Objective – Defeat both Yoshis while the ship is floating.

Playable Characters – Toon Link.


Unlocks Song of Storms CD.




Event #38 – The Wolf Hunts the Fox


Objective – Defeat Fox and Falco.

Playable Characters – Wolf.


Unlocks Star Wolf Theme (Assault Version) CD on Hard difficulty.




Event #39 – All-Star Battle x 2


Objective – Defeat all the newcomers in the unlockable roster

(mostly) two at a time. (Snake, Sonic, R.O.B., King Dedede, Ike,

Lucario, Wolf, and Toon Link)

Playable Characters – Any character.




Event #40 – The Final Battle


Objective – Defeat Bowser, Ganondorf, and King Dedede.

Playable Characters – Any character.




Event #41 – The FINAL Final Battle


Objective – Defeat Sonic, Snake, and Giant Mario.

Playable Characters – Any character.




2 Player ————————–EVE2P


***WARNING – Some of these events will show secret characters.

Don’t look at this if you don’t want them spoiled!


Event #01 – Two Trouble Kings


Objective – Defeat Bowser and King Dedede.

Playable Characters – Mario and Kirby




Event #02 – Master the Pokemon Tag Battle


Objective – Defeat Pokemon Trainer and Pikachu.

Playable Characters – Pokemon Trainer and Pikachu.




Event #03 – The Quickest, Shortest Sudden Death


Objective – Survive for 10 seconds at 300%.

Playable Characters – Yoshi and King Dedede.




Event #04 – DK’s Tag Calamity


Objective – Defeat all enemies.

Playable Characters – Donkey Kong and Diddy Kong.




Event #05 – Yoshi Squad 50


Objective – Defeat 50 Yoshis before one full lap on the stage.

Playable Characters – Meta Knight and Pit.




Event #06 – The Secret Sneaker.


Objective – Defeat all the invisible enemies.

Playable Characters – Zelda and Zero Suit Samus.




Event #07 – Dark Squad Duel


Objective – Defeat Dark Link and Dark Samus. (stamina battle)

Playable Characters – Link and Samus.




Event #08 – All Mine!


Objective – Collect 2000 coins before Mario.

Playable Characters – Wario and Bowser.




Event #09 – Those that stayed in Onett


Objective – Defeat Luigi and Yoshi.

Playable Characters – Lucas and Ness.




Event #10 – The Cypress R.O.B.


Objective – Take turns defeating R.O.B.s.

Playable Characters – Lucario and Ice Climbers.




Event #11 – Renovation Strategy


Objective – Collect 300 coins without damaging the mansion.

Playable Characters – Luigi and Peach.




Event #12 – Come Back! Falcon Flyer!


Objective – Defeat both Samuses in under 30 seconds.

Playable Characters – Captain Falcon and Olimar and Pikmin.




Event #13 – A Tender and Tough Blade


Objective – Take turns defeating Link, Meta Knight, and Ganondorf.

Playable Characters – Marth and Ike.




Event #14 – Guardians of Darkness


Objective – Defeat Donkey Kong and Charizard. You must both get

one kill.

Playable Characters – Ganondorf (tiny) and Wolf (tiny).




Event #15 – Four Swords Brawl


Objective – Collect 500 coins before the pair of Toon Links.

Playable Characters – Toon Link and Toon Link.




Event #16 – Jigglypuff’s Big Change


Objective – Defeat Giant Ness and Giant Lucas. They’ll shrink as

the battle goes on.

Playable Characters – Jigglypuff (tiny) and Mr. Game & Watch





Event #17 – Sonic and Mario


Objective – Take turns defeating Marios and Sonics.

Playable Characters – Mario and Sonic.




Event #18 – Shadow Moses’s New Arsenal


Objective – Defeat the two R.O.B.s.

Playable Characters – Snake and R.O.B.




Event #19 – Andross’s Shadow


Objective – Defeat Wolf. Constant Andross attacking.

Playable Characters – Fox and Falco.




Event #20 – Final Showdown Together


Objective – Take turns defeating Wario, King Dedede, Meta Knight,

Wolf, Bowser, and Ganondorf.

Playable Characters – Any characters.




Event #21 – The Real All Star Brawl


Objective – Take on the entire roster, all 35 characters.

Playable Characters – Any characters.







Challenges ————————BRACH


Here I’ll list all of the Challenges in the Vault you can complete.

Many of these are listed in the Secrets section as well, but I felt

they deserved their own section.


I’ve listed the challenges by row, the top row being Row A, the one

below it being Row B, the next Row C, and the last Row D. I’ve

numbered them from left to right.




A-1 – Clear Boss Battles on Intense difficulty


Galleom (Tank Form) trophy.




A-2 – Clear Target Smash level 1 in under 15 seconds


Palutena’s Bow trophy.




A-3 – Clear Target Smash level 4 in under 32 seconds


Cardboard Box trophy.




A-4 – Hit 1200 ft. in Home-Run Contest


Clu Clu Land CD.




A-5 – Use Captain Falcon 10 times in Brawls


Big Blue (Melee) stage.




A-6 – Clear 100-Man Brawl in under 3 minutes 30 seconds


Ryuta Ippongi (Ouendan 2) sticker.




A-7 – Clear All-Star with 10 characters


Gekko trophy.




A-8 – Play on Green Hill Zone stage 10 times


His World (Instrumental) CD.




A-9 – Unlock Toon Link


Pirate Ship stage.




A-10 – Clear Boss Battles on Easy


Subspace Bomb Trophy.




A-11 – Clear Event #19


Mario Bros. stage.




A-12 – Clear All-Star Mode with no continues


Pichu Trophy.




A-13 – Collect 200 different stickers


Pokemon Center CD.




A-14 – Use Toon Link 10 times in Brawls


Zelda: Ocarina of Time Masterpiece.




A-15 – Clear Target Smash level 4 with 10 characters


Musketeer Daltania trophy.




A-16 – Clear All-Star Mode on Very Hard


Dyna Blade Trophy.




A-17 – Unlock all playable characters


Menu 2 CD.




A-18 – Defeat 5 enemies in Cruel Brawl


Red Alloy trophy.




A-19 – Play 10 or more Coin matches in Brawl Mode


Smash Coins trophy.




A-20 – Clear Event #28


Hanenbow stage.




A-21 – Clear Event #15


King Dedede’s Theme CD.




A-22 – Clear 15-Minute Brawl


Green Alloy trophy.




A-23 – Clear Target Smash level 3 in under 20 seconds


Ray MK III trophy.




A-24 – Collect all Masterpieces


Excitebikes trophy.




A-25 – Clear 100-Man Brawl in under 4 minutes


Multi-Man Melee 1 (Melee) CD.




A-26 – Collect trophies for all characters


Creeping Chrysanthemum trophy.




A-27 – Clear Target Smash level 5


Title (3D Hot Rally) CD.




A-28 – Get 10 max combos in Training Mode


Banana Peel trophy.




A-29 – Brawl on the Port Town Aero Dive stage 10 times


Dream Chaser CD.




A-30 – Defeat 100 enemies in Endless Brawl


Yellow Alloy trophy.




A-31 – Clear Classic Mode with 20 characters


Master Hand trophy.




A-32 – Hit over 45000 ft total with all fighters in Home-Run



Golden Hammer trophy.




B-1 – Unlock 75 hidden songs


Ballyhoo and Big Top trophy.




B-2 – Clear Classic with all characters


Paper Mario trophy.




B-3 – Use Luigi in 3 Brawls


Luigi’s Mansion stage.




B-4 – Hit 900 ft. in Home-Run Contest


Boo (Mario Tennis) sticker.




B-5 – Brawl on Frigate Orpheon stage 10 times


Multiplayer (Metroid Prime 2) CD.




B-6 – Brawl on custom stages 10 times


Custom Stage Parts A.




B-7 – Unlock all Melee stages


Princess Peach’s Castle (Melee) CD.




B-8 – Clear Target Smash level 5 with 10 characters


Outset Island Link trophy.




B-9 – Get 400 combined max combos with all characters in Training



Ouendan trophy.




B-10 – Clear Classic Mode on Hard


Credits (Super Smash Bros.) CD.




B-11 – Clear Classic Mode on Easy


Running Chibi-Robo (Chibi-Robo) sticker.




B-12 – Clear Classic Mode on Normal


Icicle Mountain (Melee) CD and a Golden Hammer.




B-13 – Brawl on Pokemon Stadium 2 stage 10 times


Pokemon Stadium stage.




B-14 – Have Ness join you in the Subspace Emissary


Franklin Badge trophy.




B-15 – Have Ike join you in the Subspace Emissary


Ike’s Theme CD and a Golden Hammer.




B-16 – Beat Boss Battles with 20 characters


Jyk trophy.




B-17 – Beat All-Star Mode on Normal


Phyllis (Animal Crossing: WW) sticker.




B-18 – Clear Event #37


Song of Storms CD.




B-19 – Brawl on Melee stages 10 times


Jungle Japes (Melee) stage.




B-20 – Clear Target Smash level 1


Apples trophy.




B-21 – Win 5 Brawls with Peach


Super Mario Bros. 2 Masterpiece.




B-22 – Clear Event #14


Red Pikmin trophy.




B-23 – Unlock 50 hidden songs.


Walky trophy.




B-24 – Hit over 24000 ft total with all fighters in Home-Run



Xananab trophy.




B-25 – Clear Target Smash level 3 with all characters


Silver trophy.




B-26 – Beat Boss Battles with 10 characters


Subspace Gunship trophy.




B-27 – Hit 1500 ft. in Home-Run Contest


Home-Run Bat trophy.




B-28 – Clear Event #13


The Legendary Air Ride Machine CD.




B-29 – Brawl on Shadow Moses Island stage 15 times


Snake Eater (Instrumental) CD.




B-30 – Have Captain Falcon Join you in the Subspace Emissary


F-Zero Masterpiece.




B-31 – Beat 50 enemies in Endless Brawl


Mach Rider (Melee) CD.




B-32 – Get 500 different trophies


Baby Peach trophy.




C-1 – Get 2000 or more KOs in Brawl Mode


Johnny trophy.




C-2 – Clear 100-Man Brawl with all characters


Blue Alloy trophy.




C-3 – Make 15 stages in Stage Builder


Edit Parts C.




C-4 – Clear Event #8


Road to Viridian City (From Pallet Town/Pewter City) CD.




C-5 – Clear Target Smash level 2


Peanut Popgun trophy.




C-6 – Clear Target Smash level 2 with 10 characters


Pellets trophy.




C-7 – Get 1000 KOs in Brawl Mode


Cracker Launcher trophy.




C-8 – Exceed 300 ft swimming distance total with all characters


Kapp’n trophy.




C-9 – Clear All-Star Mode on Easy


Tal Tal Heights CD.




C-10 – Use every character in Home-Run Contest


Sandbag trophy.




C-11 – Clear Target Smash level 2 with all characters


Blast Box trophy.




C-12 – Use Kirby in 20 Brawls


Green Greens (Melee) stage.




C-13 – Brawl on Norfair stage 10 times


Ending (Metroid) CD.




C-14 – Get 500 different stickers


Dr. Eggman trophy.




C-15 – Clear Target Smash level 3 with 10 characters


Ashnard trophy.




C-16 – Clear Classic Mode on Very Hard


Striker Mario trophy.




C-17 – Clear the Subspace Emissary


Ancient Minister trophy.




C-18 – Clear Target Smash level 1 with 10 characters


Stafy trophy.




C-19 – Clear Target Smash level 1 with all characters


Super Scope trophy.




C-20 – Brawl on Mushroomy Kingdom stage 10 times


Underwater Theme (Super Mario Bros.) CD.




C-21 – Clear 100-Man Brawl


Pitfall trophy.




C-22 – Clear Event #24


Fire Field CD.




C-23 – Clear Boss Battles on Normal


Shadow Bugs trophy.




C-24 – Clear Event #38 on Hard


Star Wolf (Star Fox: Assault) CD.




C-25 – Clear All-Star Mode on Intense


Mewtwo trophy.




C-26 – Unlock Sonic


Green Hill Zone stage.




C-27 – Clear Target Smash level 4


Rocketbarrel Pack trophy.




C-28 – Brawl on Halberd stage 10 times


Frozen Hillside CD.




C-29 – Clear Event #4


Halberd Trophy.




C-30 – Clear Event #25


Spear Pillar stage.




C-31 – Get 500 KOs in Brawl Mode


Party Ball trophy and a Golden Hammer.




C-32 – Collect all songs


K.K. Slider trophy.




D-1 – Collect all stickers


Stickers trophy.




D-2 – Clear Classic Mode on Intense


Crazy Hand trophy.




D-3 – Clear Target Smash level 2 in under 19 seconds


Excite Truck CD.




D-4 – Use Donkey Kong in 20 Brawls


75 m stage.




D-5 – Brawl on Yoshi’s Island (Melee) stage 3 times


Super Mario World Masterpiece.




D-6 – Clear Boss Battles on Hard


Dark Cannon trophy.




D-7 – Clear All-Star Mode with all characters.


Kyle Hyde trophy.




D-8 – Clear Target Smash level 5 in under 30 seconds


Combo Cannon trophy.




D-9 – Clear Target Smash level 3


Wario Bike Trophy.




D-10 – Play over 100 hours in Brawl Mode


Ashley Robbins trophy.




D-11 – Clear Event #33 on Hard


Great Temple/Temple CD.




D-12 – Clear Event #4


Palutena Trophy.




D-13 – Unlock Mr. Game & Watch


Flat Zone 2 stage.




D-14 – Brawl on Castle Siege stage 10 times


Power-Hungry Fool CD.




D-15 – Collect Final Smash trophies for all characters


Plusle and Minun trophy.




D-16 – Defeat 10 enemies in Cruel Brawl


Liquid Snake (MGS: The TWin Snakes) sticker.




D-17 – Clear Target Smash level 4 with all characters


King K. Rool trophy.




D-18 – Clear Event #18 on Hard


Hidden Mountain & Forest CD.




D-19 – Hit over 15000 ft. total with all fighters in Home-Run



Bumper trophy.




D-20 – Play 30 hours in Brawl Mode


Timer trophy and a Golden Hammer.




D-21 – Exceed 10 hours of powered-on time


Donkey Kong Masterpiece.




Author: Nick2930

I am a 33 year old librarian, part time writer, all time gamer, and what my cousin refers to as an intellectual badasss. Normally I wouldn't brag, but I like that so much I feel compelled to.