About Andy Johnson

Here are my most recent posts

Propaganda Gaming: Videogames as Political Communication

I remarked in my last article for TGR that games arguably lack “propositional content” when compared to other, more established forms of mass media. That is to say, games generally make fewer points about the the world and about life than the average novel, film, or television series. There are many potential explanations for . . . → Read More: Propaganda Gaming: Videogames as Political Communication

By the Numbers: The Lost Art of Procedural Generation

Just like cinema in its early decades, video games have always been driven on by a breakneck pace of technological progress. As with other software, the history of games has been tied firmly to the history of the computing platforms on which games are developed and played; just as the first computers were big enough . . . → Read More: By the Numbers: The Lost Art of Procedural Generation

Exclusive! – Games Journalism and the Race Against Quality

In 1981, the first dedicated video game magazines were launched. In 2009, they continue a pattern of decline that has characterized the last several years of their history. Generally this is attributed to the emergence of the Internet and its overwhelming capacity to provide information rapidly, efficiently and democratically to a technologically savvy audience. The . . . → Read More: Exclusive! – Games Journalism and the Race Against Quality

Defence of the Ancients: A New Genre?

Have you played Defence of the Ancients? As the mod phenomenon for Blizzard’s classic strategy game Warcraft III continues to gain momentum, it’s clear that a huge, ever-growing number of people have. DotA provides a unique gaming experience, fusing real-time strategy with role-playing, and transplanting the resulting hybrid into the competitive, team-based multiplayer arena. It . . . → Read More: Defence of the Ancients: A New Genre?

Review: Supreme Commander (360)

Supreme Commander was originally released for PC in February 2007 and was well-received as an ambitious attempt to push the RTS genre forward. A new sense of scale was experienced, where the player had command over huge numbers of on-screen units able to clash in conflicts spanning continents. Only high-end PCs could handle this power-hungry . . . → Read More: Review: Supreme Commander (360)

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