Last generation, Ubisoft created a hit when it rekindled the Prince of Persia franchise. Sands of Time struck a chord of awesomeness that carried its way through two further titles. In 2008, the French publisher looked to ride the reboot bandwagon. The company released the plainly titled Prince of Persia, a game set in a world independent of the Sands of Time trilogy. The change in art style and an open-world design failed to generate sales, leading Ubisoft to return to the ideas of its successful trilogy for The Forgotten Sands. Intricate levels, death-defying leaps, close combat and the reversal of time are all available to the Prince, yet his old moves coupled with new powers and abilities fail to fill out the whole package.