Fire Emblem: Radiant Dawn walkthrough

Fire Emblem 10 Walkthrough FAQ
Rev 6 - 04/06/07
Contact - (Matthew Emirzian)

This Fire Emblem guide is based on the Japanese version of the game,
which has the difficulty modes Normal, Hard, and Maniac. I have
included direct comparisons of enemy numbers and levels between the JP
Hard and JP Maniac mode for each level. This walkthrough is made
assuming that no FE9 save data is used to boost returning units stats.

For general FE strategy, try my FE9 Maniac guide on Gamefaqs.

This guide does not provide comprehensive lists and stats. You may
find them at this web site.

JP HM Clear Time: (1st PT) 474
JP MM Clear Time: (2nd PT) 563

Table of Contents -

1. Version History
2. General Advice
3. Character Review
4. Walkthrough

1. Version History -

Rev 1 - First version, covers Parts 1 and 2
Rev 2 - Half of Part 3 completed
Rev 3 - Finished Part 3
Rev 4 - Finished Part 4
Rev 5 - Revision on maniac mode 'rumor'.
Rev 6 - Updated Char Review based on released growth rates

2. General Advice -

2a. Differences between JP Hard and JP Maniac

There are often the same number of enemies, but their levels are
increased by 2-5.

All XP gain is subtracted by 5.

All bonus XP is halved.

You cannot see the enemy movement squares and must calculate them on
your own.

Skill access is restricted in Part 2 to prevent shifting Paragon and
other skills around.

There was a rumor that maniac enemies get exclusive skills 'adaptable'
and 're-move', but that turned out to be false.

2b. Supports

Now that anyone can support anyone else, it makes sense to pair up
powerful units that will be next to one another often. For example two
backline units like Soren and Shinon, two frontline units like Ike and
Oscar, or two fliers like Jill and Haar.

2c. BEXP Use

When you use BEXP now, you are guaranteed a gain in 3 stats, no more or
less. Use this to your advantage on higher level units that have
already capped in a couple stats, to grow in stats that they normally
have a poor growth rate in. For example a Swordmaster with capped
strength, skill, and speed (not unusual for a SM) will start gaining
unusually high amounts of HP, defense, res, and luck.

Pumping a unit full of BEXP may result in worse growths than leveling
them normally, since there's a decent chance a unit with good growths
is going to get more than 3 stats per level. However once a unit caps
in 2-3 stats, they benefit from BEXP raising their stats that normally
they have a very low % growth in. For this reason it's better to avoid
using BEXP on a unit until they're at lv 15+ and have capped 1-3 stats.

This tactic is harder on maniac mode as you only earn half BEXP. Try
to end missions with BEXP potential units like Mia at near leveling,
once she caps strength, skill, and speed around lv 15-16, for example.
You should save your BEXP for Part 4 when you need to promote several
units to 3rd tier that aren't yet 20/20.

2d. Skills & Support

One of the best uses of supports and skills is Ike & Oscar A support.
Give Ike the Provoke skill and Oscar the Daunt skill and almost nothing
will be able to hit the pair.

2e. Managing Funds

You don't get a lot of money in this game, so try to sell items or
weapons you don't need. You can also transfer items between Parts
(like Ilyana from Part 1 to Part 3), to help out another team.

Good items to sell: SS Thunder tome, Killer weapons, skill +2 items,
magic +2 items, luck +2 items, Laguz Orbs, Demon Cards, Statue Frags,
Arms Scrolls.

2f. Final Chapter Planning

Plan out your final chapter team ahead of time. You need Tibarn and
Caineghis, as well as SS weapon users. Don't dote too much on units
you won't be bringing. Keep in mind that for Part 4, you will have a
limited number of Tier 3 units to get you through the 6 chapters before
the final one. You will need them to be at a decent level to handle
these chapters, so don't expect one uber unit to clear them for you,
especially on Hard or Maniac.

These are the best units to promote to 3rd tier or bring to the final
chapter. They all have enough chapter appearances for you to level
them up to 3rd tier by Part 4, and have great stats. You get 13 total
Master Crowns, so it's possible to promote all of these units. Since 2
of the 11 final chapter slots should be Tibarn and Caineghis, you can
only bring 9 of them into the final chapter.

Noyce/Boyd - Urvan
Kieran/Titania - Urvan
Jill/Haar - Urvan
Gatrie - Urvan
Oscar - Wishblade
Marcia - Wishblade
Nephenee - Wishblade
Soren - SS Wind
Shinon - Double Bow
Eddie/Mia - Vague Katti or Ettard
Volke - Baselard

3. Character Review -

I've written this review with the assumption that no FE9 Data was used.
If you use the data, expect returning units to have +2 to most stats
and better weapon levels.

A * next to the units name is the one I feel is the best in their class.

A ~ next to the units name is a unit I feel is especially poor and
should not be given much XP or used at all.

A ! next to the units name is a unit I feel is especially useful to
bring into the final chapter.


Micaiah - Shaman/Light Sage
Micaiah is like a sage that uses light tomes, with far better combat
abilities than a bishop. She needs Angelic Robes quite badly as her HP
growth is abysmal. Giving her the Training scroll will bring her light
magic up to SS by the time you get the Rexaura. In the final chapter
she'll serve as your primary staff user/healer. Her party is easily
the worst in the game, with lots of crappy units.

Elincia - Queen/Flying Healer
As a 3rd tier unit, her stats are not that great. She does make a
useful mobile healer in Part 4, though. She leads a paladin heavy team
that can't be faulted for lack of mobility.

*Ike - Vanguard/Uber Swordmaster
Ike is once again a critically important unit, as you need him to fight
the Black Knight a second time and take down the final boss. His speed
can be a little hampered this time around, so give him Speedwings if he
needs it. You can't afford to skimp on his stats! His team is the
best in the game, with nearly his entire party bearing uber growths.

Sanaki - Empress/Fire Sage
Sanaki has good magic, luck, and res, but her speed is a little lacking.
Since you have to use her in the final chapter, it's worth leveling her
up and giving her the SS Fire tome.


She is a very average thief that isn't worth using aside from the
occasional theft or plunder when Sothe isn't available. Since there
are very few indoor maps with treasure or important items to steal,
she'll likely be benched most of the game.

He's like a swordmaster that uses daggers. You have to take him into
the final chapter so make sure he's lv 20 at promotion. He's fragile,
but can put out some decent damage.

*Volke (Assassin)
He has great stats, great evasion, and is highly deadly. Although you
can't replace Sothe with him, you may consider picking him as one of
the final chapter units, as he is probably a better bet for the
Baselard than Sothe.


Rafiel has only 5 movement and can't fly, but he can always affect 4
people at once. I don't think his benefits make up for his shortcomings,

Leanne can only reanimate two units to her E&W or N&S, even in Heron
form. I can't figure out what her Heron form actually does differently.
Despite this, she is still worth using during Part 2.

Reyson is the best choice for Part 4 Heron. He is even better than in
FE9 since he can chant and move afterwards naturally. Since Laguz
transformation items are in ample supply in this game, he can eat them
like candy and be transformed nearly all the time.


Brad has great strength, skill, and defense, but awful speed and res.
He's like an armored knight that's locked into spears, with 1 extra
movement. Despite this you'll need to use him since he's one of the
better units in Micaiah's party. Once he caps strength, skill, and
defense, you can use BEXP to buff up his speed, luck, and res. On
Maniac mode, you likely won't have enough BEXP to really make him
useful, as he can't compare to Jill, Noyce, or Eddie. Just ditch him
after 1-F.

She easily maxes skill and speed, with great res and good defense. Her
strength tends to lag but she can often double attack and kill enemies
(swordmasters, snipers, halberdiers, etc.) that your slower units can
only hit once. Once her skill and speed are capped, use BEXP to bring
her strength up to par.

Devdan takes a middle road between Nephenee and Brad in terms of stats.
He's not quite as useful as Nephenee, but still better than Brad. His
skill is very low, (30% growth) so he is best regarded as a throwaway
unit. He has only minor playtime and will be hard to raise without a
lot of BEXP.


Noyce shows up overleveled but has good bases and growths - great speed
and skill, good strength and res, decent defense. He's not fast enough
to double most enemies but can take and dish out damage. He is
definitely one of the best units in Micaiah's party and should be used
and promoted. Compared to Boyd, has good skill, speed, and res, with
worse strength and defense. His Earth element makes him amazing in
supports, and worth bringing into the final chapter.

Boyd is still awesome and will kick plenty of ass. He has great
strength and defense growth but will be short in skill, speed, and res
without items or BEXP. Definitely a contender for the final chapter
and wielding Urvan.. although Noyce will probably outclass him.


Laura is a stock pre-bishop priest. There is nothing really notable
about her and she likely won't amount to anything besides a healer when
you need one.

Rhys has the same bishop-like stats as in FE9 - high skill, magic, and
res, good luck, poor speed. He's still not capable of being a fill-in
sage, and there are better primary healers such as Mist or Elincia.
Still, he does the job when you need him.

He has poor skill and speed for his level, below average magic, and
overkilled strength. Not useful for anything but as a dedicated healer,
and just like Rhys, there are better choices like Elincia or Mist.
Just kill him! (but steal his staff first)

Mist still has terrible stats all around, and will easily die in one
attack on maniac mode. As a dedicated healer, she is better than Rhys
due to the fact that she has more movement and can heal and run. It
doesn't hurt that she gets her own 3rd tier promotion item.


She starts out with a nice speed stat, but her speed growth is just bad
(30%). There are just better sages to use in this game unless you're
hell bent on using the SS Thunder tome or have an Ilyana fetish. The
fact that thunder tomes are gimped in this game makes it even worse for

Another sage that has very little playtime and will need boatloads of
BEXP to catch up. It doesn't help that his bases are average and his
weapon levels are not that great. Since Sanaki can weild the SS Fire
tome, there's no clear reason to use him.

Calill is an average sage and is worth using for the couple of chapters
that you have her. Like Tormod, she is not around much and requires
too much effort to be a contender for 3rd tier promotion.

Soren will easily cap magic, skill, and res, then BEXP will provide him
great strength, speed, and luck. He's also around long enough to get
an SS in wind and will be high level for the final chapter. Use him,
promote him, take him into the final chapter - he rocks.

Bastian comes at a high level with decent stats and an SS in Wind. If
you really want a third sage for the final chapter he's a good choice,
although he'll likely have worse stats than Soren and Sanaki.


Leonardo has good skill, luck, and res, but poor strength and speed,
which makes him the worst of the three archers. While marginally
useful on Micaiah's missions, he should generally be avoided and
ditched near the end of Part 1 in favor of Eddie, Noyce, and Jill.

Rolf has great strength but mediocre skill and speed, and below average
defense and res. He's really not worth using given the work to bring
him up, but he will be a decent archer if you really want to use him.
If you want a 2nd sniper to bring to the final chapter, Rolf is your
best bet.

Shinon is the best archer, with good strength, defense, skill, and
speed, and above average res. Once his skill and speed cap, his other
stats will buff up even further with BEXP. With his high defense, he
can stand up on the frontlines with a crossbow. He's especially
helpful in the final chapter with his ranged attacks able to hit
dragons and uber bosses without fear of retaliation.

Wyvern Knights

You may as well call Jill a pegasus knight with axes. She has great
speed and skill, good strength and defense, and decent res and luck.
She isn't around for a lot of the game, but level her up as much as
possible as she's one of the best units in the game. Once she caps
speed and skill, give her BEXP to raise her strength and defense. It's
very possible to cap every stat with her.

He's given his wyvern steroids! Haar has great strength, skill, and
defense, decent speed, and poor res and luck. Once he caps strength,
skill, and defense, give him BEXP to buff up his speed, res, and luck.
Despite his great stats and usefulness early on, he will still be
outclassed by Jill if you bring them both to 3rd tier promoted.


Eddie has great strength, speed, and skill growth, with mediocre
defense and res. He grows into the best swordmaster in the game, so
level him up as much as Jill and he'll be more or less ready for the
final chapter.

Zihark has lackluster strength growth and is overshadowed by better SMs.
Since he joins early in Micaiah's chapters, his stats are dampened for
his level compared to other joining 2nd tier SMs.

For a lv 14 SM, she has poor strength, defense, and res, and below
average skill and speed. There's no real reason to use her in Part 4
when you can take Mia or Eddie. Her growths aren't that great either..
really poor strength and nothing else to really make up for it.

She has great growths, even strength this time around. She quickly
caps strength, skill, and speed, meaning you can use BEXP to buff up
her luck, defense, and res to amounts that SMs just normally don't get.
If you didn't bother with Eddie, Mia is your next best choice for a
killer SM.

Mounted Knights

Her strength and skill are awful, and above average speed and defense
can't make up for it. She is a huge pain to level up given that she
can't hit or kill anything (especially on maniac mode). She starts off
with poor bases to boot. Easily one of the worst units in the game.

Kieran still kicks ass with great strength and defense, although his
skill and speed are lacking. Despite not being around much, he may be
worth promoting to 3rd tier if you didn't like how Titania or Oscar
turned out.

Astrid is more or less the same as FE9 - mediocre strength, good skill
and speed, high res, and decent defense. You may as well take a sniper
if you want a bow using unit in this game, as they are much improved.
I recommend removing her skill and shelving her.

Geoffery has decent stats for his level, but will be surpassed by most
other paladins. His speed and skill are especially lacking. Use him
when you have to, but drop him otherwise.

He's just about the same as FE9 - good strength, speed, and defense,
and poor skill. If you want to use him he's going to need skill books.
Not worth using unless you seriously like his pink hair.. Titania,
Oscar, and Kieran are all better choices.

Titania has great stats and growths all around, and will be the most
likely Paladin to cap strength, skill, and speed. BEXP can help out
her defense and res although she has pretty high bases for those to
begin with. She is great paladin to promote to 3rd tier and bring into
the final chapter.

Oscar has great skill and speed, good res, and mediocre defense and
strength. He caps skill and speed quickly, so you can give him BEXP to
prop up his shortcomings. His earth support is uber as always, of
course. He may be worth bringing into the final chapter for his avoid
support alone.

If you already have other 3rd tier paladins like Oscar, Kieran, or
Titania, they will likely have better stats than him and established
supports. Unlike in FE9 a paladin heavy team isn't recommended, so
it's probably best to bench him unless you need an extra paladin.

Armored Knights

While her speed growth is good, her HP, defense, and strength are all
mediocre. It's like having all the shortcomings of a general, with
none of the benefits. She has my vote for worst playable unit in the
game. Do not even bother with her!

He is as a pre-promote shield in Part 1, but really has no opportunity
to grow. His skill and speed are mediocre for his level, and defense
is quite poor for a general. Since he joins early in Micaiah's
chapters, his stats are dampened for his level compared to other
joining 2nd tier Armored Knights.

Brom has decent speed growth and performs fairly well when you need him.
He is worth using for Part 2/3, but should generally be discarded by
Part 4.

Gatrie has good strength and defense, decent speed, and mediocre skill.
He may be a contender for the final chapter if you really like generals.

Pegasus Knights

Marcia has good speed and luck, decent skill, defense, and res, and
mediocre strength. She isn't around for most of the game so you will
have to work hard to get her to catch up in Part 4 if you want to use
her. She easily caps speed, skill, and res, and you can then use BEXP
to catch her up on other stats. She'll be a great mage killer in the
final chapter.

~Tanith, Sigrun
They come high level with poor base stats. There's no reason to waste
3rd tier promotions on these two, which means their usefulness will be
very limited. If you want a good flying unit, try Jill, Marcia, or


Laguz have better transformation stats this time, but their meter
charges at a snails pace, then runs out way too quickly. Most of them
are throwaway units with poor stats even when transformed, glacial XP
growth, and the usual gimped transform limits. The Laguz Royals in
part 4 are worth using since they are always transformed and have uber
stats. Tibarn and Caineghis are especially essential in the final
chapter - don't go in there without them!

He has great skills, uber stats, and a high evasion rate. The only
things that can reasonably kill him are snipers or final chapter bosses.
You want him in the final chapter!

He has amazingly uber stats and kills just about anything in one attack.
The only things that can reasonably kill him are multiple dragons or
final chapter bosses. You want him in the final chapter!

2nd Playthrough Units

He has average stats for his level, save his awful luck. Since he
joins so late in the game it would be a heavy effort to try to raise
him up. It doesn't help that both thunder and dark magic have terrible
hit rates. I would throw him in the 'too much effort required' pile
and leave him. He does have good speed growth for a sage, though.

He has crazy capped stats all around, great skills, unique weapons and
items, etc. He's worth using for the short time you have him, plus he
can damage the final boss.

4. Walkthrough

Part 1 Overview -

Micaiah's chapters are among the most difficult in the game, mostly
because you will have a lot of weak pre-promotes that are consistently
outleveled by enemies. Expect most of your units to die in 1-2 hits.
The only way to get by safely is use pre-promotes to protect and damage
while the weaker 1st tiers get the kills.

Although you'll be tempted with uber powerful units that can solo
chapters on their own, you'll need a built up force to handle some of
the later Part 3 chapters with Micaiahs team. It helps to focus on the
few units on her team that are decent, since quite a few of them are
poor. If you ignore your non-promotes and just use the pre-promotes,
you'll be screwing yourself over in later Micaiah chapters!

Ilyana leaves and rejoins Ike's team in Part 3, if you want to transfer
items, weapons, or skills over.

Micaiah's group is unfortunately fairly bad. Several units in her
party are just plain terrible (Meg, Frieda, Ilyana), while others are
just mediocre and overshadowed by better units (Leonardo, Brad, Laura,
Org, Tauroneo, Zihark). However, a couple of them have awesome growths
and will rock when promoted (Micaiah, Sothe, Eddie, Noyce, Jill).

On maniac mode, you can only realistically get 1-3 Micaiah team units
up to lv 20/15/0 by Part 4, one of which should be Sothe. The only
real options on this mode are Eddie, Noyce, or Jill.

Chapter 1-Prologue
Player Count - 2+1 reinforcement
Bonus EXP - 40 clear, 20 time
Clear Time - 6/13
Enemy Count - 8/same
Enemy Level - 1-2/3-5

Hand Micaiah's healing leaf to Eddie to use instead of the vulnerary.
Blockade by the wagon where you can attack with both Micaiah and
Leonardo. The boss will move to attack.

Chapter 1-1
Player Count - 4
Bonus EXP - 120 clear
Clear Time - 6/7
Enemy Count - 11/11+8 reinforcements
Enemy Level - 3-4/5-6

Stay close together and blockade north of the starting point. You will
have to be aggressive and open both Noyce and Eddie to attacks to
finish in 10 turns. Keep conserving vulneraries and using healing
leaves instead. The boss will move once attacked.

Around turn 7, 8 enemies will start charging from the south of the map..
just ignore them and escape.

Chapter 1-2
Player Count - 5
Bonus EXP - 150 clear
Clear Time - 12/16
Enemy Count - 15+4 reinforcements/same
Enemy Level - 4-6/6-8

Block up the elevation with Eddie and Laura while Noyce bloackades east
with ranged support. After a couple turns, if you get into range of
enemies near the boss (including below the elevation) they will attack.
Grab the SW treasure with Sothe, fight off the reinforcements, then
head for the boss. Make sure to pass out the stolen loot with Sothe
before ending the chapter.

Chapter 1-3
Player Count - 7
Bonus EXP - 600 - 200 allies escape, 200 all units escape, 200 clear
Clear Time - 15/18
Enemy Count - 19+6 reinforcements/same
Enemy Level - 6-8/8-10

Cautiously send your units south into the bushes. Don't expose anyone
to too much attack. Let the boss move to attack, then steal his scroll
and one-shot him with Micaiah's tome. Reinforcements will come in
regularly from behind. Keep your allies out of trouble by ordering
them to move safely near your group. The archer on the escape square
won't move to attack.

Chapter 1-4
Bonus EXP - 550 - 300 clear, 100 time
Player Count - 9
Clear Time - 14/14
Enemy Count - 13+6 reinforcements/same
Enemy Level - 3-4 (laguz)/4-6 (laguz)

Set up support between Noyce and Eddie. Hand the Guard skill from
Leonardo to Noyce. Give Micaiah the Training skill. Buy needed
equipment for your party and move out. I would advise against using
Meg at all, but it's your choice. Hold off on passing out BEXP for now,
as you'll likely get better stat ups just leveling normally.

Hold off incoming enemies from the north and south with Brad, Soren,
and Noyce. Break down the north gate to make the first incoming enemy
easier to kill. Split your team up, taking on reinforcements from the
north while moving a second team up the east side of the map to take
out the boss and grab treasure. Both bosses will move to attack and
they hit hard.. use Sothe to tank them.

Important Items:
Mortal Foe: Beast - 1W 1S of NW pot
Master Seal - 1W of SE pot

Chapter 1-5
Bonus EXP - 400 clear, 200 time
Player Count - 10
Clear Time - 6/6
Enemy Count - 27+about 15 reinforcements/same
Enemy Level - 8-10/10-13

Head north then east to help out your allies. Pretty short and easy
map, not much to mention.

Chapter 1-6 part 1
Bonus EXP - 4000
Player Count - 13
Clear Time - 11/12
Enemy Count - 14+19 reinforcements/same
Enemy Level - 10-12/12-14

Important Items:
Arms Scroll at 9S, 1E from enemy priest.

Keep Jill near the cliff area to handle incoming Pegasus knights. Try
to protect your weaker units when surrounded. Avoid using Taureneo or
any pre-promotes too much.. keep getting your weaker units XP.

Chapter 1-6 part 2
Player Count - 13
Clear Time - 12/14
Enemy Count - 41+10 reinforcements/same
Enemy Level - 9-13/12-15

There's really no way to get through this level without using pre-
promotes, as you have to split up and there are far too many enemies.

Block the west bridge with Taureneo and Jill, then replace Jill with
Sothe on turn 2, with Micaiah near him. Send Org northeast to help the
allied mounted units. After taking care of the initial cavalry rush,
move northeast to take on the second cavalry rush on the north bridge.
Head for the boss afterward and take him out.

Chapter 1-7
Bonus EXP - 3000 - 1000 clear, 2000 all soldiers escaped
Player Count - 13
Clear Time - 13/19
Enemy Count - 25+12 reinforcements/same
Enemy Level - 12-14/14-16

Important Items:
Master Seal - 3E of the centre prison door

At this point you have to leave some units behind.. I recommend leaving
Leonardo, Meg, Ilyana, and Frieda. Keep trying to level up Eddie, Jill,
and Noyce.. try to promote them by the start of Ch 1-10.. use promote
items at lv 20 if you can. Equip Micaiah with Paragon as she's the
only one who has the capacity for it. Set up more supports, with as
many Earth units as possible.

Head east on turn one then push Sothe 2E so he can talk to Tormod.
Move back around west then north up the stairs to free prisoners and
clear out the escape gate. Take on the reinforcements then head east
towards the boss.

Chapter 1-8
Bonus EXP - 2675
Player Count - 13
Clear Time - 12/15
Enemy Count - 22+7 reinforcements/same
Enemy Level - 12-15/14-17

Important Items:
Arms Scroll - 5S1W from the top right of the map

Give Celerity to your Heron, and have Micaiah use the second Angelic
Robe. Instead of saving the villagers with pre-promotes, just rescue
one villager with Nike and let the rest die. Regroup by the mid-north
end of the map and take on incoming forces. Afterward, head southeast
for the boss.

Chapter 1-9
Bonus EXP - 2500 - 2000 clear, 500 turn
Player Count - 2
Clear Time - 14/14
Enemy Count - about 15/same
Enemy Level - 15-16/16-17

Micaiah should use both angelic robes and be around lv 17. She can
handle taking a hit and should be able to get XP up to lv 20 just by
hitting enemies w/ paragon while her ally finishes them off.

Chapter 1-Final
Bonus EXP - 3750
Player Count - 12
Clear Time - 12/20
Enemy Count - 32+12 reinforcements/same
Enemy Level - 16-17/18-19

Give whatever items you want to transfer to Ike's team in Part 3 to
Ilyana. I recommend leaving the Training, Adept, Paragon, Mortal Foe:
Beast, and HP recovery scrolls with Micaiah as her team will need them.
Good items to transfer are the Celerity scroll, Shade scroll, Arms
Scrolls, etc. Don't go overboard transferring stuff, as Ike has a very
easy time with his missions as it is.

This chapter is really only as challenging as you want it to be, since
you can easily solo it with two powerful units you get. Of course this
means you will be robbing important units of XP and you'll be screwing
yourself over.. especially true in maniac mode where you want Jill,
Noyce, and Eddie promoted asap.

Try to have Jill, Noyce, and Eddie promoted by the end of the chapter..
all 3 of them should be lv 18 or higher. You should have 3 Master
Seals to use on each of them once they reach lv 20. Just let them get
the majority of kills and they should all get to 20. This is of course
much more difficult on Maniac mode with it's lack of BEXP. You might
want to restart the map a few times so that none of those 3 units has a
big red 'down' biorhythm.. or they will have crap accuracy/evasion.

To kill the thieves, clear out the floors leading to the chest, then
stop a unit to the north of it. The thieves will run down the other
landing and you can have your way with them. Have the rest of your
team stay below to deal with reinforcements. Afterward head up the
stairs to take on the rest of the map. Kill the archer on the mid
level asap, and approach the final area with caution. The mages by the
boss and ranged weapon mage by the chest won't move to attack, but
everything else will.

Part 2 Overview:

This is a short part that transitions between Micaiah and Ike's group.
It's important to focus on leveling weaker members (Nephenee, Brom,
Marcia, etc.) who will be useful later on. Don't let Geoffery and
Lucia kill everything they come across! In Maniac Mode you will be
unable to access skills at all in this part, meaning you can't shuffle
skills around to Ike's group or between your party members.

Chapter 2-Prologue
Bonus EXP - 1000
Player Count - 4
Clear Time - 8/11
Enemy Count - 11/same
Enemy Level - 16-18/18-20

Bait the enemies towards your units, recruit Haar, and kill the boss.
Not too much more difficult in MM. Marcia has a higher chance of dying
is all.

Chapter 2-1
Bonus EXP - 4100 - 1500 clear, 1000 time, 400x4 for surviving villagers
Player Count - 2+1 reinforcement
Clear Time - 13/30
Enemy Count - 14/same
Enemy Level - 18-19 and 1/19-20 and 3

In order to get the thief, wait for the mage to attack her before
moving down. The thief will move west to kill it, allowing you to get
close and recruit. The boss and his allies will stay put until you
attack them.. you can attack his allies and he won't move, though.

This mission is even more tedious on MM. The boss can two shot
Nephenee and can easily kill Brom. Have Brom and Nephenee attack the
bosses allies until he's alone, then go at him with Nephenee hiding in
the bushes. It takes a lot longer to hack through the enemies here
since your units can't double attack them.

Chapter 2-2
Bonus EXP - 2000
Player Count - 7
Clear Time - 11/13
Enemy Count - about 20
Enemy Level - 16-17 and 1/18-20 and 3

Important Items:
Training Scroll - SE corner of map

Stick along the south path and use the terrain to blockade. Try to get
Nephenee and Brom near lv 6 by chapters end.

Chapter 2-3
Bonus EXP - 5500
Player Count - 6
Clear Time - 12/16
Enemy Count - 50+26 reinforcements/same
Enemy Level - 15-18 and 3/18-20 and 5-6

Important Items:
Arms Scroll - from NW corner, 15S 7E (east of the healing hedge)

Make sure everyone is well equipped, but don't spend too much money, as
you need to purchase equipment for Brom, Nephenee, Haar, and others
from Part 2 as well.

Enemies get a big upgrade on this map.. the promoted units are 3 levels
higher making things nasty in the base. The catapults get a damage
boost, as well. Avoid the east area of the castle as it's swarming
with ranged units that your mounted units can't easily reach. Unlike
Hard mode, the ranged units in the east area will actively climb down
to attack your units. It's best to order your troops in as decoys to
take the heat off your own units. Try to get some XP for Marcia, up to
lv 9.

Chapter 2-Final
Bonus EXP - 4000
Player Count - 10+5 reinforcements
Clear Time - 13/13
Enemy Count - 46+about 40 reinforcements/same
Enemy Level - 19-20 and 3-4/20 and 4-6

Important Items:

Arms Scroll: from NE corner, 12S (next to crates)

Give Nephenee and Brom whatever items you want to carry over to Ike's
team. I recommend bringing valuables that can be sold, since Ike's
team begins a little short on funds.

Send Haar down into the east trench and fight towards the east gate.
Fight down the west path with Brom, Calill, and Mordecai. Fight by the
east gate with Nephenee and Lethe. Perform hit and runs down centre
with Marcia and Elincia, using your heron to reactivate them. Once the
middle level is clear, block off the west staircase with Mordecai and
focus your forces towards the east gate and the boss. Once Geoffery's
team arrives, make a push from the trench towards the boss along with
the rest of your team. Keep Astrid and Makalov far from the fight,
however. Killing the boss ends the chapter early.

If you want to get the Skillfulness scroll, you'll need to allocate
more forces west to mow through the waves of enemies and reach the
general.. I recommend Calill, Brom, and Mordecai. You can hit it with
ranged attacks from the stairs, or with Calill's ranged tome.

Stealing the Dracoshield is also difficult as you can't provoke the
general without also provoking the boss, and the boss usually gets
provoked first. Use Haar to provoke the general from the north after
the boss has been provoked, then kill the sniper. Next turn, drop the
thief off with Marcia, chant your thief with the Heron to steal the
dracoshield, then rescue the thief with Elincia. Keep the boss
occupied by the east gates while carrying out this thieving operation.

Part 3 Overview:

Part 3 is the easiest section of the game, featuring Ike and his uber
crew tearing through underleveled enemies and generally causing mayhem.
You'll want at least Soren, Shinon, and Titania or Oscar accompanying
you into the final chapter, so make sure to level up the units you
intend to bring all the way through. Rolf is a decent archer but I
don't recommend leveling him up or promoting him instead of Shinon.

Of course you also have to deal with more Micaiah missions, which are
far more difficult than Ikes rampages. Depending on how well you
leveled your 1st tier units in Part 1, you may have a moderately 
difficult or a nearly impossible time clearing her chapters.

On Maniac mode, boosting the enemy levels by 2 isn't nearly enough to
make the chapters more challenging. Ikes team will still steamroll
through part 3. You may hit a snag, though, when you're back to
Micaiahs team against fierce opposition. Planning is key!

Note: If you want to recruit Lehran, Ike will need 27 speed by 3-7, or
he won't be able to survive an attack on the Black Knight. Give him
speedwings and level him up.

Chapter 3-Prologue
Bonus EXP - 4850 - 1500 clear, 750 turns, 3600 surviving allies
Player Count - 11
Clear Time - 8/9
Enemy Count - about 25/same
Enemy Level - 5-6/7-8

Give Counter to Boyd, Provoke to Ike, and Adept to any of your melee
units. Trade Titania's heavy steel axe with Boyd's steel axe.. so she
can weaken units instead of kill them.

This is an easy mission even on maniac mode, and sets the tone for most
of Ike's missions - plain old slaughter. Focus on leveling up Boyd,
Soren, Mia, and Gatrie. Take the northmost path towards the boss, as
the other path will be overrun by allied laguz. Hopefully a cat laguz
will stand in front of the boss so Caineghis doesn't one-shot him.
Rescue that laguz with Oscar or Titania then take out the boss for his

Chapter 3-1
Bonus EXP - 3000 - 2000 clear, 1000 time
Player Count - 11
Clear Time - 9/10
Enemy Count - about 25/same
Enemy Level - 5-6/7-8

Important Items:
Torch - 1E of the eastmost torch

You can allow both cat laguz to be defeated and they will merely run
away and join your party later. So by all means use them as decoys or

Head along the southern path, taking on enemies from the front and back.
Proceed north and blockade by the wagon while taking on enemies from
the front and reinforcements from the side. Proceed west to the boss.
Continue leveling Boyd, Soren, Mia, and Gatrie.

Chapter 3-2
Bonus EXP - 3750
Player Count - 15
Clear Time - 10/10
Enemy Count - 35+5 reinforcements/37+8 reinforcements
Enemy Level - 5-7/8-10

Despite getting to shop at half price for this chapter, you only get
10000G. Hope you brought along goodies with Brom, Nephenee, and
Heather to sell for funds. You will also have Ilyana who should have
brought over some skills to use. Give Haar Skillfulness if you won it
in 2-F. Give Ike Celerity and Soren Training if you brought them over.
Once you're finished shopping you can sell the membership card for 2000.
Warning - if you exit the base and onto the map, you lose your
membership card.. don't leave until you're done shopping.

Enemy levels are boosted +3 to +5 on maniac, and there are more

Split your team up, move most of your team south and a smaller team
northeast to blockade by the trees and handle the incoming enemies.
While it's possible to provoke the boss and kill him very quickly, you
can also fight the numerous enemies for XP. Move your larger team back
northeast across the river to regroup with your smaller team, taking on
reinforcements coming from all sides. Afterward, provoke the boss and
kill him. Reinforcements keep coming for quite some time.. it's up to
you how long to spend on this map.

Chapter 3-3
Bonus EXP - 4600
Player Count - 11
Clear Time - 13/13
Enemy Count - 22+about 20 reinforcements/25+about 25 reinforcements
Enemy Level - 6-9/8-11

Start setting up supports. I like Ike-Titania, Oscar-Boyd, Shinon-
Soren, Nephenee-Brom, and Gatrie-Mia. Haar is usually on his own so he
doesn't have much use for supports. There's a dracoshield and Train
scroll for sale.. doing only half damage can be useful sometimes so
it'd be nice to have.

You have to ditch a couple units in this chapter.. I recommend Rhys,
Brom, Heather, Ilyana, and Rolf. Simply move north through the base
lighting things on fire, visiting the tents, and catching the bishops.
This is an easy mission even on maniac mode, like all of Ike's chapters
in Part 3.

Chapter 3-4
Bonus EXP - 4159
Player Count - 11
Clear Time - 12/12
Enemy Count - 35/same
Enemy Level - 7-9/9-11

Important Items:
Alondite - 2N of eastmost catapult

Paladins will have a rough time with this map, and can't even reach the
top cliff area.

Split up into two teams, one climbing the cliffs and the other moving
left up the hill. Regroup at the middle level and proceed to take on
the boss. The boss and his ally don't move until you start attacking

Chapter 3-5
Bonus EXP - 4000
Player Count - 16
Clear Time - 8/8
Enemy Count - 43+about 30 reinforcements/same
Enemy Level - 8-10/10-13

Important Items:

Master Crown in the far SE corner. Since this is a timed mission, it's
easiest to use Ike. If Ike doesn't find it at first, just keep
clicking on him while he's greyed out and he'll get it. This may be a
bug, but it's an extremely important item and you don't have a lot of
time to be humping the RNG hoping to get it before 10 turns are up.

Oriui Grass: from NW corner 10E13S

I recommend giving Celerity to Reyson, so he can chant and run further.

Send Gatrie and Haar east, Ike, Titania, Brom, Oscar, Soren, and Shinon
centre, and Boyd, Mia, and Nephenee west. Have Reyson transform ASAP
and start chanting for the centre group. Mow through generals east,
sages west, and paladins centre. The bosses allies will only attack 4
spaces away from them, then move back next to the boss. The boss
himself won't move at all.

Chapter 3-6
Bonus EXP - 4500 clear
Player Count - 12
Clear Time - 12/13
Enemy Count - lots of laguz
Enemy Level - 13-14 laguz/15-16 laguz

Important Items:
Hero Bow - from SW corner, 5E6N

Give one of your better units the mortal foe: beast scroll, preferably
a promoted Jill who can hit and run back into formation. Hopefully you
have an A between Noyce and Eddie, and an A between Jill and Zihark.
If you gimped your Micaiah team by using pre-promotes, you'll be
feeling it right about now. Since Micaiah can use staves, give her
Training so she can double up on staff and light magic levels. If you
bring physic staves, make sure to trade them off to a non-staff user
before finishing the mission.

Stick your supports together and blockade. You have a very limited
number of actually useful units, and everyone will die in 1-2 hits to
the tiger laguz. There are 3 blockade spots east and 2 north. Stick
Noyce and Eddie north, and Zihark, Sothe, and Jill east. Attack at
range with Micaiah and hit and run with Jill, while the others keep
formation. This chapter is a lot easier if you don't use the NPCs, as
they just get in the way and make a mess.

You should be able to gain quite a lot of levelups off of this one.
Giving Eddie the Paragon skill is enough to get him from lv 1 promoted
to lv 10.

Chapter 3-7
Bonus EXP - 5000 clear
Player Count - 10
Clear Time - 12/12
Enemy Count - 49+about 20 reinforcements/same
Enemy Level - 7-9/9-11

Paladins can't cross most of this map, so you should just leave them
out. Ike will need at least 27 speed in order to not be double
attacked by the Black Knight - if he is double attacked, he will
probably die. Give Ike Celerity to make it easier to reach the BK, as
he will likely be behind a bunch of enemies. The BK starts moving on
turn 11 enemy phase, so wait for him outside of his attack range, then
attack him with Ike with a ranged sword. BK still has a 8-10% chance
to crit depending on Ike's luck, so he may die anyway if he's unlucky.
Rescue Ike with Haar/flying unit afterward and run everyone else away
from the big baddie. Note that you only have to do this if you want
Lehran to join later and you're on your 2nd playthrough.

You can recruit a bunch of Micaiah's troops, but I wouldn't recommend
it. Micaiah's team still needs those units to survive her next chapter.

Chapter 3-8
Bonus EXP - 8250
Player Count - 12
Clear Time - 8/11
Enemy Count - 38+6 reinforcements/same
Enemy Level - 11-12/12-14

If you stand on the darkly colored ground spots, you'll take 10 damage
from lava. Split up into two groups, then converge by the west passage
that leads southeast to the boss. There's less lava in the way and the
passage can be blockaded.

Chapter 3-9
Bonus EXP - 13500 - 6000 clear, 1500 time, 1000x6 houses saved
Player Count - 7
Clear Time - 9/15
Enemy Count - 21+15 reinforcements/same
Enemy Level - 18-19 and 5-6/20 and 7-9

Important Items:
Magic +2 item - It's right where the boss is standing on.. you only
have one chance to get it by moving your mounted unit onto his spot
after killing him.

Astrid and Makalov are more or less useless here.. it's probably not
worth bringing them as they will just crumple to the enemies here. You
can buy another Adept scroll here and I suggest doing so as Adept is an
awesome skill. You can access Geofferys team's skills finally, so give
Paragon to Marcia and Kieran. Don't bring any weapons or items you
don't want the CPU wasting on you in the next chapter.

Send Marcia north to kill the soldier in the corner.. head east with
your main force to take out the other soldiers and hold them from
lighting up the rest of the town. It's pretty hard to stop them from
eventually lighting the buildings on fire, but you can extinguish them
with Devdan climbing up the sides and Marcia flying up and back.
Things will get chaotic if you try saving all the houses, just stick by
the northeast stairs and blockade while putting the fires out with

Chapter 3-10
Bonus EXP - 12750 - 6500 clear, 3250 time, 3000 allied troops surviving
Player Count - 14
Clear Time - 8/9
Enemy Count - 40+12 reinforcements/48+12 reinforcements
Enemy Level - 11-12/13-14

Head northeast to help Elincia, southeast to take out the priests and
generals, then north towards the boss. Give a strong unit provoke and
place them where the enemy paladins will use most of their movement to
reach it, so they can't run away as easily. The boss and allies will
move to attack around turn 7.

Chapter 3-11
Player Count - 12
Bonus EXP - 7000 clear
Clear Time - 12/16
Enemy Count - 51+5 reinforcements/same
Enemy Level - 12-16/14-17

You should now have 6 master crowns, about 30-40k BEXP, a decent amount
of funds and equipment, and two paragon skills. If you're on hard mode
and have been using paragon/bexp with Ike's crew, they should be lv 19-
20 already. If you're on maniac with no paragon and limited bexp, they
should be 17-18. Either way, you should be close to promoting some
units to 3rd tier - see the section in general advice on recommended
promotions. You may want to save some BEXP for the eventual reunion
with Micaiah's group, as Jill, Eddie, Noyce, Sothe, and Micaiah will be
in need of XP to catch up.

This is 'the bridge chapter' with the same type of pitfalls, except the
bishops now have light wards to block your units paths. Expect to mass
airlift your ground troops if the path is sealed off. However, you can
pass through pitfall spots unharmed if you place one of your flying
units over it. On maniac mode you'll have to exercise caution as any
unit falling into a pit will have a good chance of being ganged up on
and killed.

Chapter 3-12
Bonus EXP - 7500 clear
Player Count - 13
Clear Time - 8/9
Enemy Count - 76+2 reinforcements/same
Enemy Level - 17-18 and 7-8/19-20 and 8-10

Give Sothe the Paragon skill and try to level him up as much as
possible, as he has a forced promotion after Part 4 prologue. Save the
+2 movement item for Ike.

Hopefully Jill, Noyce, and Eddie are all promoted at around lv 5-10.
If you're on maniac mode you will be in serious trouble if you haven't
been keeping up. The lv 10 enemy stats are starting to make Tauroneo
look like the Jeigan he is.. he won't last more than 3-4 hits and won't
win the level for you if you neglected your other units. Even if units
like Frieda are useless at this point, bring them anyway in case you
need to rescue someone.

I recommend leaving the NPCs out of the fight unless your team is so
weak you can't win without them. Blockade with Sothe, Eddie, and/or
Noyce. Have your healers standing behind supporting, and Jill moving
out to hit and run. Use Zihark, Org, and Tauroneo to chase off the
pegasus knights.

Chapter 3-13
Bonus EXP - 8500 clear
Player Count - 13
Clear Time - 12/12
Enemy Count - 29+about 25 reinforcements/same
Enemy Level - 12-15 (laguz)/15-17 (laguz)

Ike is the enemy boss? Oh crap.. hey, wait, this was all just a big
misunderstanding! Don't solo us, please!

Enemies are now 2-5 levels higher and the Laguz tigers can still two
shot most of your units, including Tauroneo. The Mortal Foe: Beast
scroll will be useful on Jill (or another non-blockading unit) again.
Stock up on healing items for your blockaders.

Use your lower level units/healers to block the top floor ledges, and
Zihark, Tauroneo, and Org to block the 2nd floor ledges. Position your
blockaders on the centre steps and take on enemies from all sides (get
rid of the NPC in the way). Don't use the ranged light tome up, it's
useful later. Be ready for the reinforcements from the left side - you
can block it up with units if you like. Once Ike starts moving on turn
10, you know to run in the opposite direction!

Chapter 3-Final
Bonus EXP - 15000 - 10000 clear, 5000 time
Player Count - 15
Clear Time - 5/5
Enemy Count - 82+39 reinforcements/same
Enemy Level - 19-20 and 11-14/19-20 and 15-20

Important Items:
Rescue Staff - from NW corner 17S18E

There is a conversation with Mist where she gives a +2 magic item to
her A support, if she has one.

You need the kill counter to go up to 80 to end the chapter.. this
includes allied laguz dying. There are a bunch of lv 18-20 2nd tier
units near Micaiah, plus range sages and Pelleas w/ a ranged tome if
you let him live on your 2nd+ playthrough.

Make a strong group push northeast into enemy territory. Dispatch the
sleep staff bishop asap, have Reyson transform asap, and recruit Jill
with Haar when she comes flying over. Get as many of your units to lv
20 or 3rd tier as possible.

Part 4 Overview:

In part 4 you're expected to split your small numbers of 3rd tier units
and high level laguz into 3 teams. Even though you have room for 12-14
units on the penultimate chapters, you won't have enough effective
units to fill them, so divide your groups up wisely. You have access
to 8 crowns by Part 4 and get 2 in 4-P, 1 in 4-1, and 2 in 4-2.
Consider this when assigning 2nd tier units that have not yet promoted.
The few useful Laguz units you can assign to teams are Janaff, Ulki,
and Ranulf.

Also consider your supports - try to work your supports into what
you'll be going into the final chapter with. You should almost always
go for +avoid supports, if possible.

While you can solo part 4 with the uber units you're given, you'll
regret it in the final chapter when you don't have a leveled up army.
Also, while you can promote quite a bunch of units to 3rd tier, try to
focus your leveling on the 9 that will make it into the final chapter.

Recommended Teams:

Micaiah's team: Sanaki, Naesala, Micaiah/Sothe, Jill/Marcia, Gatrie,
Janaff, Rhys

Ike's team: Ike/Titania, Soren/Shinon, Noyce/Eddie, Oscar/Kieran,
Heather (for 4-4 chests), Laura

Elincia's team: Nephenee/Haar, Boyd/Mia, Ulki, Tanith, (later Bastion,
Volke, and Pelleas)

Chapter 4-Prologue
Bonus EXP - 3750 - 3000 clear, 750 time
Player Count - 15
Clear Time - 9/12
Enemy Count - 38+about 20 reinforcements/same
Enemy Level - 3-5/5-7

Important Items:

Master Crown - far SE
Master Crown - from SW 8E7N

Get Sothe to lv 20 for his promotion at the end of the chapter. If you
want to pass the Master Crowns on to units in other teams, pick them up
with a full inventory and send them to the base.

Blockade to the north and east, getting XP for Sothe, Micaiah, Sanaki,
and your to-be-promoted 2nd tiers or 3rd tiers. Watch out for the ranged
bishops that warp in. Try to steal a physic staff from one of those

Chapter 4-1
Bonus EXP - 3750 - 3000 clear, 750 time
Player Count - 12
Clear Time - 10/10
Enemy Count - about 30/more than 30
Enemy Level - 5-7/7-9

Important Items:
Master Crown - far NE

Split your forces up into three groups, eventually converging in the
lower middle part of the map. Keep your healers/heron safe from
incoming Pegasus knights.

Chapter 4-2
Bonus EXP - 3750 - 3000 clear, 750 time
Player Count - 12
Clear Time - 14/15
Enemy Count - 52+about 20 reinforcements/same
Enemy Level - 4-6/6-9

Important Items:

Master Crown - from far NE, 9W4S
Master Crown - from far NE, 8W12S

Another fairly light mission. Avoid soloing the chapter with Tibarn
and get XP for your 3rd tier units going into the final chapter. Work
down then back around towards the boss.

Chapter 4-3
Bonus EXP - 4000 clear
Player Count - 15
Clear Time - 16/18
Enemy Count - 58+about 20 reinforcements/same
Enemy Level - 6-8/8-12

Important Items:
Baselard - from NW 12E14S
Mortal Foe: Dragon - from NW 11E8S
White Gem - from NW 7E16S
Demon Card - from NW 3E11S
Laguz Orb - 16E22S (bosses position)

Stefan (Miyaka only) - from NW 20E12S

Equip Paragon on Micaiah and get her to lv 20 for her forced promotion.
Bring a recover staff in case the boss uses the ElSleep staff.

Enemy levels are boosted by 2-6 in MM, making the mission quite a bit
tougher. Flying units for hit and run/rescue will help a lot. This is
the point where 2nd tier units become pretty useless, and you'll have to
rely on your 3rd tiers to handle most enemies.

It's easiest to get the treasure with Micaiah, who can use the treasure
bug to repeatedly search until she finds it. Make sure you pick the
treasure up with a full inventory so you can send it back to base.
Hopefully you brought a bunch of fliers to airlift, rescue, and search
for treasure. The BK shows up once you cross 1/3 of the desert. Watch
out for the wyverns that can one shot your casters and heron.

Chapter 4-4
Bonus EXP - 4000 clear
Player Count - 14
Clear Time - 20/22
Enemy Count - 60+about 45 reinforcements/same
Enemy Level - 8-12/10-15

Important Items:
Vortex Scroll - 1E7S
Ashera Icon - 10E12S

There's some very important treasure to nab here. Make sure the
thief/looter has a full inventory so they can send the valuables back
to base. The Fortify staff is critically important when facing the
final boss, so make sure to get it at all costs.

On maniac mode enemy levels are 2-7 greater, so you'll need a very
strong team with good supports.

Split into two teams taking on the lower and middle levels. Retreat
your poor underleveled Tormod & Pals as far away as possible. Clear
out the bottom and middle levels and push up the main stairway. Fend
off warping incoming units from the east and west, and try to wear the
bishops sleep staff out before proceeding further. The generals in
front of the doors and in the boss room won't move, or the
bishops/Oliver, but everything else will.

Barge your force into the upper floor asap. On turn 11, waves of
reinforcements will start to warp in from behind, including a ranged
sage. Blockade on the upper staircase while raiding the treasure rooms.
Once the sage warps into the SE corner, send a force south against it.
After the dust settles, go after poor Oliver.

Chapter 4-5
Bonus EXP - 6250 - 5000 clear, 1250 time
Player Count - 12
Clear Time - 13/13
Enemy Count - 55+about a billion reinforcements/same
Enemy Level - 20-22 (laguz)/22-25 (laguz)

The boss here warps around the map summoning 4 laguz around him every
turn until you kill him. You can put the mortal foe scrolls to good
use here - you should have all 3 by now. Make Reyson use the Laguz Orb
to help mow through the laguz and catch the boss. Try not to get your
team split up with the terrain differences. You will need fliers/fast
units to catch up to the warping boss and nail him. This is definitely
a good chapter to earn a boatload of XP on for your final chapter 3rd
tier units.

Final chapter team:




Caineghis/Tibarn/Ike - Nihil
Titania - Savior, Daunt
Micaiah - Practice, Paragon
Sothe - Resolve, Shade
Sanaki - Paragon, Shade
Nephenee - Disarm, Adept
Soren - Paragon, Corossion
Shinon - Corossion, Gamble
Noyce/Jill - Adept, Vantage
Eddie - Adept, Guard
Reyson - Celerity, Miracle

Chapter 4-Final-1
Bonus EXP - 6000 clear
Player Count - 17
Clear Time - 6/6
Enemy Count - 48+about 25 reinforcements/same
Enemy Level - 12-13/14-16

Nihil should be a permanent skill on Ike and whoever else you want to
attack bosses with, as they will have their mastery skills.

There are 2 sleep stave bishops and 2 range sages. The boss warps
around while reinforcements come in. Send your fliers out to nail the
range sages while your main force barges north. Send 2-3 units to the
east and west to handle the sides.

Chapter 4-Final-2
Bonus EXP - 7500 clear
Player Count - 17
Clear Time - 5/5
Enemy Count - 32+6 reinforcements/same
Enemy Level - 12-13/14-16

Equip Nihil on Ike to avoid the BKs Luna, if he doesn't have it
equipped already. If you position Ike and his support near eachother,
it will activate even with the barrier. To avoid killing the BK until
you have the Wishblade, equip Ike with a normal sword and stand on a
defensive square.

Chapter 4-Final-3
Bonus EXP - 12000 clear
Player Count - 17
Clear Time - 6/6
Enemy Count - 44+about 10 reinforcements/same
Enemy Level - 23-24 (laguz)/25-27 (laguz)

There are a lot of dragons here and they do a ton of damage. Stand on
the def/res/avoid squares and used ranged magic as much as possible.
To take the dragon boss out in one turn, attack with Caineghis, Tibarn,
Ike, and Reyson. Anyone with 3+ range attacks can help as well.
Although the two dragons in your party can attack him without
retaliation, they won't be doing any damage unless you seriously
leveled them up (not likely).

The dragon boss has crazy stats, regens 30 HP each turn, has an AOE map
attack, and almost always activates his 3x damage skill if you attack
him with a unit that doesn't have Nihil.

Chapter 4-Final-4
Bonus EXP - 15000 clear
Player Count - 17
Clear Time - 3/3
Enemy Count - 22+10 reinforcements/same
Enemy Level - 20/same

Use the same group as last time to kill the boss. Try to kill him
quickly so he doesn't use his AOE attack too much. If he's low on
health he starts misdirecting your attacks to his nearby allies.. so
you have to kill all of the elements around him first.

Chapter 4-Final-5
Player Count - 17
Clear Time - 5/5
Enemy Count - 13+? reinforcements
Enemy Level - 20/same

The last boss is surrounded by a 9 square shield that needs to be taken
down first. Only S and SS weapons can harm the shield, and the shield
and boss are immune to elemental magic. Unless a unit has Nihil they
will take half the damage they inflict to the boss or shield. Each
part of the shield recovers 40 health each turn and it can be healed by
the elements that spawn around the map. The boss alternates between a
single and AOE attack - to counteract the AOE use the Fortify staff
with Micaiah. Stand your dragons next to your attacking units to give
them stat boosts.

The bosses single target attacks will tend to target dragons first, and
a few of them will likely die to her attacks. There's nothing you can
really do about this.

You should have 4 Nihils to distribute. Give them to Ike, Tibarn,
Caineghis, and someone with a strong SS weapon like the Wishblade or
Urvan. Destroy the shield, keep healing and taking out the spawning
elements, and attack the boss (yes it revives once) until it's dead.

This walkthrough reposted to with permission of the author.

Author: Nick2930

I am a 33 year old librarian, part time writer, all time gamer, and what my cousin refers to as an intellectual badasss. Normally I wouldn't brag, but I like that so much I feel compelled to.